BATTLETECH

BATTLETECH

BATTLETECH Gameplay Review
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"I'm playing BATTLETECH, a turn-based mech strategy game by Harebrained Schemes and Paradox Interactive. The game features a potentially compelling campaign mode where semi-random missions are accepted; the loot and cash earned from each encounter is then used to repair and upgrade your mechs and hire new crew. Unfortunately, the campaign routinely features unbalanced missions with double (or more) the number of mechs on the enemy side, making sustained success very difficult. More fair are skirmish games online and against the AI. The interface is slick with useful information always displayed, once you learn what the icons and bars mean. Each mission is limited to four mechs, a good number to limit tedious micromanagement while still giving tactical options. Maps are hex-based but without obvious hexes and look great. Mechs take turns in phases (lighter mechs go first) and can move, sprint, jump, change facing, defend, and attack. Additional special abilities allow for sensor locking enemies or targeting multiple foes at once. Units that sprint can earn evasive points that make them more difficult to hit (a way to abstract real-time movement in a turn-based game). The game displays clear hit percentages for each weapon and possible target; each part of the mech is given individual armor and structure points, so parts can be shot off (for example, destroying the torso also removes the attached arm and all of the weapons on it). You can target specific parts of an enemy once they are knocked down, and using weapons too often may cause structural damage when the mech overheats. Cover (usually trees) can be used to lower hit chances, and line of sight to the enemy must be maintained for direct fire. The varied abilities of each pilot and mech open up different avenues to success, and the AI is a fine opponent, which makes the decision to give more units to the opposition in the campaign even more baffling. BATTLETECH is a well-executed turn-based strategy game with tactical variety and a slick presentation, but it is hindered by the unfair difficulty of the campaign."
2 Comments
drunken-duck 2 Oct, 2020 @ 10:24am 
give me a realtime mode like mechcommander and i am your man... ;)
Aerondight 26 Feb, 2019 @ 9:55am 
A good review, a caveat to those who want instantly accessible strategy thrills without the grind.
I found X-Com 2 much more difficult, much more pressure on time, both tactically and strategically and has a very annoying rng.
Battlemech requires a lot of grind through the campaign, the little difficulty skulls are warnings - ignore them and you get quickly swamped. When you are comfortable with the technical aspects of the game and are on your way to building a heavier lance of stompy mechs, you can take on missions with equal tonnage/difficulty rating.
There's no time limit that I can see to complete the campaign, unlike X-Com. The tactical aspect does have similarities; you have to use cover to survive, there's no overwatch, but you can defer turns to later in the round.
And once in the mid-campaign, morale and called shots/vigilance are essential in taking down the enemy.