Total War: ATTILA

Total War: ATTILA

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The First Triumvirate
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Marcadores: mod, Campaign
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2.356 GB
10 jun. 2018 às 13:36
11 dez. 2018 às 12:33
16 notas de alterações ( ver )

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The First Triumvirate

Descrição
History:
Its 58 BC, just at the begining of First Triumvirate, alliance of three most prominent roman politician.
After his cunsular year in 59 BC, Julius Caesar taken seat of proconsul for extended period of 5 years. Peferct oppurtunity for ambition man like him. He became governer of Cisalpine Gaul, Illyricum with Transalpine Gaul and commander of four legions. Caesar was deeply in debt and he saw Gallia as solution for his problem.

Campaign info:
Its 12 turns per year campaign.
New character attributes with new skill trees that now dont have restriction. You can customize your character as you want. Only one skill is locked until you reach level 5. New ministreal postion with much better effects.
Units size are slighlty increased. Infanrtry is now 240 and cavalry 120.
Battles are much slower with more tactical aproach.
Unit upkeep and recruitment cost are much higher to balance out with more stronger characters and characters skills.

Other changes: bunch of small changes like fatigue effects, campaing movement, new religions, war weariness, UI changes, loyalty and army integrity, more money from military action, morale sytem changes, better dust effects and so on...


Playable faction:

Julius Caesar's Rome


Objectives and mission:

New objectives that aim to be somewhat historical with much better rewards.
Missions(kingdom events) that rename faction name.

Recommendation:
- Dont use other mods that change tables in any way.
Graphical mods that changes light and enviroment should work properly.
- using GEMFX or other software to change colors and add various effects so that
game look more vibrant

Link to all submods:
https://steamproxy.net/sharedfiles/filedetails/?id=1412550621


Future updates:
I hope adding few more factions with new unit roster, culture and story missions.( Arverni and Suebi)
Adding more mercenery units so that armies have more variety
Balancing economy and battles as necessary.
Adding submods for people that want different battle speed, TPY etc.


For all suggestions and bugs write in discussion tab. I am open to others opinion.


I worked on this alone. It all started as small mod and now it becomes big project with a lot more work to do.
Its time consuming so i hope i will have time for future updates.


Support me by donating if you want :)
paypal.me/Reattera


Special thanks to:

Normal - for letting me use his awesome unit cards mode :) :) :)
WHIT3 BROTH3R for giving me permission to use his awesome UI mod

CA Team for their great games :)
Discussões Populares Ver todos (7)
12
13 ago. 2019 às 2:33
Feedback and Bugs
Balance
4
1 ago. 2018 às 5:48
Caesar dies of Natural Causes ( Turn 9 )
Memebyerin
3
14 jun. 2018 às 7:35
Bug
Ēadmund Isernside
179 comentários
julius.fatih.caesar 14 jun. 2023 às 10:53 
my game crush in the battle saves doesnt work how can I fix this
manoj568 24 abr. 2023 às 3:20 
this is honestly one of the best mods in attila
Rolo 20 jan. 2022 às 13:07 
this mod would be amazing in the last roman!
SinaZerox 22 nov. 2021 às 19:54 
any news on an update?
DISMOUNTED-KNIGHT 6 set. 2021 às 10:37 
I need a little help i'm on turn 47 and my game crashed and when ever i try to reload it, it continues to crash
DreamNegater 16 jun. 2021 às 11:23 
Whoops I was playing on very hard
DreamNegater 14 jun. 2021 às 13:12 
Oh and then the army gets cut in half by supply problems every 5th turn approx.
DreamNegater 14 jun. 2021 às 13:03 
Never thought I would say this. But it's too difficult, getting swarmed from every angle while having so low campaign movement and high upkeep so that I only have one army.
SkyForcer 19 abr. 2021 às 6:47 
Pog :westernromanempire: