Stellaris
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Cheat Spaceport building
   
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16 JUN 2018 a las 5:47 a. m.
17 ABR 2021 a las 6:24 p. m.
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Cheat Spaceport building

En 1 colección creada por HalfTon
Cheaters Corner
5 artículos
Descripción
mod contains cheat buildings for your space stations
15 comentarios
HalfTon  [autor] 20 NOV 2023 a las 6:57 p. m. 
Hello Massimiliano, I haven't even started Stellaris in about 6 months. I haven't kept up with any new mods so unfortunately i"m not sure if this would be compatible. I did create a version for ST:New Horizons, I would recommend to check that out first in case they shared some of the same resources.
Massimiliano Dell'Angelo 20 NOV 2023 a las 2:21 a. m. 
Hi, is it compatible with ST:New Civilizations?
zem 21 MAY 2022 a las 8:31 a. m. 
I've been looking for information since then, but in this version, there is a bug report that the parameter correction is not applied to the star system base due to a bug on the game side, and the same phenomenon may occur with this mod.
HalfTon  [autor] 20 MAY 2022 a las 11:37 a. m. 
@zem ... I went through the game files and it doesn't look as though they changed any modifiers or their formatting. Also the tool tip does show up in game as to the modifiers being present, but some aren't applied when looking at the details. I don't know why this is happening
HalfTon  [autor] 20 MAY 2022 a las 10:58 a. m. 
@zem .... Thank you, great catch.... I'll look into it
zem 20 MAY 2022 a las 8:27 a. m. 
Since the recent update, this mod currently has no sensor range or base capability buffs (shields, armor, etc.) working. Only me?
HalfTon  [autor] 20 MAR 2020 a las 6:42 p. m. 
updated code so the AI is not allowed to build these buildings
loopmaster69 6 NOV 2019 a las 8:20 p. m. 
Less hull buff for the HQ would solve your problem. More like somewhere around 400000 hp would be fine
RYUTENSIE 31 AGO 2019 a las 10:03 p. m. 
my guess is, it is most likely an overflow on hull that causes it to drop below zero and die
HalfTon  [autor] 12 JUL 2019 a las 5:15 p. m. 
@Alav.n Thank you for confirming this. I'm open to suggestions on how to fix this...