Team Fortress 2

Team Fortress 2

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Pl_Waterlogged
   
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4.203 MB
30 mar, 2018 @ 0:50
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Pl_Waterlogged

Beskrivning
This is a map made in a few days, with many cliffs and tight spots! I'm looking for playtesters, and I hope to get tons of feedback! This is the first map out of hundreds that I've actually decided to publish, so I'm hoping this will do good.

Quick breakdown of the map:

Point A - This point has a few curves, but is generally wide open. The point itself isn't too far from the first Blu Spawn, but with a barrier between the first Blu Spawn and Point A as well as large rock structures, it gives the payload that extra cover. With the cap of Point A, Red Spawn moves back. There are three enterable buildings in this area, Brick Building, Left Shortcut, and Back Building; for the Red team, Back Building is good for sniping. Once the point is capped, the Left Shortcut will open up.

Point B - Now is when the map gets a bit more complicated, Point B is situated above a pool of water, inside a central building. The track leads to a narrow path, which could be easily exploited by engineers. There is an overhead bridge (which I should probably remove), as well as an inclined track. At the top of the incline you can see two different paths, on the left is the Main Corridor, and to the right you can see Point B. The Main Corridor is a crucial walkway, as it connects C with B in a closed space, and is the quickest path to the Crossroads from the first Blu Spawn. At Point B, the area is rather open to ambushes due to the pool of water below, as it is difficult to see enemies underneath. Around Point B, there are a few enterable buildings such as Triangle Room and the second Blu Spawn, which opens up at a later time.

Point C - After capping Point B, the track further trails towards the cliff. Past Point B, you will see three paths; on the left, there are the Crossroads, straight forward is the main track, and in the middle of both is the Sniper's Nest. The Crossroads is probably the most important section of the entire map, as it connects Point B to Point C as well as Point D through a one-way passage called One-Way D. The Sniper's Nest gives the player a place to watch almost all of the main track as well as a great vantage point of Point B and Point C. The disadvantage of the Sniper's Nest is that there is only one entry point, which makes cornering any snipers inside fairly easy. The main track itself is hazardous in this area, as unprotected cliffs are introduced here. This section can prove jeopardizing if the defending team has a Pyro, thus precautions must be made. Once the point is capped, the second Blu Spawn opens, and One-Way D is accessable.

Point D - By far the most difficult point, Point D is the final destination. This section is primarily cliff-walks, Pyro is essential here. To avoid complications, the offensive must choose between three different routes; One-Way D, Top, and Cliffs. One-Way D is only accessible from one side as the name implies, which gives the Blu team an easy way to scout out the area or make some cheeky shots at the defensive. Top is the middle corridor, which is a small structure that gives direct access to the D Platform, as well as a window for sniping. Cliffs are extremely treacherous, however, the main track leads right through this section of the map. Extended walls to the right help protect the offensive from Pyro blasts, but the Blu team will need to stay on their toes if they want to remain on land. Near Point D is the Red Spawn and D Platform, which are both important to protect. D Platform is very open, but can be easily defended if the defensive team sticks together. The metal door covering Point D opens up when the payload reaches a certain point, be careful not to fall in!
3 kommentarer
DM 1 aug, 2018 @ 0:54 
That's definitely some... *cough* Creative photography there
Fargo  [skapare] 18 jun, 2018 @ 19:12 
Go right ahead, I playtested with a few friends and we found some flaws I still need to fix... But if you find anything we may have missed just let me know :chicken:
A GAY NAZI 18 jun, 2018 @ 11:53 
can i playtest this map