Surviving Mars

Surviving Mars

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Breakthrough cherry-picking (discontinued)
   
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13 apr, 2018 @ 13:36
6 aug, 2018 @ 11:37
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Breakthrough cherry-picking (discontinued)

Beskrivning
Update

Over the few recent paches, SM improved quite substantially and removed quite a lot of the issues it had at release, including mechanics tied to particular breakthroughs (such as Pipes & Cables breakthroughs) - so as it stands, I feel that this mod is not nearly as important as it was, nowadays you have better things to do than rolling for better picks. Therefore, I won't be updating it anymore. However, if someone else wants to pick up the code and use it - by all means, you're free to do so.

Description
Allows you to pick a breakthrough from a short list each time you scan a breakthrough anomaly. Configurable with Mod Config. The selection dialog offers you a hint - you pick a "leading team" based on standard tech fields (Biotech/Engineering/Robotics/Physics/Social), and all the breakthroughs are spread between those fields (11 possible breakthroughs for each field). Please note that this breakthrough categorization exists only for the purpose of showing you the hints - breakthroughs are still breakthroughs and not normal techs.

As I aimed to get an even spread, there were some hard choices to make. For example, there's not that much breakthrough techs that are strongly "Social". So I ended up with a few eyebrow-raising category choices, such as Soylent Green being in "Social". Well, let's just say that it's more of a problem to force people to eat that stuff rather than to make it.

Alternatively, with Mod Config you can turn on spoilers, and then you will be able to see the exact name of the breakthrough that you'll be getting.

Balance
Obviously, this mod makes the game quite easier. Not nearly as easy as mods that *grant* you extra breakthroughs, but still - you will have much more breakthroughs variety in the game compared to vanilla. Even through you won't be able to get more than the normal allotment.

Save compatibility
Can be safely added to saved games.
Can be safely removed from saved games.

Mod compatibility
This mod overrides vanilla SubsurfaceAnomaly:ScanCompeted(), and will be likely incompatible with another mod that does the same.
Populära diskussioner Visa alla (1)
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13 apr, 2018 @ 13:57
Which breakthrough goes where?
just.dont.do.it
52 kommentarer
paranide 14 sep, 2021 @ 16:00 
can you please adapt this mod to the Surviving Mars version? That would be great!
Alex 9 nov, 2020 @ 9:36 
Hello. I've already scanned all of the anomylies on the map. I'm looking for the breakthrough "Service Bots". Can this mod help me or are anomalies on the grid necessary?
Harstargri 6 mar, 2020 @ 5:53 
This mod is essential.
konradius001 18 maj, 2019 @ 4:08 
This mod still works perfectly with the Green Mars DLC and updates. Including being able to get/choose between the new terraforming breakthroughs.
It triggers only for the found breakthroughs on the map, which is fine. So the breakthroughs on the planetary map or gotten in any other way will be random as normal.
I highly recommend still using it if you like the mechanism. To me, this is still one of the best mods around.
gebnar 30 nov, 2018 @ 21:46 
I've been continuing to use it without issue. However I would like to see it continue to be updated in the future. I love how it makes the game feel - It actually gives me some important, meaningful decisions to make that aren't just economy management.

@just.don't.do.it - If you're still out there, please know you've made Surviving Mars a significantly more enjoyable experience for me and many others with this. I'm sure I'm not alone in hoping to see you return. Regardless, thank you!
Elveswarrior 26 nov, 2018 @ 9:37 
very big fan of this mod aswell anyone that continued it elsewhere or something alike?
「 LiTe Em uP 」 24 nov, 2018 @ 23:34 
is there another mod that tookover this mod??
just.dont.do.it  [skapare] 6 aug, 2018 @ 13:54 
Update: Mod Config is up, and everything should be working normally as usual.
just.dont.do.it  [skapare] 6 aug, 2018 @ 11:39 
Doesn't seem like anything was broken (but the patch broke all mods anyway). Mod Config doesn't seem to be up yet, so for now I've changed the mod to show spoilers (exact tech names) by default.
Xnake-Eye 6 aug, 2018 @ 9:19 
pls, update