Unturned

Unturned

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Basics of Unturned
By link_J0N45 and 1 collaborators
This is an in-depth guide to Unturned for brand-new players, attempting to touch on all subjects. Work in progress.
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Welcome!


This guide is going to be geared towards brand-new players, with some pro-tips here and there. If you're new, this might be a good place to start. Or, if you've already played a while, but have a friend just starting out, feel free to link them this guide.

Unturned is a post-apocalyptic survival game. The world has been destroyed, and the dominant creatures are the undead roaming the ruins of society. Places where normally many people would be, only flesh-eating monsters remain, and the few remaining survivors constantly fight for their lives. You are one of those survivors, and your job is quite simple:

Don't die.

Now, not dying might be difficult or confusing for some. But don't worry, that's what this guide is for. So let's start with the very basics!

One quick tip: If you didn't know, you can press Left Shift and Tab at the same time while in the game to bring up the Steam Overlay. From here you can load up this guide (If you favorite it it will appear right away!) and have easy access anytime in-game by pressing Shift + Tab.

Oh yeah, and this guide is a work in progress. Report typos, even the smallest ones, and suggest additions in the comments below please. Thanks.
Main Menu!


The main menu will probably look a bit intimidating your first time, so here's a quick tour of it!

Play

Tutorial. Play through a quick training course. Recommended, plus you get a achievement and a fun hat!
Singleplayer. Create your own private singleplayer world to play in. You get admin commands here if you so choose.
Matchmaking. Quickly find an ideal server...i think. I can't get it to work.
Lobby. By inviting friends to a lobby, you all join a server at the same time.
Servers. Browse through the online server list.
Connect. Directly connect to a server by supplying the IP, Port and Password (If required).

Survivors

Character. Change your public name, which is displayed to anyone in a server, and private name, which is only displayed to group members, skillset, and, if you have the Gold upgrade, switch between your five characters.
Appearance. Change your character's facial expression, skin and hair color and hair and beard style.
Group. Change your active Steam group, if you join a server with your active Steam group set, anyone in that same group will automatically be grouped with you, and your marker color, which i believe is used for your name displayed to other fellow group members.
Inventory. Look through and apply your owned cosmetics, scrap them for Crafting Materials to craft new cosmetics, and browse the Stockpile.

Configuration

Options. Change various settings, such as inbound voice chat, blood splatters and toggle day/night ambiance and Streamer Mode, among many others.
Display. Change your resolution, and turn V-Sync and Fullscreen mode on/off.
Graphics. Change different graphics settings to make your game look or run better.
Controls. Change keybindings, and other control-related options like look sensitivity.

Workshop

Browse. Browse through the Steam Workshop for new mods and maps.
Submit. Submit a new mod to the Workshop.
Editor. Create or edit a map.
Error Logs. View any error logs the game has created.
Spawn Tables. Items spawn stuff for map-creating.
Modules. View installed modules.
Getting into a game!


Unturned gives you the choice of playing on servers with other people, or alone on a singleplayer world.

To get into your own singleplayer world, which is ideal for getting a grasp on the game, click Play>Singeplayer. Then, you can cycle through the available maps, (I recommend PEI for beginners!) click the difficulty button to cycle between the three difficulties, or click Advanced to edit the configs and make your own difficulty. Check "Cheats" to allow you to use admin commands. This means you can spawn in any item, vehicle, animal, change the time of day, etc. You can also reset the world here, which resets the map you have selected. (NOTE: This is only for your personal singleplayer world, not for servers!) Once you have everything set up, click Play to enter the world!

To enter a multiplayer server, click Play>Servers. From here, you can filter through different public servers, search for gold-only servers, servers you've favorited, played on before, or are hosted on your network, and servers your friends are currently playing on. On the right of the screen, you can quickly see what map is loaded, how many players are on and the ping of any server. Tap on a server to enter the server view. From here, you can look at the currently connected players' names and how long they've been playing, details on the server configurations, get what map the server is on with a map description, favorite the server, refresh the player list, and of course click the Join button to join the server.
Controls


NOTE: Most default keybindings can be changed by going into Configuration>Controls. Feel free to change them to suit your playstyle!

If you're new to this genre of games, some of the controls may seem new to you, so allow me to explain them.

Movement functions essentially the same as any other first-person game. WASD moves, Shift sprints, Space jumps. X will crouch, and Z will crawl. Quick Stance functions like the stance button on a controller, tap to crouch and hold to prone. It's default is O, i have no idea why.

F is the interact key. It's used to pick up items, open doors, use objects in the environment, etc.

You can use Q and E to lean left and right, allowing you to peek around corners. H will toggle between first and third-person.

C brings up a menu, allowing you to use one of the six gestures, or change your facial expressions. Most gestures are purely for fun, with the exception of "Surrender". Neutral sentry guns will shoot and kill anyone on sight who isn't surrendering.

The combat keys are pretty normal, LMB shoots/uses standard melee attack, and RMB aims down sights/uses heavy melee attack, R reloads, V changes firemode, T brings up your attachment interface, and B uses your tactical attachment. Capslock unequipes whatever weapon you're holding. (I highly recommend changing that one.) The F key also makes your character move around the weapon you have equipped in their hands, if you wanna look at it.

N will toggle your hat, so turn a headlamp or nightvision goggles on or off, for example.

LMB will also move items around in your inventory, and R will rotate them. Hold Left Control and then press LMB on an item to instantly drop it (You can also drag it off screen or right click and click Drop.), hold Left Control and click RMB to instantly transfer the item to an open container. (Assuming you're in a crate or such.)

If you hold Leftalt, and have a microphone, you can voice chat. Enter will bring up the chat, and J, K and L will change between Global, Area and Group chat respectively. Global chats with everyone else on the server, Area is only for people nearby you, and Group is only for people in your group.

Home will toggle the HUD on and off, so you can make nice, high-quality screenshots. Left Control is the Quick Action button. It handles various secondary actions, such as toggling the siren on a police car or firetruck, or activating the magnet on a skycrane. Tab toggles the dashboard, and G,Y,U,M,I and P will instantly enter the various sections inside it.

While driving/piloting vehicles, W and S will accelerate and decelerate, A and D will steer left and right, Space will brake, LMB will honk the horn, and O will lock the vehicle. With air-based vehicles, such and planes and helicopters, moving the mouse up, down, left and right, or using the up, down, left or right arrow keys, will angle the vehicle up or down and lean to the left or right.
Your Living Character


Human characters in Unturned function similarly to real-life humans. They need to eat, drink, breath, and can die of hypo/hyperthermia and disease.

Stats

There are six main stats in Unturned.

Health! AKA HP. Health is pretty obvious. You take damage, you lose health. Your health hits zero, you die. Low health causes blurry vision (During the night having 20 or less health makes you completely blind!) and will make your hands shaky when trying to aim a ranged weapon. Decrease it by getting shot, falling from high heights (You can only lose a maximum of 50 health from falling), walking into traps, getting mauled by zombies, bleeding out, etc. Increase it by using medical items such as bandages, morphine, antibiotics, etc.

Food! Food decreases over time, and you raise it by eating foods, such as canned beans, potato chips and candy bars. When it hits 0, you'll start starving and lose health at a rate of 1 HP per second.

Water! The same as food, but you need to drink things like water, juice, soda etc instead. Decreases slightly faster than Food. When it hits 0, you'll start dying of dehydration and lose health at a rate of 1 HP per second.

Immunity! The lower the Immunity bar is, the more diseased you are, and when it's at 100, you're fine. Think of it as disease resistance. You get diseased by getting bit by zombies, eating moldy food and taking dangerous drugs like adrenaline and certain types of berries. It is increased by eating certain other berries and taking medical drugs such as vaccines, cough syrup, vitamins and antibiotics. When it hits 0, you'll start dying of disease at a rate of 1 HP per second.

Stamina! Stamina is consumed by doing various energy-demanding actions, such as jumping, sprinting, pedalling a bike or using heavy melee attacks. It is automatically regenerated over time, as long as you aren't currently using it. When it hits 0, you can no longer perform actions that require Stamina until it has regenerated.

Oxygen! Oxygen is regenerated, like Stamina, when you aren't using it, and is quickly used up when swimming underwater or flying too high into the atmosphere. When it hits 0, you'll start suffocating and die at a rate of 10 HP per second! It is also used quickly while holding Shift when aiming down a scope on a firearm, which steadies it. If it hits 0 from doing this it won't damage you, but will stop the steadying effects.

Status Effects

Status effects show up in little boxes above your stats, and constantly effect your character while they exist. Each one, along with their accompanied effects, are detailed below.

Bleeding. You start bleeding when you're shot or hit with a melee weapon for large amounts of damage, step on certain traps, fall from very high, or get bit by crawling zombies or Nightmare zombies. (See below.) While bleeding, you lose health at a rate of 1-2 health per second. Using rags, bandages, dressings, suture kits and medkits will stop bleeding. Bleeding will also stop on it's own, but only after eating up around 50-60 health!

Broken Bone. You can break your bone when falling from high heights or stepping on a snare. While affected by it, you cannot sprint or jump. Broken Bones heal on their own after a while (Unless on Hard mode!), but can be instantly healed by using a Splint.

Freezing. You'll start freezing when your body temperature dips too low. You lose health while freezing. To stop it, wear warm clothes, or get someplace warm, such as near a campfire.

Burning. You'll start burning when stepping in a fire, or caught in the blast of a burner zombie. When burning you lose health very fast!

Comfortable. When you are in the radius of a nearby lit campfire you get this effect. While Comfortable, you cannot die of freezing.

Irradiated. Irradiation occurs when you enter a Deadzone. It lowers your Immunity stat very quickly, killing you. To combat it, either leave the deadzone, or equip a gasmask. When Irradiated, damage you take from being Diseased is increased by 10x! This means, when your Immunity is at 0 in a deadzone, you die in exactly 10 seconds.

Safe. Represented by a Shield icon. It means you are inside a safezone. You cannot be harmed by players or zombies. You can still die of stat loss like starvation though, and if a zombie hits you while in a safezone, you will not get hurt but your Immunity will still go down.

Starvation, Dehydration, Diseased and Suffocation. These all occur when your Food, Water, Immunity or Oxygen respectively hit 0. They all decrease health over time, some quicker than others, detailed above. They only stop when you get their respective stat above 0, or you die!

Clothing

Your character can wear clothes and armor to keep themselves warm, protected from damage, and have pockets and compartments to carry items. Clothing is vital to your survival and should be one of if not the first thing you search for.

You have 7 clothing slots. One clothing type can go in one slot. You cannot wear two hats or two pants.

Head: Used for hats and helmets.
Eyes: Used for glasses, goggles and nightvision.
Face: Used for balaclavas.
Inner Torso: For shirts, hoodies and parkas.
Outer Torso: For vests.
Back: For backpacks.
Pants: For pants and other legwear.

There are various articles of clothing and sets of armor to wear. Experiment to find what best suits your play style.

Some clothing to keep and eye out for are:

Backpacks, which effectively and substantially increase carrying capacity.
Light sources. Headlamps are handy, but make you stand out the most out of anything. Civilian
NVG is useless, but Military NVG is quite good, allowing you to easily see in the dark, and being
far less noticeable than flashlights or headlamps, however they still glow green when turned on,
making it easy to spot you when you're, say, sniping.
Vests and Helmets. They give the most armor out of anything. Spec Ops variants of any armor or
clothing are the best.
Basic Survival


If you just want to get in the game and start exploring and discovering things yourself, this is a good place to start. Otherwise, continue reading ahead afterward, as everything will be explained in more depth and detail later.

When you spawn, you'll start with nothing. No items, clothes or experience. (Unless playing singleplayer, then you'll start with clothes relating to your skillset.) The first thing to do when you spawn is look for a town. Make sure you crouch with X to draw less attention, and make it harder for zombies to spot you. Look for a melee weapon, which can be anything like a kitchen knife, golf club, hockey stick or baseball bat. Knives are especially good weapons.

If a zombie spots you, go for the head, headshots deal more damage. When you hit a zombie for a decent amount of damage, you'll stun it, which makes it stop in it's tracks and reel for a moment. If you do this, you can either take the split-second opportunity to run for it, or get another hit in. If you continually do this, you can stun-lock them until they die. This makes lone zombies easy to deal with, but hordes of 3-4 or more are still dangerous. Zombies are detailed better below.

Now, look for anything useful, such as clothes to hold more items, or even better a backpack. Search for food or water, but never eat anything below 50% condition, as food below that is rotten and will reduce Immunity. Materials, such as rope and duct tape, come in handy later. Grabbing some is wise.

If you want experience for skills, kill as many zombies as you like, keeping in mind the stun-lock technique. Remember that crouching zombies are sprinters, and are extra fast, and crawling ones will make you bleed!

If you find a piece of clothing you already have a better version of, (For instance, a shirt is worse than a hoodie which is worse than a parka.) make sure you rip it into cloth, then craft rags out of that cloth, and bandages out of those rags, then dressings out of those bandages.

1 of most clothing=1-4 cloth
2 cloth=1 rag, restores 5 health and stops bleeding when used.
2 rags=1 bandage restores 15 health and stops bleeding when used.
2 bandages= 1 dressing restores 35 health and stops bleeding when used.

This means combining them gives more health. (2 rags give 10, or you make a bandage which gives 15, and two bandages give 30, or you make a dressing which gives 35.)

From there, you can pretty much start doing whatever you want. Check Police Stations and Guns stores for guns and armor, Firestations and houses for melee weapons, Hospitals, Pharmacies and Practitioners for medical supplies, Schools for backpacks, Grocers and Botanists for food, and Gas Stations for propa-er, i mean, cars and car accessories. Farms usually have crossbows, rifles and double-barrelled shotguns, and the Military Base, Confederation Bridge, Holman's Isle and Airport in PEI all have military/police/ranger outposts full of great gear, but lots of strong, armored zombies, and you are very likely to find heavily geared players there just waiting to ambush you. The holding cells in prison and police stations can rarely spawn Ranger loot, the best loot in the game, such as katanas, butterfly knives (Best melee weapon in the game.) ranger ammo and attatchments, and extremely rarely even a ranger gun.

If in public multiplayer servers, it's highly recommended to NEVER use guns on zombies, and rather to save them for players.
The Dashboard


The dashboard is home to all the information on your character, from what he's wearing and holding, to his skills and talents. It's a lot to take in at once, so let's take it slow and steady.

Inventory

The inventory is the most useful of them all. It shows all your worn and equipped items, plus the ones on the ground nearby and on your person. On the left, you can see a preview of your character, plus his primary and secondary weapon. On the right, you can see your items and worn clothes.

You can use the bar underneath the preview to spin your character around, and the three buttons below it will toggle on/off your cosmetic clothes, skins and mythics. Click somewhere on your character to take off the piece of clothing on that slot, such as their hat, on their head, or their pants, on their legs.

The two equipment slots hold your two weapons. Clicking 1 will equip the item in your primary slot, the first, big slot, and 2 will equip the item in your secondary slot, the second, smaller slot. The primary slot can hold any weapon in the game, such as a large gun like a rifle or shotgun, while the secondary can only hold certain items, usually ones with a size of 2x3 tiles or less, such as a pistol, bat or axe. Items equipped in the primary or secondary slots cannot be used in crafting.

When you pick up an item, it's added to the first spot in can fit, starting from the top-left side, and going down your inventory to the right and downwards. Items can range from different sizes, from 1x1 to 3x5. Crafting materials and smaller, insignificant items usually take up small amounts of space, while guns, melee weapons and unique items, such as gas cans and canteens, take up more.

Clicking LMB on an item in your inventory will attach it to your cursor, allowing you to drag and drop to move it and rearrange items. Clicking RMB will bring up a context menu, giving you a brief description of the item and allowing you to equip it, repair it, drop it, etc. Also, holding down the Quick Action key, and clicking LMB on an item will instantly drop it, and click RMB on an item while holding down the QA key will instantly transfer it to any storage containers you're currently interacting with.

All shirts, pants, vests and backpacks give varying amounts of storage, and you always have a 3x5 storage to use. Backpacks usually give the most, with the Alicepack giving the most storage out of any clothing article in the game, Vests giving a decent amount, and Shirts and Pants giving the least, though only by a few slots.

If you are not wearing a piece of clothing in a slot another piece of clothing you just picked up would occupy, it is automatically equipped. For instance, if you are not wearing a shirt, and pick up a Yellow Shirt, it will automatically be worn.

The best possible combination of clothes, for storage, would be a Parka/Military Shirt, Alicepack, Military Vest, and Cargo/Thief Pants.

Crafting

You are capable of creating brand new items by combining multiple other items together. You can create tons of things from simple bandages from cloth and fixing a knicked baseball bat, to creating entire houses, generators and lighting systems, vehicles and firearms.

Materials are the items needed to be put together to make the item, and are consumed in the process. Tools are items such as a blowtorch or saw, and are not consumed when crafting. Tools are usually the last item shown in a recipe.

To craft an item you first must have all required Materials and Tools in your inventory, ones on the ground or in storage containers nearby won't work. Then, simply click Craft to make it.

Remember that recipes are sorted into many different categories, but you can instantly access any item by searching for it in the search bar.

Skills

Skills give benefits and stat increases in different actions. Each skill costs Experience, which is gained from killing zombies and animals and harvesting plants. Every time you upgrade a skill, the Experience cost for the next level increases. The skillset you chose will effect multiple skills. All skills affected by your skillset have their experience cost highly reduced, and aren't lost when you die.

The two best skillsets are probably Police Officer or Thief.

Police Officer perks up Exercise, which is vital because it makes you use far less stamina, allowing you to run farther, jump more and heavy attack with melee weapons more, as well as increasing your speed on foot. However, the only other perk it increases is Toughness, which is fairly useless as it only makes you screen less gray at lower levels of health, which might make it difficult to notice when you're very hurt!

Thief perks up Sneakybeaky, which is also vital as it makes it far harder for zombies to spot you, (At max sneakybeaky zombies cannot see you when you are prone, unless it is a full moon or you literally touch them.) and also makes you footsteps far quieter making it easy to sneak away (or maybe even toward!) other players. It also perks up Parkour, which makes you jump higher and farther for less stamina. At max parkour you can hop over fences, making fleeing from both zombies and players easy.

You can also choose a randomized special perk for 25 EXP. There are currently 4 perks:

Olympic. You throw things like flares and grenades much farther.
Splatterific: The amount of blood that splatters when you hit/shoot a creature is increased by 7x.
Flight: Corpses, car jacked cars and other ragdolls fly farther and faster.
Hardened. The only useful one. Damage taken from zombies is reduced.

For a list of all skills, their EXP requirements per level, and their effects per level, see this link:

https://unturned.fandom.com/wiki/Skills

Map

The map tab also holds the playerlist, quest log and group menu.

To use the map, you need to have a Chart or GPS in your inventory. The Chart gives a simplified map, showing elevation and roads/towns. The GPS is a static bird's eye view of the map, although it does not refresh, and you can't see anything happening real-time, IE you can't see players, zombies, animals or bases. You can toggle between chart and GPS if you have both, zoom in and out with the respective buttons at the bottom of the map, and drag around with the mouse. If you click somewhere on the map, it will set a waypoint which your fellow Group members can also see on their map.

On the right is the Playerlist, Quest Log and Group Menu.

The playerlist is pretty self-explanatory, it shows all the other real life players connected to the server, plus their Steam avatar and Reputation. Normally it displays the name they gave the character they are playing, but if you mouse over them it will tell you their Steam name.

The Quest Log tells you your current quests, objectives and rewards. Some maps, including PEI, do not have NPC's and as such do not have quests. A good first map to play with NPC's and quests is Russia.

The Group Menu tells you your group name, your group members, your radio frequency, and, if you're the owner or admin of the group, allows you to promote or kick people from the group, and invite other people. In the main menu you can set a Steam group as your default group, which you'll be in when you enter a server for the first time. To join a group, or make a new one, press Leave if your are already in a group, at which point you must wait 30 seconds, and then to make a new one simply press Create. To join one, you need to ask someone from the group to invite you. The invite will appear in the group menu, click Accept to join the group.
Items, Objects and Buildables


Items

Items are any object in-game you can pick up and put in your inventory, and are a vital aspect of the game.

To use a equippable and useable item, first equip it, you can do this either by right-clicking it in your inventory and clicking "Equip", or by dragging it over and clicking it onto your character preview, or clicking a hotkey it's been assigned to. Also, picking up an equippable item while your hands are empty and you have nothing equipped, will automatically equip the item you just picked up.

When you equip an item your character will take it out and hold it in his hand. Items have various uses and actions you can do, depending on the item in question.

Very importantly, any equippable item can be quickslotted for instant access. What this means, is you can set an item to any number key from 3 to 0. (Not 1 or 2, because those are your weapons!) Then, when you click that key, you equip the item. So, instead of accessing your inventory, clicking on bandage, equipping it, and using it, you can simply set the bandage to key 3, press 3, and equip the bandage. This is vital for medical items! To do this, simply enter your inventory, right click the item, and press a key. Boom, you're done. If you use a quickslotted item you have multiple of, it will automatically quickslot the nearest item for you. IE, if you have three bandages, with one quickslotted to 3, and then you press 3 and use the bandage, the closest bandage in your inventory is then set to 3 as well.

Weapons: Weapons must be equipped in the primary or secondary weapon slot. If you are already have a weapon in the slot you are trying to put a different weapon, they will switch places, the first one in the weapon slot going to where the second one was in your inventory, and the second one going into the weapon slot, assuming there is enough space to put it. Weapons can be equipped quickly by clicking 1 if the weapon is in the primary slot, and 2 if it is in the secondary. For melee weapons, LMB will do a normal attack, RMB does a heavy attack. For ranged weapons, LMB will shoot and RMB will aim down the sights.

Clothes: If you drag a piece of clothing onto your character preview, the clothing is instantly worn. Same with picking up a clothing article. If you are not wearing a shirt, and either pick up a shirt or drag one onto your character preview, it will be instantly worn, and you will not need to equip and use it. However, you can still equip a clothing article and press LMB to put it on, by right-clicking the shirt in your inventory and clicking "Equip", or by picking up a clothing article while your hands are empty, and the clothing slot the article would be applied to is already taken.

Consumables: Equip a consumable item, such as some canned beans or a bandage, and click LMB to use it. Food is used on you, medical items are used on you, but you can also right-click while holding them and looking at another player to heal them.

Misc items and tools: Misc items and tools such as handcuff keys, carjacks, spare tire, etc are applied to something outside, such as a handcuffed player, stuck car or empty wheel space, by pressing LMB. Some are consumed, some are used as tools and are limitless.

Objects and Buildables

Objects and buildables start out as items in your inventory, but you can equip them to build them into the world. When equipped, they show a silhouette of the item you're placing. If the silhouette is green, you're ready to place it. If it's red, then something is in the way, or the area is otherwise unavailable. LMB places, RMB rotates.

Some can be snapped to different places automatically, such as pillars to foundations, and roofs above a foundation.

To build houses, you must first place down a foundation. Walls cannot be placed directly on a foundation, you first must place pillars on the corners of the foundation, then place the wall/wall w/ window/doorway in between two pillars. All four corners of a foundation must have pillars on them to support a roof. To snap another foundation to another, you need to stand on the first foundation and look at the edge of it, then the silhouette of the next foundation will snap into place.

When looking at a placed building built by you or your group, you can hold F to pick it back up. You can also see the health of and repair self or group-owned buildables with a blowtorch.

While i won't go over basebuilding here, there are plenty of guides for that, i will mention two things.

First, all wooden and brick buildings, doors, crates, etc, can be accessed by anyone. That means if you build a nice wooden door to your house, someone could just come up, open the door, walk inside and steal whatever they want! Only METAL buildings are locked. They are always locked. Simply place down a metal door and you're secure! Locked metal things, doors, shutters, safes, etc can only be accessed by you and your group mates.

Second, most house building parts; floors, walls, ceilings, etc are bullet proof. They require explosives or high caliber weaponry to destroy. Metal can only be destroyed with high power explosives. Your house won't be chopped down by a nobody with an axe.
Combat


In Unturned, there are many ways to die, and one of those ways is being attacked and killed by a player or zombie. It may be easy to die this way if you don't understand the combat system well, so allow me to explain it.

Weapon Quality and Size

Weapons all have a Quality, or more commonly referred to as Durability, like most items, which effects their damage. I'll refer to it as durability from here on out.

Durability is reduced when you use the item. A melee weapon's durability is reduced when you hit something, a ranged weapon's durability is reduced when you fire or shoot.

Most melee weapons can be repaired easily with only wood or metal, while guns usually also require a blowtorch as a tool, and sometimes some levels in the Engineer skill, along with the required materials. Repair your weapons ASAP.

Weapons are set in either the primary or secondary slot, (All weapons can go in the primary slot, while only 2x3 or 3x2 or smaller weapons can fit in the secondary slot.) and when equipped are used with the LMB button.

Melee Combat and Stunning

When you are unarmed and have nothing equipped, you can punch stuff. LMB will punch with the left fist, RMB with the right, neither have any different discernible effects compared to each other. Punching is inefficient however, so investing time into finding a melee weapon will prove bountiful.

To attack with a melee weapon, equip it, and press LMB to do a standard attack. The amount of damage you deal depends on your Overkill skill. Most weapons can deal enough damage to stun a zombie with a standard hit as long as they have a good 50-60% or more durability left.

You can also do a heavy attack by pressing RMB, but this uses 10-25% of your stamina, depending on your Exercise skill. It does more damage, but is slightly slower. You also usually make a player bleed if you hit them with a heavy attack.

Some weapons, such as knives, are quick, lethal, but low range. Others, such as a baseball bat, are slower but can reach farther.

Ranged Combat, Guns and Attachments

Just as there is a large array of melee weapons to choose from, there is an even larger arsenal of ranged weapons at your disposal, assuming you can find or craft them.

Ranged weapons in Unturned can range from the simple hunting rifle or double barreled shotgun, to the improvised makeshift rifle and bow, to military grade sniper and assault rifles, to even near future electromagnetic railguns. All of these types of weapons have their pros and cons, including increased or decreased accuracy, recoil, capacity, bullet drop, range, attachment slots, and of course overall damage.

Most guns can take Attachments. Hold T with a gun equipped to show all currently equipped attachments on the gun and all attachments available to equip to the gun. There are 5 slots for attachments.

Magazine. This is present for all guns. When you press R to reload, the game automatically loads
your highest capacity magazine. Holding T allows you to reload a different one.
Optics. AKA sights. Most guns that have configurable optics come with their own detachable iron
sights. Iron sights can, humorously, be mixed and matched between guns. You can add things
such as scopes, *ACOGs and red dot sights to guns that take optics.
Underbarrel. This is for *grips. There are three in the game, Vertical Grip, Horizontal Grip and
Bipod. The Bipod isn't really a grip, sue me.
Tactical. This is for side barrel and similar things. *Lasers, side flashlights, a *bayonet and
*adaptive chambering go here. Tactical items are turned or off, or otherwise used, with B.
Barrel. *Muzzles and suppressors go here. Another item, simply called Barrel (Military Barrel, Ranger Barrel.) also goes here.

Keep in mind not all guns have all the slots. The Maplestrike, for instance, can take all 5, while the Masterkey can only take Tacticals. (Besides magazine, which all guns have. Duh.)

*There actually is no true ACOG scope in the game, but sights like the Chevron scope are very close.

*Vertical Grips reduce only vertical recoil, Horizontal Grips only reduce horizontal recoil. Bipods reduce both recoils, but only work while you are prone.

*Lasers are not just for show, they reduce spread and increase accuracy of any gun they are equipped to, as long as the laser is on of course. A bayonet is gained from a long questline on Russia or France maps only, and really isn't worth it, but if you get it you can press B with the weapon it is attached to equipped to do a short range melee attack. Adaptive Chambering increases the firerate of any gun equipped with it. Automatic guns are particularly brutal with Adaptive Chambering equipped on them.

*Muzzles make it so your gun doesn't flash when shot, bullet trails don't appear to other players, and reduce recoil. Suppressors reduce sound, the range zombies hear you, and the range it will render for players. Barrels increase accuracy. Muzzels and suppressors have durability, when they hit zero they do not break but they stop giving buffs, IE a 0% durability suppressor will mask no sound, and they must be repaired, usually requiring high levels in Engineer, which is quite EXPensive. Barrels do not have durability and thus can be used infinitely.

Note that some maps cannot spawn certain guns, IE, the Ekho cannot spawn on PEI. Airdrops can carry any gun, however, regardless of map type, so you could find an Ekho in a supply drop on PEI.

Ballistics

All servers, by default, have Ballistics on.

When Ballistics is on, bullets are not hitscan. Bullets travel and drop, meaning you need to account for bullet drop when making long range shots. When Ballistics is off, bullets arrive at their destination instantly with no drop, with the only limiting factor being range. Range is present if Ballistics is on or off, and simply means once a bullet hits its range threshold, it disappears. For instance, the Grizzly sniper rifle has a range of 300 meters. When the bullet travels 300 meters, it ceases to exist. If you shoot at someone exactly 301 meters away, the bullet will disappear right before it hits them.

The Rangefinder item equips to the Tactical slot in your attachments, and shows how far the position you're aiming at is in meters. It is immensely useful when sniping, particularly when learning the bullet drop of a new gun.

Criticals

A critical is dealt by hitting or shooting a player, zombie or animal in the head, and if is shown by the standard grey hitmarker turning red and making a distinctive sound effect. It does significantly more damage than normal.

I suppose i should also mention that hitting or shooting someone in the limbs deals less damage than in the torso or head.

Death

It's going to happen sooner or later. When your HP has hit 0 you will die. When you die, by default, all your items, weapons and clothing are lost, dropped on the spot, free for anyone to take. You also lose 50% of all skills. These may be changed server-to-server, but more the most part it stays the same.

Murder

When you kill someone, they act the same as when you die, as in they drop all their loot free for you to take. It's recommended you loot them quickly, as it's also common for them or their friends to arrive ASAP to try and kill you out of revenge and take back their loot plus yours.

Also, when you kill someone, your Reputation is changed. If they had 0 or more Reputation, you lose Reputation, scaling with how high theirs was. If their Reputation was below 0, you gain Reputation, scaling with how low theirs was. Reputation really doesn't do anything, except Trader NPC's may not trade with you, and recruiting NPC's may not recruit you, if you have very low Reputation.
More on Weapons


Ammunition

There are generally three tiers of ammo, each goes in different guns.

Civilian. The most common. Found in civilian gun stores and police stations.
Military. Only found in military bases and outposts.
Ranger. Ultra rare, usually found in secret caches and areas.

Military and Ranger both have Low Caliber and High Caliber variants. Civilian only has Low Caliber. Low Caliber is for things like pistols, SMGs and assault rifles. High caliber is for things like snipers and LMGs. All low caliber ammo boxes have a max of 40 bullets per box, while all high caliber boxes have a max of 20 bullets per box.

Weak civilian guns use Civilian Ammo, good Military guns use Military Ammo, extremely rare but extremely effective guns use the also very rare Ranger Ammo. Some guns use their own type of ammo with no box, for instance the Masterkey uses 20 gauge shells. There is no Shell box or anything, you simply find shells.

Ammo is found in magazines and ammo boxes. Some guns have their own magazines, like the 1911 has a 1911 Clip, some use universal magazines, for instance the Maplestrike, Eaglefire, PDW and Heartbreaker all use Military Magazines.

Ammo in magazines and boxes can me mixed in the crafting window in the Ammo tab. IE a box with 37 bullets + a magazine with 21/30 bullet will give you a box of 28 bullets and a magazine with 30/30 bullets. You could use a box with 7 bullets and the box will disappear and you will get a magazine with 28/30 bullets. Bullets in a mag cannot be put back into a box, but can be mixed with other magazines. IE, a mag with 13/30 bullets mixed with a mag with 17/30 bullets will give you a mag with 30/30 bullets and a mag with 0/30 bullets. (Empty.) You could also use one with 5 bullets instead of the one with 17 and get a mag with 18/30 bullets and a mag with 0/30 bullets. (Also empty.) You could then use a box with 40 bullets to fill that empty mag and get a full mag with 30/30 bullets and a box with 10 bullets and fill the mag with 18/30 and get a mag with 28/30 and the box will be used up.

Weapons to Look Out For

Here are some common or semi-common ranged weapons you may find early game.

The 1911. A simple, 7 shot semi-auto pistol found commonly in civilian areas. Ineffective and uncommon. Uses Civilian Ammo.

The Ace, a six-shot revolver is slightly less common but has very high damage. One of if not the best early game sidearm. Uses Civilian Ammo.

The Cobra. A high capacity police pistol. Standard mag can hold 20 rounds, but this can be increased to 40 with an extended mag, and also has full-auto capability. However, it is extremely inaccurate and has low range and damage. Uses Civilian Ammo.

The Hawkhound. Medium caliber hunting rifle, often found in farms. Totally awesome and extremely reliable. Holds 8 rounds and takes many attachments. Uses Civilian Ammo.

The Schofield. Exactly identical to the Hawkhound but has less ammo capacity (5 rounds instead of 8.) and lower range, and doesn't look awesome.

The Masterkey. Extremely high damage but extremely low range double barrel shotgun. No matter what, regardless of armor or anything, one blast kills you. You cannot survive a masterkey blast, ever. Uses 20 gauge shells.

The Bow. Crafted from sticks and string. You may also find the superior Compound Bow or the champion the Crossbow at farms. These are all silent, and all use Arrows, duh.

The Eaglefire. Similar to the military grade Maplestrike assault rifle, except the Eaglefire does not have full auto and instead has burst fire. Occasionally found in gun stores and secret caches in maps like Washington. Uses Low Caliber Military Ammo.

Here are some common or semi-common melee weapons you may find early game.

Hockey sticks, golf clubs, and rakes are all terrible weapons, it would be better to use your fists.

The Baseball Bat is good but too uncommon, you will find better weapons before you need to use this.

The Kitchen Knife and Pocket Knife are extremely good. Fix them to 100% durability and use them.

Axes, specifically the Fire Axe, aren't as good as knives, but still deal high damage, have greater reach than knives, and cut trees better than anything other than the:

Chainsaw. Best implement to chop trees. Decent weapon, but uses durability very fast and by 60% or less it becomes useless against anything other than trees. Save for wood harvesting.

The Machete can be found rarely in Ranger caches, secret Ranger loot spawns like in cells in police stations/jails and in banks. However, it isn't nearly as good as:

Katana and Butterfly Knife. Spawn where the Machete spawns. Rarest and best Melee weapons in the game. They both deal the same damage, the highest of any melee weapon. The Butterfly Knife is smaller and faster, i prefer it to the katana, but the katana has far greater range and durability.

Here is some weapon loot you should watch for, and just some tips on weapons.

Optics. Red dot sights, halo sights, scopes etc can sometimes be found in things like military camps and police sites, but are most common directly at military bases. They make aiming far easier and more accurate.

Lasers reduce spread. Tactical lights are nice, but draw attention. Suppressors and muzzles are great but break quickly, barrels provide permanent accuracy buffs as long as they are equipped to a gun, and can't break.

Grips are invaluable. Find some ASAP if your gun can take them.

Very few snipers come with scopes. The Hawkhound, Grizzly, and Timberwolf all come only with simple iron sights and no magnifying sights. If you can't find any long range optics or scopes, a simple Makeshift Scope can be made with 1 pair of binoculars, 1 duct tape and 1 level in the crafting skill. It is about the same as a 7x scope, although it might have slightly less magnification.

When you find a gun, hold T and press the Magazine slot. This will unload the magazine. Enter your inventory and memorize what the magazine is called and what ammo it takes. Remember to keep an eye out for more of that same magazine and ammo. Load it back into your gun when you're done.

Find a blowtorch quickly, it's fairly common at gas stations and mechanics. 90% of guns require a blowtorch as a tool to repair them.

It would be wise to invest some EXP into the Sharpshooter skill to increase accuracy.

That's all i have on weapons. If i missed something tell me in the comments.
Zombies


You are one of the rare people whom are immune to becoming a zombie. The virus, if it makes it's way to your bloodstream, may be purged with medicine same as any other disease. It will not turn you into a zombie. However, it can still kill you.

Zombies are the creature you'll see the most of in this game. They spawn in most towns, camps, bases, cities, etc. If people lived there, zombies will live there too.

Zombies are extremely aggressive. If you're spotted by one, it will attack you and try to kill you, and won't stop until you or it are dead, or you flee outside it's territory. Crouching, going prone and increasing your Sneakybeaky reduces the range they spot you. Using a flashlight or headlamp makes you far easier to notice by zombies. Flares, and even more so smoke grenades, distract zombies when thrown.

If you hit a zombie in the back, especially in the back of the head, without him noticing you, the damage you deal is increased. This is called a sneak attack.

Speaking of territory, all zombies spawn in zones. These zones encompass most public areas, like towns. Zombies can only pathfind inside these zones. If you wander outside the zone, any chasing zombies will stop and wander back to where they started. If you are outside the zone, you can safely attack and kill zombies inside the zone. This is crucial. Remember, if you ever seem outnumbered, run away.

Now for how to kill them.

I've talked before about stunlocking zombies. Zombies can't bleed, most of their blood is likely missing anyway. Whenever you land a hit that would normally make a player bleed on a zombie, it will instead stun that zombie, causing it to reel for a second or two. During that time hit it again, at which point it will reel for another couple seconds, allowing you to hit it again and again until it's dead. Don't move while doing this. This is difficult to do when multiple zombies come into play, when that happens you instead want to kite them.

If you don't know what kiting is, it's essentially where you walk backwards allowing 2-4 zombies to follow you. Let one get close enough to hit it, then hit it, then immediately sprint backwards so the others can't hit you. Rinse and repeat until all the zombies die. This could theoretically work with any sized horde but gets more and more difficult, dangerous and time-consuming the more zombies you add to the equation.

When it's one zombie, stunlock it.
When it's more than one, kite it.

There are 6 different types of zombies. You saw the first above, it's the normal one. It functions normally.



This is a Crawler. A zombie whose legs do not work, likely broken. It has more health than a normal zombie, and deals more damage, usually enough to make you bleed. It is, however, the slowest.



This is a Sprinter. This zombie crawls along the ground on all fours like an animal. It has the least health and damage of any zombie, but is very fast. Even with max Exercise, at which point you are the fastest possible, you must sprint to outrun them. A strong sneak attack to the back of it's head is usually enough to kill it.



This is a Spitter. This zombie makes massive amounts of potent stomach acid and spits it out as a projectile. It's health is the same as a normal zombie. The acid lands as a puddle on the ground. Touching this puddle kills you in a matter of seconds! Has increased melee range and damage.



This is a Burner. A zombie acting as a living molotov. A flaming exterior and volatile chemical interior. Same as a normal zombie, but explodes in a giant fireball when killed. Getting caught in this blast causes very high damage and makes you bleed. If the blast hits other normal zombies they become Burners as well! Has extended melee range and damage. Only engage from afar!



It was difficult for me to snap this photo. Can you see him? This is a Flanker. Flankers are transparent. Normally they look like a normal zombie, but when they spot you they engage their cloak ability and attempt to circle around you and hit you in the back. Has extended melee range. Dangerous at night, in the dark they're practically invisible!

There is also a Spirit zombie. They are the same as a Flanker except it is grey, attacks directly rather than circling around you, and takes about 0.001% the damage from ranged weapons. This zombie is disabled by default in singleplayer and most multiplayer servers.

Now, rarely when you go to a large military base or ranger encampment, you may find the intimidating Hulk zombie.



Hulk zombies are just what they sound like. They are larger, equally fast, far stronger, and have far more health than a normal zombie. They have a lower, deeper growl. They will kill you in a mere 2-3 hits. They can even use their astounding strength to pull up massive chunks of stone and concrete from the ground to throw at you as a projectile. They are not to be treated lightly.

A good tactic to killing one of these is to get it's attention by making noise. It will follow you and periodically throw boulders at you, so be careful. Lead it to the edge of the zone, where it gives up and wanders back. Enter the zone and make it go after you again, then leave the zone again. Keep doing this, and every time you leave the zone, start shooting it. Eventually, it will decide to stand right on the edge of the zone and not wander back. You have an easy shot at it's head, and it can't fight back. Pump it full of lead. A few Cobra mags and a couple Military mags will bring it down. When you do, it will leave behind a big pile of very rare loot and give the killer a large sum of EXP as a reward. Occasionally it will try to wander away but just do as said above again and it will stay put again.

If you want a fair fight and don't want to exploit the system, the same kiting technique explained further above will work here, but be cautious. The Hulk is difficult to do this to. Dodge his boulders and shoot the smaller, normal zombies first that will be drawn by your gunfire.

One last thing. Every week, the full moon comes out, and that's when the Nightmare zombies appear.



When the full moon rises, all the zombies currently in the world become Nightmare zombies. Nightmare zombies have glowing red eyes, deal extreme damage, respawn ~4-5x as fast and detect you from ~3x as far. However, their health is not increased, and the EXP gained from killing them is doubled.

Nightmare zombies also appear when you activate a Horde Beacon. You make a Horde Beacon then place it in a town, all zombies become Nightmare. Their health is also increased about 3x. When you kill all zombies, the Horde Beacon disappears, leaving behind extremely good loot.
Food and Water


Early game, food and water aren't too much of an issue, as when you spawn they are both set to 100%. However, after you've collected some decent gear, you may notice you're starting to get hungry and thirsty. Food and water is now a problem. Here's how to remedy that.

There are three main ways of procuring more food and water, besides stealing and trading. All are detailed below.

Looting

Go to your nearest town and search. Most food you find will be of low durability. The lower the durability of a food or water item is, the less food or water it will give. A juice box gives 20 water when drunk at 100% durability. At 50% it only gives 10! Also, when the durability of a food or water item is below 50%, it is rotten. Eating it will reduce your immunity, and that immunity damage scales with just how low it's durability is. A 45-50% durability item with only lower your Immunity by around 1-4%. A 10% item may lower it by 15-50%! This makes looting towns the least viable way of feeding yourself.

Hunting

Hunting really only is good for food, but there are ways of getting water too. By "Hunting", i mean both killing animals for meat as well as foraging for wild edible berries.

First, how to hunt down animals cave-man style.

Grab a nice weapon first. A bow or crossbow is recommended so you don't get the attention of nearby zombies or players, suppressed weapons could be used but making cheap arrows on the spot is preferable to wasting precious ammo on animals.

Now, just wander around until you find a herd of wild animals. There are various creatures you'll see, depending on the map.

Cows are passive. They flee when hurt or scared by gunfire. They give beef, leather and milk. They're the best to hunt, since they give both food and water.

Pigs are passive as well. They are the same as cows, however they give less meat and leather and obviously do not give milk.

Deer give lots of meat and leather but flee when they see you, unlike cows and pigs. Shoot them before they notice you.

There are also bears and wolves on some maps, which will attack you when they see you with starling ferocity. Stay away from them.

When an animal flees it will run away from you for a while then stop, giving you the chance for follow up shots. Sneakybeaky does decrease the range they see you, same as zombies.

Since cows and pigs only flee when you hurt them, you can walk up to them and beat them in the face with a melee weapon, pursue them as they flee, and hit them again when they stop.

Leather isn't particularly useful. You can make leather clothes out of them, or turn them into cloth. Leather clothes have good defense, and the Leather Pack is even better than the Daypack or Dufflebag, two early game backpacks, but not as good as the Travelpack.

You can also fish. Grab or make a fishing rod and cast into deep water. When the bobber sinks, reel it in. It's kind of glitchy at the moment, so i don't recommend it.

To roast fish and meat, gain one point of Cooking skill and make a campfire. Light the fire and go into your crafting menu. In Supplies, the same place where you make splints and bandages, you'll see the recipe to cook them.

Lastly, berries can be found growing on bushes. Some are good, giving health, food, water and immunity, some reduce them. Experiment to find the good ones. If you find harmful ones, take two and craft Crushed Berries in Supplies. Crushing berries reverse their effects.

Growing

You can grow your own food too. This is the best and most sustainable food source.

First, you can "grow" water by making rain barrels. When it rains, they get filled with clean water you can scoop out and drink by right clicking on a full barrel with a Canteen. You can also make water storage barrels to store water in by left clicking on them with a full Canteen of clean water.

Now, to grow food, you need seeds. Seeds can be found in botanists, but even better you can make your own. Find any fruit, vegetable or berry, enter Crafting, and look in the Utilities tab. There should be a recipe to tear the food down into a seed. The seed can be planted in dirt or a planter.
It will grow over time. Fertilizer can be found in botanists or crafted from 1 rope (It makes sense to me!) and when sprinkled on seeds it makes the plant grow instantly. If you have a base, i recommend dedicating one floor to growing, and placing down lots of planters, and filling them with seeds.
Vehicles


Walking, even with good speed skills, can be a very slow and ineffective way of getting around on larger maps like Russia. Vehicles make it easier and faster to get to where you need to be, assuming you have the time and knowledge to keep them clean and running.

Vehicles are a rare spawn on most servers. Most people have already taken them and hidden them away. There is a maximum amount of vehicles that can be on one map. IE, it's 32 for a large map like Russia. If everyone goes and steals all 32 cars, no more will spawn. Of course, it's unlikely all 32 cars are actually already being used, but it makes finding naturally spawned ones much more difficult than finding items.

However, if you do manage to find one, chances are it'll be in rough shape. There are no mechanics in the wasteland, they're all dead. Nobody's around to keep the car clean. It's common for them to be out of gas, missing tires, have a dead battery, and/or just be overall damaged.

This brings us to car stats. All vehicles have three stats, same as player's five.

Health. Same as yours. Reduced when you crash or the car is shot or damaged. If it hits 0, the car will explode. The explosion instantly kills anyone inside or near the vehicle.
Gas. Think of it as the car's food. It's consumed as you drive. If it hits 0, you can't drive.
Battery. Think of it as the car's stamina. It's consumed when you use the horn, lights, etc. If it hits 0 while driving, you can't use your lights or horn. If you leave the lights on after you leave the car, they will still drain the battery. If the battery hits 0 while the car isn't driving, the battery dies completely. You cannot drive. You must find a new battery.

To increase it's Health, equip a Blowtorch and hold LMB on the car. It's health will go up.
To increase it's Gas, take a gas can and fill it up, Right click a gas pump, gas tank, or other car with gas to fill the can, then Left click your car to fill the car's tank.
To increase it's Battery, simply drive around. Driving charges the battery. If the battery hits 0 while you aren't driving you can't drive and therefor can't charge the battery. Find a battery in a mechanic's or gas station, or steal one from another car. To take one out of a car, enter the car, go into your inventory. At the top of your inventory will be the Vehicle Interface along with a button labeled "Steal Battery". Click it to take the battery.

As said above the car may also be missing tires. To attach a tire, equip it then left click on the corner of the car missing a tire. To get a tire, either loot one from a mechanic's or gas station, or equip a Socketwrench and left click the tire of another car to steal the tire.

Missing tires make it extremely difficult to drive. However, if you needed to, you could still drive with one missing tire. Two or more missing ones make the vehicle essentially useless.

Once you have your car good and fixed, you want to keep it safe right? Well don't worry, simply go back into your inventory and go back to the Vehicle Interface. Click the "Lock" button. Now the car is locked, and only you and your group mates can enter and use it! Be careful though. Other people can still use a "Stealy Wheelie Automobiley" item, a very rare lockpick-like item, to unlock the car and steal it. To keep your car even safer, build a garage and keep it in there! The Stealy Wheelie can only unlock cars, not doors or anything.

There is also something to be said about other vehicles besides your average sedan, van or truck. You can find things like motorcycles, snowmobiles, boats and more as well. They all function the same. You can even, extremely rarely find planes and helicopters. It takes great skill to fly these, as even the most minor crash or collision will cause a massive explosion instantly killing everyone inside and nearby the aircraft.
Resources and Gathering
After you've obtained a decent amount of loot including basic gear, weapons, materials, food, etc, the next thought to cross your mind will likely be "Where should i put all this?"

Mid-late game you'll certainly not want to lose what you've earned, at least not all of it. Living a nomadic life has it's benefits but one large drawback is you carry everything on you at all times. One wrong move and you've lost it all.

Building a home to store excess and important items in is extremely important. Along with storage, it is also a safe place to take shelter in, you can easily fortify it using sandbags and barricades to create makeshift firing positions, you can make a bed to set it as a respawn point, and you could even just make your own dream home and decorate it with various furnishings.

Now i've already touched on base-building above, but to be able to create a base; well, you need the required materials first.

The easiest base-building material is wood. Wood is gathered from trees. Dealing enough damage to a tree will destroy it, leaving behind a stump along with Logs and Sticks.

While many weapons can be used to chop trees, blunt things like baseball bats and your fists can't damage them. Only sharp weapons do. Knives, machetes, etc, all work, however it's preferable to use a tool suited for the job. Fire Axes work great--camp axes are even better, but the very best is the Chainsaw.

The Chainsaw, while you'd think it would, doesn't make a very suitable combat weapon. While at higher durabilites, it is rather effective, causing good damage and easy bleeding, and required no aim, just hold down LMB and wave the mouse around until you hit someone. However, it loses durability fast, and at around 40%, which is reached after just a couple minutes of continuous use, it no longer stuns zombies.

What it is good for, on the other hand, is tree felling. It chops trees faster than anything else. If you plan on building a base, go to your local farm and nab yourself a chainsaw. It's rather large, 2x3, so don't carry it with you everywhere you go. Find one, build a primitive cabin, and store it there.

There are three types of wood, and each has it's own building strength. Birch is the weakest, maple is intermediate, and pine is the strongest. While we're at it, Brick is even stronger than Pine, and Metal is the strongest.

Speaking of Brick, it's the most useless material. There is no way to get it except find one piece as a rare spawn at Post Offices and Hardware Stores. Forget about it.

Finally there's metal. Metal can be harvested from Ore Boulders, they look like boulders with bits of blacking stone or metal popping out, with a pickaxe. This takes time though, to wait for them to respawn, and they only give 4-5 pieces of Scrap Metal each. (Despite being raw ore, it requires no refinement process; when you mine the boulder it spits out Scrap Metal.) The better way is to simply walk into any town and find and scrap every metal item you can find. Rakes, shovels, flashlights, saws, anything.

Metal requires high-tier explosives to destroy. If you want to make a metal base, keep it small and out of the way, so as not to draw attention. This goes for any base really, but if you build a massive metal base on top of a military compound people will assume you've got some nice stuff. If you build a small 2x2 or so base in the corner of the map people may still get suspicious by the fact you're so obviously hiding something. You have to hit the sweet spot. You could always also build a 1x1 wooden base in the middle of nowhere and hide things there. Nobody will suspect a random newbie-built hut of hiding high-tier weaponry, right?
End-Game Content
When you've found weapons and armor and built a base to store surplus supplies, looting and killing zombies becomes trivial, mundane and less rewarding. The end-game of Unturned is really whatever you want it to be, but for most players it comes down to PvP. Kill the top players and take control of the server. It's really as simple as it sounds, although not nearly as easy.

Now even ranger outposts rarely contain enough high-tier loot to satisfy a small group. What do, however, are;



Airdrops

Every once in a while, on any map except Yukon, a plane manned by the Coalition will fly by and drop a Carepackage. This supply-drop-like item falls from the sky slowly using a parachute and once landed shoots up a red flare for a minute. Groups all over the map will race to it and fight for the extremely good loot it contains, for they chiefly have ultra rare weapons and ammo, but can also contain high-tier armor, backpacks and medical items.
Administrative Commands
If you are in a singleplayer world with Cheats enabled, or are the admin of a server, you get access to some special commands that you input into the standard game chat to use. Simple put / or @ and the name of the command, examples:

@give linkfanpc/15/100

This will put 100 Medkits in my inventory.

/kick linkfanpc

This would kick me out of the server.

@teleport linkfanpc/Charlotte

If i'm on the map PEI, this will teleport me to Charlottetown.

Below is a list of some of the more important and most used commands and their effect.

give playername/itemid/amount

Spawns an item in a player's inventory. Playername is the player you want to perform the action to. itemid is the id of the item. (There are also countless guides giving out all the item, vehicle and animal spawn id's. Like, an utterly disgustingly massive amount of them.) amount is the amount of the item. If you don't put an amount, it will spawn one. If you don't put a name, it will give it to you. If the receiving player doesn't have enough room in their inventory to take the item, the item is dropped on the ground.

/vehicle playername/vehicleid

Identical to /give except instead of spawning items in the player's inventory, it spawns a car around 10 meters in the air in front of the player.

teleport playername/locationname

Teleports a player. playername is the name of the player you want to perform this to. locationname is the name of location the player is teleporting to. The location name can be an actual name of a location on the map, or a player. If no playername is put, it teleports you. The first name is who teleports, ie:

PlayerA is at PositionA.

PlayerB is at PositionB.

/teleport PlayerA/PlayerB

Would teleport PlayerA to PlayerB's location, Position B, and vice versa.

@teleport PlayerA

Will teleport you to PlayerA's location, Position A.

/airdrop

Very straightforward. Causes an airdrop plane to immediately visit the map and drop an airdrop.

/day, /night, /time ####

Also straightforward. Sets the time of day. /day makes it noon, /night makes it midnight, /time sets the exact time in seconds.

/experience playername/amount

Gives skill experience to a player. If playername isn't specified, gives the exp to you.

/kick playername, /ban playername/amount, /unban playername

/kick forces a player to quit the server. They can immediately join the server again if they wish. /ban forces a player to leave the server and makes it so they cannot join again for the specified time, in seconds. /unban takes the ban off a player, allowing them to join again, regardless of how much time of their original ban has gone.

/kill playername, /slay playername

/kill instantly kills the player specified. /slay does the same, and also bans them from the server for a year. Make sure not to fool around with /slay!

Notes

playername can be substituted for the player's SteamID for in the case of you not being able to input their name, like for example their name has foreign characters.

There are a few more advanced commands for serious server hosts and such. For the full list, visit:

https://unturned.fandom.com/wiki/Server_Commands

Finally, there are tons of commands like /i, /v, /shop, /kit, /tpa and more not covered here or in the wiki because they are not part of the base game, rather are part of a server plugin Rocket. See the website or discord of the server you play for info on the Rocket commands they use.
In-Game Maps
Below are the map items you can find and use in-game to a few popular maps, including PEI, Washington and Russia. These are the maps i recommend you start with.

GPS PEI Map



GPS Washington Map



GPS Russia Map





FAQ


If you have any questions and inquiries that you the guide doesn't explain, or at least you didn't see, ask it in the comments. I'll answer them for you, and do any required research beforehand, because i'm nice like that.

There are no real questions asked yet, so here are some i'm sure would be asked soon.

Q: What's the best gun?

A: Depends on the range and circumstance, but i personally go for a semi-auto sniper, such as the Snayperskya or Grizzly, with a medium range sight like a halo sight or red dot sight equipped to it, plus a long range scope in my inventory. When i need to engage from low-medium range, i use the low range optic. When i need to snipe long range, i use the scope.

Most assault rifles, especially the maplestrike, are very good as well when you get them outfitted with attachments and high capacity clips like drum mags.

Q: What's the best armor?

A: Spec Ops gear (Shirt, pants, vest, helmet.) reduces the most damage out of any other armor. The Spec Ops Rucksack, however, has less space than the Alicepack, so it's recommended you use an Alicepack instead as the damage reduction is negligible.

Q: What clothing has the most inventory space?

A: Alicepack has the most storage of any backpack. Military Vest has the most of any vest.
Cargo Pants/Thief Pants have the most of any pants. Military Shirt/Thief Shirt/Parkas all have the most of any shirt.

Q: Why won't the admin commands work?

A: First, make sure you're pressing Enter. (Or whatever your chat key is binded to.) The chat window must be open for them to work. If that doesn't help, make sure you're an administrator, also known as having admin. If you're on a singleplayer world you're always admin.
Credits
Made entirely by me, Linkfanpc. The in-game screenshots were taken by me as well. Guide avatar is the Unturned desktop icon edited in MSPaint. The maps were taken off a Google search, credit to their original screencapturers.

Special thanks to my buddies NDgaming and Vaeden for proofreading and feedback.
38 Comments
Fluffchilla 12 Jun, 2023 @ 3:25pm 
nice, do you have any idea what the map that has the floating island on it is called? its been forever since i played unturned. also if you do, how do you get up to that island and be eligible to get the stuff? because i never found out
Rusty 1 Sep, 2022 @ 6:22pm 
Car Batteries drain from a lot of things, if you leave lights on while outside the car or even just from idling inside the car. Driving also still drains Battery Life which is unavoidable, So to save on power, always take the battery out when you go to leave your car
theloonylizard 1 Sep, 2022 @ 3:29pm 
My vehicle batteries are draining, even when I'm driving. Any ideas what could cause this?
Nicus 15 Mar, 2021 @ 8:00am 
What a good guide!!! This can't be better because of how good it is.
bloodstreamheavyraining 29 Dec, 2020 @ 9:02pm 
A lot of effort for only 34 comments, Also your on front page!
Flow 17 Dec, 2020 @ 1:15pm 
Okay wow nice guide for new players mate :D
cliffman499 16 Mar, 2020 @ 2:53pm 
one time i found an airdrop, opened it up, and found two military cargo pants and a water barrel.
ElixPlayz 9 Mar, 2020 @ 5:51pm 
"Once you everything set up," you missed a word in the getting into a game tab.
mmateuz 29 Feb, 2020 @ 7:38am 
Amazing!
link_J0N45  [author] 18 Nov, 2019 @ 8:59am 
Yeah, i'm working on both of those. Had IRL stuff get in the way.