Lambda Wars

Lambda Wars

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Universal Union Vs Resistance (HL2RtsRP)
By Holdengeist
This is lambda wars HL2rtsRP guide (ENG)
   
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Universal Union (Combine)
1) UU are divided to CCA and OTA.

2) UU can only talk in codes and only on public chat.

3) UU can not attack resistance HQ without a good reason.

4) UU can use unlimited stalker, dark energy reactor, scrap power generator, barricade and energy cell number.

5) OTA can only come out if it's AJ or JW.

6) UU can have unlimited number of units in main HQ.

CCA Rules:

1) Units: Citizen, Metro Police, Metrocops, Scanner, Manhack, Rollermine.

2) Buildings: 1 HQ, 2 Garrisons, 1 Armory, 2 Mechanical Factories.

3) Defensive Structures: 2 Bunkers, 2 Manned Turrets.

4) Can Raid, Defend and patrol in squads.

5) Code 1, 2, 3 Squads:
5.1) Squad ALPHA (2 SMG Metro Police) -Patrol Squad-
5.2) Squad GRID (2 USP Metro Police "Can place turrets and manhacks") -Defence Squad-
5.3) Squad SPEAR (4 SMG Metro Police "Can place manhacks") -Raid Squad-

6) JW Squads:
6.1) Squad SWORD (4 SMG Metro Police) -Patrol Squad-
6.2) Squad ANVIL (2 SMG Metro Police "Can place turrets and manhacks") -Defence Squad-
6.3) Squad JUDGE (6 SMG Metro Police "Can place manhacks") -Raid Squad-

7) AJ Squads:
7.1) Squad SAVAGE (4 SMG Metro Police, 1 Scanner) -Patrol Squad-
7.2) Squad APEX (2 SMG Metro Police, 2 Rollermines "Can place turrets and manhacks") -Defence Squad-
7.3) Squad WRAITH (8 SMG Metro Police "Can place manhacks") -Raid Squad-

OTA Rules:

1) Units: Combine Soldier, Combine Elite, Sniper, Strider, Hunter, Claw Scanner.

2) Buildings: 2 HQ, 4 Garrisons, 2 Armories, 1 Mechanical Factory, 2 Synth Factories, 2 Special Operations, 1 Auto-healing Station.

3) Defensive Structures: 4 Bunkers, 10 Shield Generators, 2 Annihilation Mortars, 2 Headcrab Canister Launchers.

4) Can Raid, Defend and patrol in squads.

5) Code 43 Squads:
5.1) Squad ECHO (4 MP7 OTA) -Patrol Squad-
5.2) Squad KING (4 AR2 OTA) -Defence Squad-
5.3) Squad HAMMER (4 Spas-12 OTA) -Raid Squad-

6) JW Squads:
6.1) Squad X-RAY (2 AR2 OTA, 2 Spas-12 Combine Soldiers) -Patrol Squad-
6.2) Squad RANGER (2 DMR OTA) -Defence Squad-
6.3) Squad ELITE (1 EOW, 2 Spas-12 OTA, 2 AR2 OTA) -Raid Squad-

7) AJ Squads:
7.1) Squad HUNTER (1 EOW, 4 AR2 OTA, 1 Hunter) -Patrol Squad-
7.2) Squad PHANTOM (4 DMR OTA) -Defence Squad-
7.3) Squad HURRICANE (1 Strider, 2 Hunters, Dripship)

8) OTA Can place 1 strider in selected checkpoint.
Resistance (Rebel/Combine)
1) Are divided to Resistance and Rogue.

2) Can attack with one group only.

3) Can't use AR2, RPG and DOG without an event.

4) Can have unlimited HQ, billet, barricade, dark energy reactor, scrap power generator and energy cell number.

5) Can have unlimited Unit number in main HQ.

6) Rogue is mostly for RP in chat.

Resistance Rules:

1) Units: Rebel, Medic, Support Marksman, Flamer, Saboteur, Engineer, Scout, Vortigaunt.

2) Buildings: 1 Barracks, 1 Munitions Depot, 1 Special Ops, 1 Triage Center, 1 Vortigaunt Den.

3) Defensive Structures: 2 Manned Turrets, 1 Barrel Trap, 1 Aid Station. 1 Teleporter.

4) Can attack in groups of 4 Units. (Must have 3 Units from Barracks)

5) Can defend in groups of 8 Units. (Must have 6 Units from Barracks)

Rogue Rules:

1) Units: Stalker, Metro Police, Metrocops, Stalker.

2) Buildings: 1 Barracks.

3) Defensive Structures: 1 Manned Turret.

4) Can attack in groups of 2 Units.

5) Can defend in groups of 4 Units.
Citizens (Rebel)
1) Citizens are divided to Criminals and Loyalists.

2) Citizens are for RP only, you need to use chat for mugging or doing actions, only attack if necessary for RP.

Criminal Rules:

1) Units: Partisans, Engineers.

2) Buildings: 1 HQ, 4 Junk Yards, 5 Billets.

3) Defensive structures: NONE.

4) Can attack in groups of 20 When JW.

Loyalist Rules:

1) Units: NONE.

2) Buildings: 1 HQ.

3) Defensive structures: NONE.

4) Can RP as CWU, Loyalist or City Administrator on chat as long as it's HL2 lore friendly.
12 Comments
F.Writoni_Rune 24 Nov, 2018 @ 6:22pm 
THIS IS WHAT I WAS LOOKING FOR
Raven 28 Jul, 2018 @ 4:28pm 
If anyone even RPed, what a shame this guide goes to waste :C
greasy breads 14 May, 2018 @ 5:42pm 
Very nice
Panzerkampfwagen 9 May, 2018 @ 12:20pm 
Add here please Russian!
Panzerkampfwagen 9 May, 2018 @ 12:20pm 
XYI
Macaronskiy 9 May, 2018 @ 4:19am 
К Военным можно добавить вертолет (Вызывать его через песочницу)
Macaronskiy 8 May, 2018 @ 10:41am 
Правила для львов забыл
Macaronskiy 8 May, 2018 @ 10:28am 
Почему бы не добавить несколько нейтральный строений , которые довали бы некоторое приимущество (Естественно в режиме Песочница)
Например:
1) Брошеные здания , игрок который найдет ее забирает ее под свой контроль .
2) Или например дом/склад в котором буду ящики АР2 или трупы ОТА/ГО , униформу которых можно будет потом использовать .
3) Здание радио-башни через которую можно будет вешать пропаганду
Macaronskiy 8 May, 2018 @ 10:20am 
Steam Чет глючит пришлось обрезать .
Macaronskiy 8 May, 2018 @ 10:20am 
1) Групировка : Сопротивление
2) Используемые войска : Повстанцы с АР2 , Подрывник (Или как его там?) , Повстанец с Арбалетом , Медик Повстанцев , Огнеметчик , Инженер .
3) Рейды на ДОБЫВАЮЩИЕ базы Сопратевления (Флаги , Металлом) , небольше 6-8 юнитов (Небольше 2 Стрелков Поддержки и небольше 1 Огнеметчика)
4) Запрещенные строения : Пещера вортигонтов , Телепорт .
5) Рейды на Базы Других Фракций от 30 , до 40 человек (Небольше 6 огнеметчиков и не больше 8 стрелков поддержки .