Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
The biggest problem for me with RICO is that it messes up the game balance (stats) because you can assign whatever number you want to how many people visit / work at / live in buildings, and each creator who publishes RICO buildings has different opinions as to what they think is right. So, if you have someone who thinks that a commercial building should have a "realistic" number like 350 shoppers or a residential tower with 150 residents, what they cause is a GIANT mess of traffic and services backup all over the city. The default game assigns numbers to buildings that might look unrealistic, but they are at lower levels for game balance and AI performance.
Might I ask, when you say that the mod has a lot of issues that affect gameplay too much, do you mean like...as-is, or when it's used as a RICO building?
You can of course easily turn it into a RICO building if you wish to use that mod, though.