Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
4. I don't see the need to be running with any skills in the revenant tree if you are playing with other players/bots. It's a lot of skill points that only help with survivabilty slighty, and could be better invested into the other skills mentioned above.
5. Stability. It's a mess. This build gives very low stability and if you're using the Grimms on auto-fire then you'll never hit anything accurately. Mostly comes down to trying to reach low detection for crits, and I feel like this needs to be improved.
Overall, it's a decent build that definitely can work on DW and below. It all comes down to preferance after all, so this build can work perfectly for some players, and I would recommend it to anyone.
(2/2)
1. HE Rounds on the judge would be much more useful. They can take out shields, snipers, and break bulldozer faceplate much quicker, as nothing in this build deals too well with dozers.
2. There are a few ways to get large magazine sizes with the Grimms. Akimbo aced in the fugitive tree is only 7 skill points, and is an easy way to get increased stability and a much larger magazine size. There also is Close By aced which gives an even larger magazine size to greatly reduce the need to reload. I'd definitely take advantage of these as this build has a really low magazine size for an akimbo build.
3. The rogue deck is nice for dodge, but this build doesn't take advantage of dodge too well, aside from minimal crits. If running the dodge build, I'd try to ignore some of the hostage taker perks and replace them with the dodge bonuses: sneaky bastard, unseen strike, and low blow.
(1/2)