Killing Floor 2
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KF-ShorelineAndCove
   
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33.097 MB
21 май 2018 в 6:39
16 юни 2018 в 0:59
8 бележки за промени ( преглед )

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KF-ShorelineAndCove

Описание
Welcome to the Cove!

ShorelineAndCove expands on my previous map 'KF-Shoreline' Click here with an all new arena.

Features:
- Falling tide to make more room over time.
- 2 alternating arenas to fight ZEDs in.
- Boss fight on Shoreline Beach for short (4 waves) and long (10 waves) matches.
- Boss fight in the Cove for medium (7 waves) machtes
- Additional Spawners on later waves for surprise attacks.
- Now working in Endless mode

Please let me know if you encounter any issues!
35 коментара
Christina 22 ян. 2020 в 17:11 
Looks very pretty! And those screenshots with Zedy the Pirate are very cute.
Kranot 11 апр. 2019 в 12:30 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
PapaSiege 30 окт. 2018 в 4:19 
id=1391360141
Frosty 27 юли 2018 в 0:38 
Shoreline was is a cool map, looking forward to play this one.
Serious 24 юни 2018 в 4:15 
One of the best costume maps i played so far.
Good Work ;-)
Tjermnon  [автор] 16 юни 2018 в 0:11 
@Rothnihalias: You got an update because I pushed a new version for this map to the workshop a few hours ago.
Tjermnon  [автор] 15 юни 2018 в 11:45 
Endless mode now working!
Tjermnon  [автор] 27 май 2018 в 20:58 
Actually the additional spawners are for endless mode which does not work yet due to the missing Boss Wave event. I just set the threshold to five waves so that you can play short matches with only the default spawners. Maybe ranomizing the threshold would be a compromise. I've got a few other additional ideas for the next version and will put this on the list too.
Green Ghost 27 май 2018 в 14:53 
Is this map designed with 10 waves in mind? My server runs 7 waves, so wave 5 would be a bit late.
Tjermnon  [автор] 26 май 2018 в 1:42 
@GreenGhost: This is intentional, as KF-Verticality was the inspiration for KF-Shoreline. I wanted to create an easy and fun intermission map where you can go all out on the Zeds before returning to more classic maps. That said additional spawners are activated with wave 5, so you should get a little more distraction on later waves.