Arma 3
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vurtual's Car Seat & Stretcher
   
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Data Type: Mod
Mod Type: Mechanics
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1.239 MB
2018年5月8日 13時22分
2018年8月26日 9時44分
5 項目の変更履歴 ( 表示 )

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vurtual's Car Seat & Stretcher

解説
This is a car seat. All craftsdwarfship is of the highest quality. It is encircled with bands of Firing From Vehicles support. It menaces with spikes of attachTo.

It's a car seat "vehicle" that you can sit in, and shoot from. You can set it on a box and use it as a normal chair, or attach it to a vehicle if you want. There is a Virtual Garage option to hide the model of the seat. The possibilities are endless.

Now including a stretcher, without FFV, but with ACE dragging support and the ability to be loaded into vehicle transports with setVehicleCargo. You can use attachto on it too, of course.

Find them under: Civilian > Storage > Car Seat
Released under the Arma Public License.
76 件のコメント
SnowySakura 3月10日 10時38分 
I seem to be having compatibility issues with this mod and any mod that adds in the intercom phone functionality from tfar/ace, it seems to be popping up with an error whenever I ace interact over the stretcher, almost like it thinks it has an intercom, any ideas why/ if this will be updated to work without the intercom
turfy 1月25日 22時38分 
to make invisable just right click - edit vehicle aperance
mevadralik 1月9日 17時35分 
how to make them invinsible
NikiTret 2023年5月28日 13時02分 
Hi, just want to inform you that this {リンクが削除されました} is using files from this mod illegally and presenting them as it's own. It is actively being used on "creator's" server.

I broke down that mod and here is which mods are stolen: {リンクが削除されました}
Rickoshay 2022年11月26日 4時55分 
@musaa01 - that cavalry demo is great! What default anim are you using for seated pos on horses? Is this mod still being supported?
Rickoshay 2022年11月26日 4時46分 
@[-GSRI-] Cheitan - yes that dust is a serious immersion killer - thanks for the heads up - cough.
Rickoshay 2022年11月26日 4時30分 
Ok so I just answered my own question :steamfacepalm: _vseat animate ["seat_hide", 1]; hides seat. Next question - is there a scripted command to get unit to climb into the seat (other than something like moveInGunner etc)?
Rickoshay 2022年11月26日 3時57分 
I assume hide will be something like _vseat animate ["seat_hide",1];
musaa01 2022年10月25日 20時18分 
Hello and thanks for this awesome addition. the possibilities with the attachto function are endless. To followup on JetfireBlack's request, would it be possible for me to get permission to release a patch or modification of your script that gives a standing version of the seat with FFV? this works great for horse calvary and ship mods as the ai/player can both shoot and use IMS melee weapons on the seat. I've tested it out on edaly's horses and 1715's ships and it works great as you can shoot and hack at your enemies from a mounted position. The only change I request would be this:
gunnerAction="passenger_inside_2";
gunnerInAction="passenger_inside_2"
I made a series of videos that has mounted calvary and fighting on the decks of 18th century ships that work great, the only downside for calvary is that you don't control them as vehicles, rather the horses act like ai units and you can order them to various waypoints. https://www.youtube.com/watch?v=zZWBY6ZiNa4&feature=youtu.be
[-GSRI-] Cheitan 2022年10月15日 10時03分 
Update, I fixed it by basically removing some config related to dust effects.

class CfgVehicles {
class Tank_F;
class vurtual_seat : Tank_F {
rightDustEffects[] = {};
rightDustEffect = "";
leftDustEffects[] = {};
leftDustEffect = "";
class Exhausts {};
class DustEffects {};
};
};

I'm unsure of which one get rid of the dust effect tho