Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sem avaliações suficientes
Sco_R_ow
   
Premiar
Adic. a Favoritos
Nos Favoritos
Desfavoritar
Type: Mod
Mod: UI
Tamanho:
Publicado em:
Atualizado em:
158.257 KB
26 mar. 2018 às 21:48
6 abr. 2018 às 22:00
2 notas de alterações ( ver )
Precisas de certos DLCs para usares este item.

Subscreve para transferir
Sco_R_ow

Descrição
A relatively simple QoL asset that shows all scoring values into ONE line instead of the "ugly" default drop-down list.

Much of its planned functionality is still under tricky LUA/XML encoding & will offer supplemental controls and hints on the actual structure of produced statistical numbers. You can already predict how it should operate by hovering the Grid/Buttons row above the Panels stack.

This mod was a collaborative work between Sejick & I.

As it can combine with some features already offered by other Mods.. be aware, you can either activate them or not while following instructions further below.

ASV) Alternative Score Victory v1.3 by Sejick.
CRV) CiVI Reformation Victories v1.5.6 by greyTiger.


INSTALLATION NOTES

Find the #1343365500 folder in your Steam\Workshop directory. There are three files (in UI\PartialScreens).. one of which would need to be renamed as "WorldRankings.xml" to replace the current default that supports the CRV and two more (mine and Sejick's) mods. Don't touch the "ZSR_WorldRankings.lua" file there!

1) NoASV_WorldRankings.xml (41KB) .. used for R&F + ZSR only
2) NoCIVI_WorldRankings.xml (41KB) .. used for R&F + ZSR + ASV
3) WorldRankings.xml (61KB) .. used for R&F + ZSR + ASV + CRV

Make some emergency backups of the original files & then select which one you want to play with. Rename as instructed. Setup the corresponding active Mods in Civ6-Options. Off you go.

Until we can determine how to trick the Engine to swap such core XML file(s) automatically within a runtime Mod.. you must go through that process, sorry.


TO DO!

-- Functional Buttons & deploying various details underneath the score values. Refer to the early mockup (in the previews row above) of the generic concepts involved and how such stats should be assembled & with what kind of extra details.


Enjoy!

-- Zyxpsilon.
28 comentários
Zyxpsilon  [autor] 22 jul. 2020 às 8:55 
Sure.. every default Victories are covered by this. But that CULTURE victory is still quite hard to predict since it depends on more than just cultural points & how they are evaluated on a global "limit". ;)

PS; Although.. you should use the GSco_R_ow version which is more stable (as in compatible with newest Game/Updates function coding) and has better direct features.
[SG][TPA]Huro 21 jul. 2020 às 19:59 
I hope this is for all Victory Types Cause for 50% of the game it said Culture Victory was Immunitent but I did not know what I needed to win :( so I hope this Mod helps me see that.
Zyxpsilon  [autor] 20 mar. 2019 às 18:31 
Sorry.. not yet! :)
Moyocoya 20 mar. 2019 às 18:22 
Do the sort buttons work ?
Zyxpsilon  [autor] 20 mar. 2019 às 12:24 
Version #1 of ZGSco_R_ow is now activated. Still much to do with various functionality but at least, it has the same features as this one; one slick row and cool HUD components to look at!
GiuseppeIII 18 mar. 2019 às 14:13 
Excited to see this updated. Loved your XCOM stuff and love the look of your stuff here!
Zyxpsilon  [autor] 14 mar. 2019 às 12:57 
Progress being made on the GS version.. Check this out!
(( https://forums.civfanatics.com/threads/score-list-enhanced.628873/page-2#post-15403649 ))
Moyocoya 23 fev. 2019 às 21:27 
Great ! Hope Aristos is willing to spend time on this !
Zyxpsilon  [autor] 23 fev. 2019 às 21:18 
Check out this early HUD/UI snapshot...
https://i.postimg.cc/tgzyJPBk/Sco-Row-Dev-Teaser2.png
So far so Good!
Moyocoya 23 fev. 2019 às 21:07 
OK, thank you Zyxpsilon !
Say Aristos I love him so much !