RimWorld

RimWorld

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Terra Project (Core) [B19]
   
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39.042 MB
17 Jun, 2018 @ 5:51am
6 Sep, 2018 @ 9:03am
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Terra Project (Core) [B19]

In 1 collection by Lanilor
Lanilors mods
15 items
Description
New 1.0 version here (currently public beta): https://steamproxy.net/sharedfiles/filedetails/?id=1598637926

Renamed from Terra Core/Framework

This mod extends the map generator with various new features to generate more biome types. Currently 13 new biomes are added, including different caves and islands.
Other mods can also use this as a framework to create their own extended biomes.

New biomes - New playstyle
The two big parts of new biomes are caves and islands. Because these biomes are very different from the vanilla biomes the playstyle will also change a lot and you may have to think of new strategies but you will be rewarded with a whole new game experience.
- Caves lack a lot of natural resources that are otherwise very common. You need to get your colony going without much wood and light
- Infested Mountains have the constant danger of many insectoids, but you can also use them to your advantage in various ways if you manage it right
- Islands are often isolated and may not provide much space to build. Keep that limitations of building and caravaning in mind. Although isolated doesn't mean raiders won't come over shallow water passages.
- Some islands (especially atolls and skerries) don't have much rock to mine, so clever management and trading is necessary until you can deep-mine ores or get them from mechanoid raids.

Features
- New biomes! (see below)
- Improved displaying of mountain ranges, caves, islands and other special biomes and world features on the world map.
- More natural terrains are added for smoother transitions and as a common base to work on by other mods. (For example this will give the possibility to add dynamic terrain features by an extension mod currently in development.)
- Made with the intention of also being a framework so others can reuse many of the features with simple XML modding and create their own new biomes.

Incompatible mods
- Mods that detour world generation (Advanced biomes, ...)

(Let me know if you find any.)

New biomes

Desert High Plains
A deserty elevated plain which is often more rocky than the common sand deserts. These remote areas have little to no vegetation because of the weather and soil conditions, even through the climate is quite humid. Some animals live in these harsh conditions or roam for fresh water.

Savanna
A mildly dry region, but not dry enough to become an arid shrubland. The plains are covered with a thick grass layer. Bushes and trees are widely spaced to maintain an open canopy but enough to give this area a light foresty though. Despite the good abount of plants the soil is mostly dry and animals roam the area on the search for food and water.

Spike Mountains
An mountainous area filled with huge rock spires and a dense forest around them. Many years of physical erosion formed these strange looking rock spires. It can be hard to find good places to build larger buildings here.

Oasis
An oasis somewhere in the seemingly endless deserts. Plants grow around water spots and animals gather near them to drink and search for a shaded place.

Cave Oasis
An underground cave system. Some geological activities a long time ago formed these huge cave cambers and tunnels deep under the surface where no light reaches. Now the chambers are partly filled with water which sustains an unique ecosystem of mushrooms and animals that are adaped to live deep under the surface.

Tunnelworld Cave
An underground cave system of many interconnected tunnels. These areas were mostly formed naturally due to plate tectonics or other geological activity. These tunnels are deep under a solid rock ceiling, so no sunlight will every reach here. Therefore plants are non-existent, instead various mushrooms inhabitate the caves, some of them even provide a little light for animals to live in this region.

Cave Entrance
The entrance area to an underground cave system on the side of a mountain. Various tunnels are heading deep into the mountain, some of them may lead to another exit or exotic underground biotopes. The outside area is very rocky, so only plants and animals accustomed to the harsh terrain live here.

Infested Mountains
An underground cave system interconnecting many sinkholes of various sizes. The sinkholes are of natural origin, the cave tunnels not so much. Gigant insectoids dug these tunnels over years and now live in them. Don't get tempted by the peaceful look of the overgrown sinkholes, this area is dangerous!

Deep Ravine
A deep ravine formed by a river over many millenials. Various tunnels, partly natural and partly made by living creatures, are starting in the ravine and head deep into the mountain. The area is now dry after the river dried up, so plants are rare and only animals adapted to the environment live here.

Archipelago
A group of small islands in the ocean. Sometimes they are connected via shallow banks so people or animals can roam to another island. Mostly small animals and birds live here to fit the cramped environment.

Volcanic Island
A dormant volcano reaching out of the water. A small costal area is buildable, then that the mountain starts reaches into the sky. A mixed variety of plants live here together with many different smaller animals in a balanced ecosystem.

Tundra Skerries
An archipelago of many skerries and smaller islands. There is not really much going on here. A few islands have some soil and a decent vegetation, other are just composed of sand or ice in the winter. Mostly small animals and birds live here to fit the cramped environment.

Atoll
An often ring-shaped coral island or group of islands that onces was a volcano which has eroded over time. The form can vary much, from one round island to many small that are connected via shallow banks. Mostly tropical plants and small animals live here to fit the environment.

B18 version is available here:
https://www.dropbox.com/s/ccnjjlcd3be25jb/Terra%20Framework%20B18.zip?dl=0

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Popular Discussions View All (6)
28
23 Dec, 2018 @ 4:44am
Feature preview for the next update
Lanilor
26
21 Jul, 2019 @ 5:21pm
PINNED: Bugs / crashes / errors
Lanilor
18
28 Nov, 2018 @ 5:06pm
PINNED: General feedback / ideas
Lanilor
331 Comments
Mlie 20 Apr, 2022 @ 2:15pm 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2797366085
Hope it helps anyone!
Duke Flapjack 11 Jan, 2020 @ 10:25pm 
Somebody needs to make a version that uses vanilla terrains. I've modified my copy to use Hardcore SK terrains and it works (more or less) fine. It's a bit too bad that volcanic islands don't create flooring properly, but oh well. It's the absolute best island generator available for Rimworld.
Remi 14 Dec, 2019 @ 10:24am 
Please make the map gen its own mod. pleeease
Beornvig 11 Aug, 2019 @ 11:26am 
For me this mod (which I love) sometimes prevents event maps from generating. I'll send a caravan to a prisoner rescue location, for example, and when I get there, no map is generated and the incident is gone. When I disable this mod and go from a previous save, the map generates properly. Might be caused by some conflict with another mod I suppose, but disabling just this mod made it work properly (but also screwed up some of my colony map).
Kalisa 7 Jun, 2019 @ 5:47pm 
U can use this version with the newest version of the game, just activate it, i run it just fine, its red in the mod list but seems to work just fine
Duke Flapjack 7 Jun, 2019 @ 1:49pm 
I do really wish that THIS version would get updated to 1.0. I don't like the new version. It's a lot more complicated and not very compatible with much. This version seems to be a good drop-in replacement for Nature's Pretty Sweet included in Hardcore SK.
Stormblind 31 Mar, 2019 @ 3:25pm 
Seems to be easily updatable for 1.0 simply by changing the patch # in the About tab of the mod from 0.19 to 1.0.0. Been playing on a Cave Oasis map with no problems!

https://steamuserimages-a.akamaihd.net/ugc/916953854625912773/8B81866DB5196DF8CAFAA71278F2597AB7D36498/

Still missing the new biomes from the 1.0 mod, but i haven't figured out the steps on how to make that biome only 1.0-able.

Tested a load on every biome from this mod, and they all spawn fine in combination with Rainbeau Flambeau's "Realistic Planet's" mod. Didn't play for long on any of them, so I cannot speak to the "Flood" comments @Fawar made, but the Cave Oasis has been super stable so far.
Hans 13 Feb, 2019 @ 7:59pm 
Over millenials, do you mean millenia?
Fawar 21 Jan, 2019 @ 7:10am 
@axi Spoke to soon, meaning the flooding of all cavern in the first 3 min of a game? :(

Anyone has a fix for that kinda sad over here
axi 20 Jan, 2019 @ 10:31pm 
Spoke too soon, Update 1.0.2150 broke it. RIP.