Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

56 ratings
Rekke, Blue Dragon Rider (Storm Monk) – POTD Build Guide
By Lost Sinner
★ Monk / Fighter (Brawler) - Build Guide for Rekke.

★ Role: Striker, Off-Tank, Crowd Control

✎ Team comp: can play well with everyone, build powerplay once you have all the core gear.
   
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★ Showcase Video
✎ Leveling Progression
♦ Leveling:
  • Level 2: Disciplined Barrage
  • Level 3: Lesser Wounds
  • Level 4: Fighter Stances & Two Weapon Style
  • Level 5: Confident Aim
  • Level 6: Two-Handed Style
  • Level 7: Penetrating Strikes & Lightning Strikes
  • Level 8: Disciplined Strikes
  • Level 9: Soul Mirror
  • Level 10: Vigorous Defense & Thunderous Blows

  • Level 11: Rooting Pain
  • Level 12: Weapon Specialization
  • Level 13: Armored Grace & Uncanny Luck
  • Level 14: Mob Stance
  • Level 15: Duality of Mortal Pressence

  • Level 16: Improved Critical & Turning Wheel
  • Level 17: Flagellant's Path
  • Level 18: Enervating Blows
  • Level 19: Superior Deflection & Heartbeat Drumming
  • Level 20: Tough

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♦ Civil skills:
  • Active: Alchemy
  • Passive: Insight

♦ Weapon Proficiency:
  • Pollaxe - Sabre
✎ Equipment / Gear
✦ Gear:
  • Heaven's Cacophony (Head): +2 Intellect, Grants Shout of Hosts, Grants Avenging Storm.

  • Bone Setter's Torc (Neck): +10% Healing done, +5% Hits to Crits conversion.

  • Deltro's Cage (Heavy): +2 Electricity Power, Grants Relentless Storm.

  • Ring of Protection: +5 Fortitude, +5 Reflex, +5 Will

  • Ring of the Deflection: +2 Deflection

  • Rakhan Field Boots: +2 Corrode Armor Rating, Grants No Quarter.

  • Blunting Belt: +1 Pierce Armor Rating, +1 Slash Armor Rating.

  • Bolt Catchers: 20% chance to Reflect incoming Electricity spell attacks, 20% chance to launch Shock Damage on scoring a melee weapon Crit.

  • Nemnok's Cloak: +15% Damage taken, +3 Armor Rating ~75% HP, +5 Armor Rating at ~50% HP, Grants Barring Death's Door ~25% HP.

  • Nalvi (Dog): Reduce recover Penalty for armor (varies by type) - Party Wide

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✦ Weapon:
  • Lord Darryn's Voulge (Pollaxe):
    • 10% chance to active Lightning Strikes on Hit.
    • Apply stacking effect to enemy on Hits, on Crit release the stack trigger an AoE that does +10 Shock Damage per stack.
    • Cast a random Storm spell per combat when under 50% HP.
    • Grants Ball Lightning.

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✦ Alchemy:
  • Potion of Moderate Healing: +X Great HP restored
  • Coral Snuff: +% Action Speed, +X Deflection, +X Reflex
  • Potion of Perfect Aim: % Missses to Grazes / Grazes to Hits / Hits to Crits conversion
  • Potion of Ascension: +X All Power Levels
✎ Abilities Preview
♦ As a Monk Fighter:
  • High spike damage: with many combination of proc effects from Monk skill tree and through gear choices. The lower HP the character has, the more chaotic things will become, only when fighting at Bloodied will bring the build power to another level.

  • Immortal: Despite having to fight at low health to reach maximum potential, Rekke is also extremely durable and hard to kill thanks to Fighter skill tree and gear choices. The lower his HP gets, the more Armor he has, at Near Death he will be granted Barring Death from Nemnok's Cloak, refusing to die for a duration, when it ran out, simply heal up and Rekke will "reborn" fresh.
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✦ Abilities:
  • Human: +15% Damage, +7 Accuracy when Bloodied.

  • Disciplined Strikes: really good accuracy buff (+5 PER, +50% of Grazes converted to Hits, +25% of Hits converted to Crits)

  • Hearbeat Drumming: 25% chance on melee weapon Critical Hits to do another auto attack instantly.

  • Enervating Blows: apply Weakened affliction on target on melee weapon Critical Hits, soften target HP by -5 CON, allow you to quickly maul them down.

  • Deltro's Cage (Armor): +2 all Electricity Power Level, improving most of the things about to be listed below.

  • Lightning Strikes: 15% Action Speed and Quick Inspiration which also +5 Dexterity, +15% Damage as Shock on your weapon attacks.

  • Boltcatchers (Gloves): 20% chance to proc additional Shock damage on melee weapon Critical Hits.

  • Avenging Storm (Head): per rest spell, proc additional Shock damage when Rekke attacks or being attacked by an enemy.

  • Darryn's Voulge (Weapon): Apply stacking effect to enemy on weapon Hits, on Crit release the stack trigger an AoE that does +10 Shock Damage per stack. Mob Stance, Flagellant's Path can hit multiple enemies, applying stacks on multiple enemies and will proc those stacking AoE whenever they got Crits by you, creating multiple AoE explosions adding up even more damage.

  • Mob Stance: on kill, doing Full Attack to a nearby enemy. When upgraded, -5% recovery time per engaged targets.

  • Flagellant's Path: a gap closer, Full Attack hitting every enemies that stands in the travel path of the Monk.

  • Gathering Storm (Weapon): cast a random Storm spell whenever the character is under 50% HP per combat, causing chaos.

  • Relentless Storm (Armor): per rest spell, summon a chaotic Storm that does Shock damage to every nearby enemies in the affected area and stuns them.

  • Lightning Ball: (Weapon) per rest spell granted by Weapon, hurl a Ball of Light that deals powerful destructive Shock AoE damage in a line that also bounce off walls up to 2 times, adding up even more damage if it hits more enemies again on it path.

  • No Quarter: a gap closer that do Full Attack on the targeted enemy and knock down nearby enemies in the area. Useful skill to setup a Lightning Ball by knocking everyone Prone, then quickly run into the best position to hit the most enemies with Lightning Ball while enemies are still down.

  • Thunderous Blows: grants Tenacious (Might Inspiration), +5 Might, +2 Penetration. Not only you have a boost in damage and pen, you will most of the times "immune" to low tier Might weakening statuses and resistant to Stuns.

  • Shout of Hosts: (Head) 2 per rest ability, a shout that deals Strong Crush AoE and stuns enemy in the affected area, knocking them back.

  • Penetrating Strike: a full attack with 20% bonus damage and +4 bonus pen, allow you to pen the hardest armor.

  • Turning Wheel: +2% Damage as Burn per Wounds, max 20%. +1 Intellect per Wounds, max 10 Intellect.

  • Vigorous Defense: +20 to all Defenses, help Rekke tank against serious threats. Keep this up as often as possible.

  • Soul Mirror: 50% chance to reflect missed ranged attacks.

✦ AI Behavior Script:
3 Comments
Daemon404 5 May, 2022 @ 8:51pm 
Is 2 weapon style a pre-req for 2 handed weapon style, which you gran a couple levels later maybe?
boru 6 Feb, 2021 @ 10:39am 
Why give him 2 weapon style if he's going to use a poleaxe?
KuzeyEA 16 Sep, 2018 @ 10:32am 
can i use this as a solo build?