Legends of Eisenwald

Legends of Eisenwald

47 ratings
LoE Achievements Guide
By Shindragan
It was a great ride, here's a decent english guide for the achievements of this game.
   
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Introduction
Welcome Achievement Hunters!

In this game, there are missable achievements, do save often!

I recommend you having a save at the start of every chapter and two or three for your own personal use.

There are no difficulty achievements, so feel free to pick the one you might have more fun with.

Your inventory, troops and gold resets often, but you always keep the equipment on your hero and his xp, the exception to this are unsellable items worth 0 gold which you can keep in your inventory just fine.

Some achievements can only be gotten from a decision you make as you get to the half-way point of the game, so I suggest you read each chapter's indications before starting the chapter, so you dont have to spend extra hours on this but honestly, the game is entertaining enough for some replay. I just wanted to make a guide to help those who like to 100% as fast as they can.

I had help with some of the trickier achievements from the French guide which you can try and read here: https://steamproxy.net/sharedfiles/filedetails/?id=527788524

and also this one
https://steamproxy.net/sharedfiles/filedetails/?id=520410955

Go ahead and rate them UP too if this guide was helpful to you.

This guide is not spoiler free but I dont think the spoilers will spoil your experience of this game.

This game has 3 different endings and 1 side-quest you need to consider, its mentioned in the later chapter indications.

Saying that, do read the Indications in every chapter if you dont want to backtrack that much.

Again! In Chapter 5, to get an ending achievement, you need to be ordained as a Crusader in the Pastor camp.


Bones on the Graveyard

Turn to Ewalt's wisdom


In this chapter 1. listen to Ewalt's rumour in the Cow and Spoon tavern then go to the cementary at night. Give Ewalt all your gold for this useless info and get the achievement, reload and fight him for a piece of equipment.
Dog's Stash

Find Red Bestl's stash


After listening to all rumors in the Cow and Spoon Tavern, listen to rumors again and pay the Rogue 50 gold for the information, go to the watchtower to fight some enemies and then get the buried treasure and this achievement. The watchtower is in the forest to the east, north of the friendly castle past the river.
Knowledge is Power

Complete the tutorial
Chapter 2 - Indications
In this chapter you are going to subjugate your vassals BUT each vassal has a specific achievement to get, the problem is, you need to kill off two vassals to make the other two give you the quests, so you are going to have to play this chapter at least twice.

I suggest you get the black necklace and get some XP by doing the quests you can find in the main city of Quellburg and helping Berthold (find him east) grab a save and then go conquering vassals. Three Fields Village(NE) and the Mill are the easiest to conquer before vassals.

You can get help for the normal quests by reading the following achievement entries for this chapter below, also, click on the spyglass on the entries on the journal to see where you should be going.

Beware!
As time passes, most enemies get more difficult, so dont linger too much.
There are some enemies that do not scale but the castle siege fights do.
Units you leave in watchtowers or castles also level with time.
Eris Grauschild will give you a watctower if you complete the quest given in Quellburg.

Some unit tips:
Knights are awesome in both defense and offense.
Enchantress that heal all troops are cool too.
Witches can entangle enemies so they dont move they have good synergy with ranged units.
Soldiers can become pikemen for their great counters.
Peasants are lame.

Remember! You can hire mercenaries (in the mercenary camp) to fill slots in your army (mercs dont count against the castle support limit) if you are having trouble, they cost a pretty penny but if that castle wont go down, grab your mercs!

The achievements you gonna hunt that are mutually exclusive (because you need to kill two vassals)
Humble Lion - Help Graushild.
Hell of a Thing - Help Grossenhof.
Cherchez la femme - Help Reike.
Merchants menace - Help Langard.

This is my prey! achievement, its better to do that one with Iron hand (which involves killing all vassals)

Tomasis reports:
One thing I found in chapter 2: you can report to Reike, get his second quest and help his sister escape - you can then declare war on him again and get Iron hand achievement.
Plunder the Loot

Lay hands on the churchware from the St. Lucius monastery


Saint Lucius Monastery is under attack!
Let the mercenaries plunder the monastery then quickly fight them off to recover the loot given to them by the Father.
Lie to the Father dude and keep the loot (worth 35 coins)
*This is the best way to deal with this, since you get more XP and extra loot.
I don't recognize you, Yorick

Find the skull of Father Stefan


After defending the monastery, the Father will give you a quest to the cementary (closeby south of monastery), fight there at night and retrieve the skull.
Abbot's beloved

Reunite abbot and his beloved


After getting the abbot's skull, find Celine's hut to the southwest near a lake, then hear a rumor of the Black Necklace at Quellburg and then visit Celine again for more info.

Travel to the North/NW until you find a ruined watchtower, to the west of it, find a path through the forest to an old, dead tree. That's the spot. Hold down the right mouse button and move the camera around if you cant find it.
We have a season pass

Take two lessons from the city guard.


The first opportunity is when you finish the quest "Undead at the graveyard" by waiting for the dude a little south of the abandoned village, past east of the bridge near Quallburg between 7pm and 9pm

The second opportunity is the quest given to you by Anna von Hilza in Quellburg, do NOT kill Günther Reike until you finished this quest. (Check my entry of Cherchez la femme for more info)
Humble Lion

Deal with Rudolf's kidnappers and give Erich Grauschild a lesson in humility


You need to complete two quests involving Erich.

In Quellburg, take a quest from Pleban Schtenglin to substitute Erichs sword, you need wine from a tavern northeast that cost 10gold. Then talk to him about a feast, he will give you the quest to get rid of a gang which spawns to the north with only infantrymen, you can leave your non-infantry in the tower he gives you.

After conquering two rival's castles, you can talk to Erich and report your victory, right away he will tell you to rescue his son near the watchtower ruins to the north.
You can only fight them by yourself and one other unit.

Note: Do not let too much time pass as the enemy units will level up once they spawn and if you dont deal with them quickly, it will get tough.
Hell of a thing

Deal with Bruno Grossenhof's devils


Again, you need to complete two quests.

The first one is the quest called The Grossenhof Mine you get from Bruno, go to Celine, to the Monastery and to Quellburg then find a beggar in the mine who will help you out if you go at the castle at night to complete this quest.

Then report to Bruno you killed two other vassals, he will give you the other quest.
Find his son and then stay inside the coal mine for a full night until Bruno comes.
Go to the closest tavern to hear a rumour of a bird catcher in Underwood (NE) near the Smithy.
Go back to the mine, find out Bruno's secret and report back to Wilhem (his son)

Cherchez la femme

Deal with Gunther Reike's women


Again, two quests.

First the normal quest:
Talk to Gunther, then go to the Gilded Pretzel tavern for some gossip.
Go west and fight the Mercenary gang unit, you will get a diadem from them.
Go back to Quellberg, the diadem will be sold.
Speak to Gunther and back to Quellberg.

Now his special quest:
Finish off two other vassals and report to Gunther.
Go to a tavern, listen to rumors.
Find Herman Craige and talk to him, go to where he tells you.
Do NOT help her escape, bring her back to Gunther.
Merchants menace

Take care of the merchants who bother Humboldt Langard


Submitted by pietruszka11
First quest:
Get the quest called "Merchant guild problem" in Quellberg.
Talk to Hamboldt Langard about it.
Find Merchant Leon (he wanderes between the Merchant Guild's Werehouse and Quellberg for the whole day).
Demand toll, talk to him again and demand all his goods.
Win the fight with him and report it to Langard.

Second quest:
After subjugating two vassals you need to report to Langard and go to the Merchant's Guild Warehouse.
Opt to destroy the warehouse.
Get back to Langard.
This is my prey!

Defeat Gustav from Leffe and Manfred Bull Thorn (in a single go)


You need to conquer Lotharholm castle (Eric Grauschild ) for Gustav and one of the southern castles for Manfred. (They appear a few days after you conquer them)

Just make haste, the bad guys despawn really quick, so the best way to do this is to wait for Manfred at the SW Mercenary camp, finish him off and quickly go North to Lotharholm's watchtower, Gustav will come down from the north.
Iron Hand

Kill all unruly vassals in Lahnstein


My personal favorite, just declare war on all of them and harvest that sweet XP.

If you report on the vassals, you can no longer declare war on them, however, you can finish up the normal quests given to you in Quellberg before killing them off.
Chapter 3 - Indications
Welcome to reset land, I hope you took your time and grabbed sweet equipment for your hero in the previous chapter before coming to this one. You get to keep the Black necklace even though it was unequipped, this item lets a unit heal itself to full health after a fight, good for bowmen.

For the treasure hunter achievement, you can miss two of them if you go past the river or all of them if you linger and Berthold gets too close, you have like a week or so.. cant remember, try and make all movements count!

Berthold wont wait for you forever, so make haste! I hope you made enough levels to get your hero more castle support to get more people on your side. You are going to need it.

You can also hire mercenaries and go PAST your castle support limit for the big fights past the river, you can hire them in the taverns of course.

Remember to unequip your mercs as you change maps, you do keep your gold and inventory(not if they were left equipped by your lost troops) in this transition.

Also, for an achievement you would have needed to talk to the hermit in the middle of the map after the landslide. Make sure of this.


Treasure hunter

Find all treasures in Erzglanz mountains


Once you get under the mountain through the mines, you will find your first tavern and its plethora of rumours. Grab them all. *The French guide has a map image for this, go check it out and leave a like.

Enzel's Treasure:
The first treasure can be reached after the landslide, its east of the hermit's hut and south of the tower.

Seven Miners:
The second treasure about the ghost miners is west of castle Funkelspitz, near some trees but you need to buy 1 set of tool from the smithy (past the outpost near the river).

---- After the point of no return, crossing the river ----

Drowned Treasure:
The third treasure are some chests found in the northern bank, North of castle Funkelspitz.

Unterufer's Treasure:
You need to get west of Castle Grauhang (like, to the side) and for this, you need to win the siege of its gates, hope you brought those mercs for this siege fight.
Then just find the path west through the mountains close by the castle, you dont need to fight the castle too.

Natural exchange

Exchange all stones in Erzglanz villages


After talking to the Ferryman, the merchant will offer you a deal, take it and go to all the villages in the list and successfully trade with them using the Exchange Goods option.

You should note that the Exchange Goods option only appears if you have the items in your inventory.

Wine Lake village East wants 4 iron (Little pit village) and 4 meat jerky (Stone Hollow)

Little Pit Village wants 6 canvas (Wine Lake Village East)

Stone Hollow wants Two Tools (Blacksmith) and Two Fleece (Wine Lake Village West)

Wine Lake Village West wants One Tool (Blacksmith) and Four Hides (Stone Hollow)

Im not 100% sure, but this might bug out if you have more gems and clear the requirements before trading with all the villages.

Chapter 4 - Indications
Well, here we are, just one achevement here, you got to bring along all your gold and inventory and maybe some troops, this chapter is really short!

Also, you should have read Ch3 indications and made sure to talk to the hermit, if not, this achievement wont be available, sorry dude, hope you had previous saves.

If you go too far north, you will also miss the achievement, just go get it after the first fight.

Save often, the unexpected lurks here.

You get to keep your gold and inventory again, less some troops.
At night all cats are gray

Discern your reflection


For this one, you would have needed to do a couple of things in Chapter 3:
1) Hear the rumour about the hermit.
2) Go to the Hermit hut after east of the landslide and talk to him.

Right after beginning Ch4, after defeating your first enemies, the entrance to the forest is marked by an obelisk to the right, go east to the path and to the ruins.
Chapter 5 - Indications
Welcome to Ch5, this is a big one!

The area here is divided by rivers, Volmek(Red Wolves) is where you start and expands all the way northwest, Blaukamm is to the North past the river where Windfeld is and Fichten is to the East.

--------------
* NibKing notes:

Nata the Viper seemed like it was time sensitive according to quest dialogue. It can be done at the very start of Chapter 5 by going to the settlement northeast of Castle Blicksee (which is due west of Ch.5 starting point), the settlement is called Damp Ravine where the witch is being held hostage.

Saving Kay Koler is definitely time sensitive and can only be done halfway through the chapter during The Widow, The Pastor, and The Wolves quest, and is part of The Fichtens faction quests, so he might be associated with the Foster Child achievement.
-------------

You can capture Damp Ravine and Pines to the west of the starting area after bandits conquer them for some regular income.

You can also capture Castle Glatze and Free Arable to the East of Windfel, in the edge of the map for that sweet +1 unit. (Use the captured watchtower and castle sieges to kill off the patrolling units over there)

Castle Hohenfelz (SW from Windfeld, on a hill) is also capturable but a little bit tougher.
Better do those earlier than later because remember, units get tougher by the day.

You can also fight some of the knights roaming around, pretending to be hot stuff and demaning stuff from you. Kill them, loot them, hide their bodies, noone will notice they are gone.

You will need 2 infantryman and 2 crossbowmen for the Snake Kiss quest, I suggest you get them early by recruiting their downgraded counterparts and stash them in a tower or castle, just make sure they upgrade as you want them, stahsed troops get XP every morning, I think.

For a next chapter's achievement, you will need to return the Icon to the creepy dude in Windfel, for this you need to make war with The Bishop and then get the quest in the capital, do NOT keep nthe icon, return it.

At the end of the chapter, you can take 2 troops and your hero to the next chapter including and all of their equipment. Quest Equipment with NO PRICE also carries over even if unequipped (like the black necklace and the feline mirror)

And finally, we have the same situartion as Ch2. You will need to pick a side and join one of the warrings faction to do their special mission and get their faction "joined" achievements.

Each faction also gives you two quests you can do before deciding to declare war.

There is an extra achievement on the Fichtens's side, you need to be at war with both the pastor and the wolf, so dont reload just yet, go read the guide for Tempter.
So keep this in mind and save as you wish.

Also, there is an achievement in the last chapter that needs you have joined the Pastor order as a Crusader, but you also need to hand over the St. Killian Icon for another achievo next chapter and that forces you to make war with the pastor soooo.. I recommend you choose the Fitchens (do Tempter) then do the St. Killian achievement next chapter, reload to a previous save,

Join the Pastor and proceed to the Colossus ending.

Oh yeah, try to bring over to the next chapter blessed weapons/accesories with your troops or on yourself, not all but enough.
Hunt for cynocephalus

Catch Dog-nose


Go to the capital Windfeld and hear the dude speak about the thief.
Try to meet the chancellor and you will be advise to hunt him.
Go to Castle Blicksee (far to the SW)
Go east to Kremana and follow the plan, wait till sunset (around 5pm) by the Isolated Farm.
Back to Blicksee, see?
This is time sensitive, go to the hut marked by the spyglass (click on it on the journal)
To the mine, west of Pig;s Head Inn.
Walk outside for a bit and let blood flow.
For maximum profit, agree to find the lost treasure, hidden forest path north of Glatze.
Book worm

Read all the books in the Alexander Severlin's library


Go to the capital Windfel and speak to Alexander, pay him to read his available books.
Buy Heptameron in The Chapel of Saint Tassilon, in the East Bank, South of everything.
Buy Arbatel's Magic in Saint Lawrence's Church, West of Winfeld.
Get back to the library, deliver the books then go into the library to read them.
Hirudotherapy

Buy leeches


After hearing a rumour about leeches being good for you, go NE of Windfeld, first cross the east bridge then north, find a dude with a Black Shield on his head called Durendar and buy his leeches.
Ghost stories for the night

Find proofs of the dusk of one century for prior Moritz


This is a lenghty one...

First find Father Moritz in the east bank south of the big lake.
He will give you a silver cross, I suggest you buy more for this, so most of your dps has one equipped.

Go around the taverns picking up legends and rumours.

Lake Schwarzensee:
You need to find the names of 3 knights killed in the lake, the first one is given by a dude that actually tells you how to summon them close to Moritz's Abbey.
The second one can be found at a Village Fair.
The third one is found in Castle Grauturm, far to the West in Red Wolves lands.

Crumbs of Bread:
Way NorthEast you will find Grain Hill, go there after dark and give them bread.

The pass of Gunther the Proud:
Siege and conquer Castle Hohenfelz to aquire the Golden Horn.
Go to The Tower of Winds (West of Pig's head Inn) at night.
Blow the Horn and Fight Undead x 3, you can recruit followers or mercs to help.
(The 3 Red Wolves from their Pursuer Quest are nice meattanks to help with the 2nd fight)

The legend of the Dancers.
Close to Windfeld, to the west, there is a Burnt Inn. Go there at night and sing! (7,3,6)

Furious Burkhart

Go to the Library and read upon this fellow, a new quest will be added to Notes along with a spyglass icon, go to the marked grave (west of Windfel) at night and fight the dude.
Honest and poor

Stand up for your honor until the end


After meeting the Chancellor he will ask you to take Olle's Castle, go to him.
Talk to him and convince him to go with you to meet the Chancellor.
Spend all your money and stash your troops in a captured watchtower or castle.
Object the chancellor and then Take up Arms
Maiden's honor

Return the daughter to Marcus the armorer without starting a war with Red Wolves


During the Red Wolf's Quest "Three Citizens" you will face Marcus the Blacksmith, he is near Free Arable (south of Castle Glatze).

Further indications by pietruszka11
After Marcus gives you his daughter.
Instead of giving her to Falke, go to Kremena and buy Sword Cora for around 1700 gold.
Return to Falke and give him the sword.
Blessing for Blaha

Help Marcel Blaha without starting a war with the diocese


During the "Snake Kiss" quest you will be forced to fight Blaha, instead, give him 2 infantrymen and 2 crossbowmen and help him fight his way to freedom. You can buy those mercs from the merc camp west of the map, or if you read the indications, you should wait until they are ready in one of your troop stashes, afterwards, give them the troops, follow him to the bridge and duke it out with a small guard, done!
Friendship with interest

Buy out money-lender Simon


Get this quest from the Widow.
Go find the dude and escort him around.
Dont give Simon to them.
Back to the Widow.
Pay 1000 shekells.
Red Wolf, Defender of Faith, Foster Child

Join a faction


Each of these you need to go ahead and kick the other two factions out of their castles and then report back. Of couse, this means you will need to save before picking one, doing it and then reload to do the other faction.

Each faction gives you a special item you can equip, so check em out to decide which faction

Also, you need to join the Pastor's faction for an achievement in one of the endings BUT you need to be the enemy of the Pastor for another achievement next chapter, keep that in mind.
Tempter

Make Xavier steal the relic


For this, you need to declare war on the Pastor AND the Red Wolves.
Go to Windfel and talk to the Chancellor, he will suggest an assasination.
Go to the Church across the street from Windfel, Baptist Church.
Go to Windfeld and grab a quest there.
Raid St. George Monastery.
Go to Black Market.
Go to St. Taisson Monastery (SouthEast)
Go and hear a rumour about a saintly hermit.
Go to Hermitage, between the Berghut Monastery and Windfel (Go west then north)
You will grab some loot BUT if you have the assasination quest, Xavier will join you.
Go to Baptist Church.
Go back to the Hermitage, tell the truth. Achievo Unlocked!
Chapter 6 - Indications
Welcome!

Hillside, SW from Gipfelburg castle has healers for hire, also more to the North.
You can get a watchtower for troop training east of the starting position (Ruins) while doing Dewalt's Quest. If you help Dewalt, you later get his mansion for troop stashing.

The Lazarus medallion only works 9 times, make them count.

In the South Forest, you can summon a dude in the Ruined CASTLE with a Horn.
Then wait until midnight close to the Ruined tower, a ghost will appear (black shield), follow it north.
If you mess up, you can try again next midnight.

You can fight undead at night in the Southern Forest, good place to train up.

The St Killian icon really is cursed, there is a way to cleanse it if you act quick and go to church.
The wait is the hardest part, Read this thread for more info:
https://steamproxy.net/app/246760/discussions/0/523890681427652469/?ctp=2

In ElSordo's guide, you can find a list of the correct patrol guesses. (3,5,6,8,9)

You can only take unsellable items and your heros equipment to the next chapter.
You cant bring the Lazarus medallion even if equipped, so use it here as needed.

If you followed my advice, you should be a crusader. Do NOT start the Executioner's mission until you have the apple and ready to storm the Weasel. Save there.

Now, from this point you will have a save where you ignored the executioner and just went to the next chapter to get Life is a game and Madonna of Mercy.

After you finish the game, you will load this save and do the rest of the achievements by following the Executioner's quest but refusing to duel the dude yourself, you need to refuse to tell the truth and find the nameless one. Go to the Magic Apple to hear his rumor then find him in the Holed Hat.
After you do his request, ask him to call himself Lahnstein. Follow the quest until its cleared from your journal, proceed to the next chapter.
I went to get some bread

Enter the cursed mill


Hear the rumor of the Hell's windmill.
Go there and fight. (SE of Longroad market)
Geralt's Follower

Reunite Dewalt and Dunstan


Speak to Dewalt in the Tavern.
Go to Dewalt's Manor early at night (Its just a little North of the Tavern)
Go to the steep before dawn (Its a little north of some old ruins to the south,use the spyglass)
Go to Dewalt's Manor early at night
Go to the steep before dawn
Stash all your troops in the nearby Ruins
Fight it then Chase the beast!
Listen to Farald story in a tavern.

Do 3 sleepovers with your new best friend until a guy appears called Dunstan
Run away from him until dawn, then talk to him.

Achievement unlocked!
What do you want, new lord?

Summon a spirit without use of spells


Listen to the man from the East at the Tavern
Listen to the Merchant in the Tavern
Listen to the Lazarus rumor in the Tavern

Lazaru's House is on the west edge of the map, south of Westwood which is West of St. Wendelin's Chapel. Go there at night and fight a lot of ghosts. (Good thing you brought all those blessed weapons from last chapter)

Now wait until the following night and accept.

Bloody money

Find the treasure on Claudius' hint


At the Holed Hat tavern up north, listen to a merchant needing to hire 3 herbalists.
You can hire 1 Herballist Woman per day at Hillside, near Castle Gipfelburg or Undertail SW of the Tavern and 2 in Edgewood NW of the Tavern

Return to the Holed Hat.
Go to the tower at night, use the spyglass to get there.
Enter alone and make the deal.
Go to Caspar at the Tavern and bring him back to the tower.
Refuse the bribe.
After him!
Do not tell the peasants.
Take the dude to the other dude.
Go to where the other dude told you to go at night. (Top NW corner)
Fight and get the treasure. Hurray!
Doorman's syndrom

Kill everyone at patrolling


Daniel will give you a quest about patrolling.
Go to his Castle around daybreak and accept.
During patrol, murder everyone.
Enjoy your despicable achievement.
Here we go again!

Get back the icon of St. Killian


For this one, you should have delivered the Killian icon to the dude in Windfel and NOT keep it in the last chapter.

In this chapter, while trying to settle the regional feuds, conquer Castle Untiefe to the SouthWest.

As a reward, you will get this icon again from a mounted knight around the starting area whose name is Paulien Piemont.
Visit the Minotaur

Discover the secret of the Threver Forest


This is part of the main quest and cant be missed, if you are having trouble, visit Taverns, Go to the Pagan Shrine at the South Forest and talk to Philip The Reaper.

Then Talk to Johans the Trumpeter, he will direct you to a hut (use the journal spyglass)
The dude you got to kill is in the starting area.
Go to the Hole in the Hat Tavern.
Meet the dude at the rock, use spyglass for location.
Go back to the witch.
Travel to the Well of Stars, its NW of the ruins of Castle Grat.
Back to the Witch
For the next three days you must fight at least one battle a day without going into any churches.
Back to the Witch.

The next step is complicated, I really suggest you check ElSordo's guide, he has a neat map!
Leave a Rate up too, even though his "translation" is rough. (The search for the Crystal Apple)
The Starting point is east of a town called Big Hollow in the SW part of the map.
Go east until you reach the ruined castle then north to the ruined tower, turn west then inmediately north, at the next crossroads, go north until you reach a fork, take the south path, then continue southeast until you reach some cliffs/rocks.. the next path is through the bushes southwest, then go south and turn east into the grove. Your hero will give you cues you are going the right way.

Wait for moonlight in the grove and then escape if you can!
Chapter 7 - Indications
What a mess but, fun huh?
This game is supposed to be played in several walkthroughs but here I am, trying to get all the achievos as quick as possible. >.<

My first time in Chapter 7, I totally ignored Zmiter and left him in the castle, not even talked to him so I could get "Life is a Game"

The forests enemies are deadly, human tough troops by day and undead by night.
You can take on some wounded units early, some human troops can be seen fighint the undead and you can finish off the winners if you act quick.

There are two places where you can heal your troops on the northern territories. I was able to take Kreik castle by day 3, like always, the more you wait, the enemies get XP daily. Also human troops tend to sleep at buildings at night, use this to sneak into their territory.

Monks blessed by Priests are great against the Undead.

The downside is that enemies respawn very often from one of the castles to try to take back the other castle.. but they eventually stop after some weeks or maybe it was because I conquered both castle, Im not sure.

The Military camp to the west of the enemy territory spawns enemies inside often, but they dont come out, its a nice place to grind xp.

You can buy silver crosses to bless weapons in Saint Cordula Church, they spawn there often.

A lot of achievements depend on Karl's Dice. He can be found in the NW in the enemy camp, he has a black and white shield. Like the others, he sleeps at night, so it might be tricky to get to him during the day while he roams about. I think he only appears after speaking to the kite.

There are four paths you need to take to get all the achievements:

One without speaking to the executioner in the last chapter, where I used the dice to play with Karl and tie, then reloaded. (For Life is a Game)

The other one speaking with the Executioner in the last chapter and giving the Kite the dice to fight the Executioner. (For So what you have one hand?, Two heads are better than one, We will take another road )

The next one not giving the Kite the dice and ignoring the Executioner.
(For the merciful ending Madonna of Mercy)

The final one by giving the dice to Zachary to help the Executioner and continuing to fight the Collosus. (For Collosus and crusader ending)

You can stall the decision by not talking to the Chancellor. Once you learn of Milvinus (The Kite), you have only a few days to get him the dice before he dissapears.

So, what I did is do everything else until I had two good troops and a fair amount of money before talking to the Chancellor about meeting the Kite.

When you finish the chapter you can take 2 friendlies with you and all your gold.. you can use it in the final chapter. Bring your vampirism rings. <3

Insomnia

Arrange a meeting of Moritz and the Sleepless Count


East Rothwald Abbey is at the NE corner of the map where you will meet Prior Moritz.
You will need to find silver, 4 altars and 7 tombs.

Elsordo uploaded a great image map of the tombs here:
https://steamuserimages-a.akamaihd.net/ugc/427070899512257958/0BD5BD07295C44FF07109ADE8BA643496140A015/

Please check his guide and rate him up for his good work on the images
(although his translation is very rough) https://steamproxy.net/sharedfiles/filedetails/?id=520410955

Just follow the quest, if you are having trouble, just wait a few days, it will solve itself.
Life is but a game

Play a tie game with Karl the Player


During the main storyline, you will be tasked to find Karl the Player in the NW part of the map.

According to the French guide, IF you didnt talk to The Executioner in the previous chapter, you can talk to Karl again AFTER he gives you the dice and choose Yes. You will get the achievement.
You're nothing but a pack of cards!

Outgame Zachary in a game of cards


For this one, you need to be on the revenge path, that means you did the executioner's quest last chapter BUT instead of giving Karl's dice to the Kite give them to Zachary which you can find in the Slave's Tower at night. (Its west of Waldenschloss Ruins, you can use the spyglass).

The Tree is an Inn/Tavern.
The King is SW of the starting castle.
The Queen is also nearby, not many women around.
The Knight can be found by hearing a rumor about him.

We will take another road

After finishing Zmiter's quest in Trever, change a side in Rothwald


First, you should have completed the Executioner's quest in the last chapter.
In this chapter, ignore Zmiter's(The Executioner) quest and give the dice to the Kite.
Two heads are better than one

Get two crowned heads


First, you need to complete the Executioner's Quest in the last Chapter.
Give the Dice to the Kite.
Follow Daniel's quest to find the treasure.
Get ahead of the game.

Now you can continue the crystal apple quest from last chapter for the next item you need, most of that quets is to wait for them to come to you.
Chapter 8 - Indications
Well, here we are, a big stealth mission with your best men.

There is a Church to the Northwest but its kinda far away and under heavy patrols, but with a little patience you can make it if you need healies.

Once you kidnap, get back to the starting point and thats it.
This is a short chapter, you get to keep everything.
Chapter 9 - Indications
Here we are at the end, several achievements to be had depending on decisions on Chapter 6!

Most enemies are mounted knights, if you dont have strong fighters, your best bet is to sneak past them all at night. You can heal in the town of Wolf's Grassland.

If you can make it, head to the altar SE of St. Anna's Church where you can hire good healers.

Swing by the Church of Saint John the Baptist for a nice bonus or the 3 Gudgeons Inn.
Madonna of Mercy

Defeat the Kite


To get to fight the dude, you must ignore the executioner, choose nothing and not give him the dice.
I did this in my No Dice run. (Along with Life is but a Game)

So, when you fight him, you have to kill him with mercy, get it? no?

Notice anything different with your spells? no?

https://steamproxy.net/app/246760/discussions/0/343788552550294752/
So what you have one hand?

Defeat the Iron Millstone


For this one you need two things:
Complete the Executioner's Quest in Chapter 6
Give the Dice to the Kite in Chapter 7

Colossus with feet of clay / I won't be anathematized, will I?

Crash the statue of St. Landary



Burn the cathedral being consecrated into a crusader


This ending achievement needs two things:
Finish the Executioner's Quest in Chapter 6
Give the Dice to Zachary in Chapter 7

During the Boss fight, only blunt weapons are really effective against it.
Rugged Helmets help too.

To get anathematized, you would have needed to have chosen the Pastor camp in Ch5 to be a crusader.
Solo Scenario - Cursed Jack

Defeat Cursed Jack in Cursed Castle map



Start a new game choose Cursed Castle as your scenario.

After defeating Ulf the Bloodthirsty, Cursed Jack will start appearing at night roaming around like the rest of the undead or maybe its after a month of in game time. But you dont have to finish the main storyline for this.
Cyas!
Finally, after almost 3 weeks and a lot of work trying to figure out the rough translations and replaying this game several times because I did muck up, I finally got the 100%. Its a great feeling to finally get everything done and contribute to the community too!

Im proud of this, hopefully, this guide will help fellow achievement hunters too!

If you have any questions, do leave a comment, if I can remember the answer to it, I'll reply or maybe someone else can help you out. There's the forums too, dont worry, help is out here!

Happy Hunting!
17 Comments
Shindragan  [author] 7 Feb, 2020 @ 1:01am 
@Nibking, updated the guide, northeast it is, thanks so much :)
Crediting ppl is fun, so I did it anyway ;)
NibKing 7 Feb, 2020 @ 12:59am 
Just started the Kay Koler quest and he's not a witch, but a mathematician. Nata the Viper is a witch, though, so she must have been who you were referring to. Also, the settlement is called Damp Ravine where Nata the Viper is being held hostage and it's northeast of Castle Blicksee, not east.
NibKing 7 Feb, 2020 @ 12:16am 
Forgot to mention that Nata the Viper is not associated with any achievements, but Saving Kay Koler is likely associated with the Foster Child achievement. Also, you mentioned crediting me if you update the guide, but that's not something I'm worried about (i.e. no need for credit). I appreciate the effort you put into this guide.
NibKing 7 Feb, 2020 @ 12:10am 
Your guide has been super helpful.

No worries, I totally understand about not having played the game in years.

Nata the Viper seemed like it was time sensitive according to quest dialogue. It can be done at the very start of Chapter 5 by going to the settlement east of Castle Blicksee (which is due west of Ch.5 starting point).

Saving Kay Koler is time sensitive and can only be done halfway through the chapter during The Widow, The Pastor, and The Wolves quest, and is part of The Fichtens faction quests.
Shindragan  [author] 6 Feb, 2020 @ 10:55pm 
@NibKing its been years since I played and I honestly cant remember, if you figure it out, let me know and I'll make the section more clearer and credit you. Thanks for leaving a comment, hope the guide helped a bit. Cheers.
NibKing 6 Feb, 2020 @ 11:30am 
Regarding my previous comment about saving the witch - maybe you're talking about Nata the Viper in the southwest area of the map with all the bandits.
NibKing 6 Feb, 2020 @ 9:34am 
For Ch.5 you make reference to saving the witch and that it's time sensitive, but then never mention anything else about it again. I found a russian walkthrough site with english translation mentioning a quest called "Saving Kay Koler". Is that the witch you're talking about?
Pietruszek 14 Jan, 2019 @ 10:46pm 
That's weird, I'm pretty sure that for two of these achievements I did report both quests at the same time and didn't have problems with that. Hm...
mini_lancer 14 Jan, 2019 @ 4:10pm 
great guide - i used it to get the achievements i still lacked (natural exchange). One thing of note - to get Red Wolf, Defender of Faith and Foster Child, it is necessary to report back AFTER you completed the first quest assigned to you by each family, before beginning the second one. If you report back after the completion of both quests, you will still get the items from the family but no achievements are triggered!
Shindragan  [author] 22 Sep, 2018 @ 10:49am 
Its done, thx pietruszka11