Empyrion - Galactic Survival

Empyrion - Galactic Survival

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-=Sephrajin Carrier=-
   
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Blueprint: Capital Vessel
Etiquetas: Blueprint
Tamaño
Publicado el
Actualizado el
646.047 KB
23 MAR 2018 a las 2:24 p. m.
22 JUL 2018 a las 1:49 p. m.
4 notas sobre cambios ( ver )

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-=Sephrajin Carrier=-

En 2 colecciones creadas por Sephrajin
Sephrajin - Best of collection
52 artículos
High Gravitiy Vehicles
88 artículos
Descripción
This capital vessel unlocks at level 25 and is supposed to be played by a group of 2-6 people.
(can be managed alone, if you are a hardcore empyrion gamer)

To make this ship 'white', remove all weapons (in creative, with symetric delete) and replace them as you want.

Please avoid populated areas for parking on servers.
If you are able to spawn the blueprint on a server, please ask your server admins in advance to spawning.

The (red) version I play contains Solar Panels, Furnaces, ATM's and Statues.
This said, I will only update this public (orange) version on rare occasions, such as the far away upcoming 8 patch - if required.
To play the red version I play, you must have access to the game files.
For server play this means you must have help of an admin, and therefor 'permission'.

While it is possible alone, it is alot easier to gather the mats in survival as group.

The ship was 74 before I even started using 'decoration blocks'.
The lights I placed afterwards raised the ship class by 6.
And the final adjustment in the real online gameplay did the final 3 size classes, do the math :p

This is for the true nomadic lifestyle for the faction!

Features:
  • 2 layers of combat steel
  • 1 Space layer, variable
  • 1 Inner layer regular steel
  • ~2200 hrs standby (with solar panels, probably around 1300 hrs without solar)
  • 3 phase thrusters (space ~0.5g, planet ~1g, high gravity ~3g)
  • Windows Protection (Signal Toggle: Windows_Combat)
  • Dynamic Gravity Generators (only active when within range)
  • Toggle Gravitiy on/off ship wide
  • Dynamic Lights
  • Toggle medic stations and repair stations public, in case you switch between pvp and pve zones.
  • All cargo boxes are color coded, LCD & CP labeled for best experience in group play.
  • Production Hallway
    * Production Hall (8 AC, 40 boxes)
    * Farm, 14x9 plots
    * Armory (Ammo, Repair, Armor locker, Boxes for Armor+Weapons mods)
  • Level Area
    * 2 Fields of each ~275 plots
    * 1 Area of 10 3x3 fields
  • Hangar
    * 4 HV Hangar entry, 10x5
    * 4 SV Hangar entry, 13x7
    * 1 SV Hangar entry, 14x14
    * Main Hangar with 26 parking fields, additional space at hangar entry areas.
    * Several every day usage boxes, sv/hv ammo boxes, medic box, generators&explosives, warp & energy for hv/sv, ammo box for players, and lots more!
  • Entertainment & Freetime
    * Cinema
    * Holodeck
    * Shooting Range
    * Spa / Wellness
    * Level Area
    * Recreation Rooms
    * Restaurants
  • Quarters
    * Captain Quarters
    * Officers Quarters

    Drawn for 5 days, built for 9 days, decorated for another week, a total of over 200 hours building fun!

    This ship was mostly inspired by the "Xen'uan Carrier" but i wanted it to be a bit more 'pracitcal'...
    yeah i know.. it became too hughe :p


    Please give a thumps up if you like it, thank you! :)


    How to get/place the cool stuff (Furnace, ATM, Statues): ( X. <Local> / < server side > )
    1. Park the CV, check ID
    2. Place a base starter block, check ID - ID2
    3. Save the game / Leave playfield (EVERYONE!)
    4. open: <gamedir>/saves/games/<game name>/shared/<ID>_CV / Admin, know your paths ;)
    5. open: <gamedir>/saves/games/<game name>/shared/<ID2>_BA
    6. Copy *area files from <ID>_CV to <ID2>_BA
    7. Load save game / enter playfield
    8. Place items on base structure
    9. Save game / leave playfield
    10. Copy the area files from <ID2>_BA to <ID>_CV
    11. Load savegame / enter playfield
    12. Check your new CV
    13. destroy ID2
16 comentarios
Sephrajin  [autor] 5 AGO 2020 a las 5:40 a. m. 
Thanks Goku.
Just a little over 2 years ahead of its requirement :p
Goku_UI 5 AGO 2020 a las 4:05 a. m. 
Best builder!!
Raven 15 OCT 2018 a las 9:04 a. m. 
thank you Sephrajin
Sephrajin  [autor] 14 OCT 2018 a las 3:28 p. m. 
Yes, in the official Empyrion Forum [empyriononline.com].
hth
Raven 14 OCT 2018 a las 11:11 a. m. 
is there still a way to get the "full version"?
Sephrajin  [autor] 22 JUL 2018 a las 1:54 p. m. 
Thanks alot denbor3 :)

Updated for alpha 8:
* Removed plants from pots
* Removed all weapons, but left 2 art, 2 cannon, 2 flak

The ship should now be white as long there is no size class limit.
denbor3 16 JUL 2018 a las 5:42 p. m. 
This thing makes the Duckverine look tiny Lol! Even the Star destroyer I have been using and have modified would have some trouble with a ship of this size! Heh still quite a awesome ship from what I have seen. It is the crown jewel of your designs if you ask me.
denbor3 28 JUN 2018 a las 12:31 p. m. 
HOLY crapola! Size class 85?! Wow! This thing is a monster of a ship!
Sephrajin  [autor] 26 JUN 2018 a las 2:26 a. m. 
Hey Crownie.

Happy you like it (turning aside) :)

Be sure to have 'ThrustSpace' actiaved, as most RCS are combined with that switch.
Turning on the additional 'Thrust-*' switches might help as well.

Other than that, nope sorry, no can do.

Adding RCS = reduces 'turn rate'
Removing RCS = reduces 'turn rate'

This aside, did you watch the stats/size/weight of the ship?
This is not your default class 1 cv fighter that could turn on a dime :p
Corporal Crownie 24 JUN 2018 a las 7:18 a. m. 
its realy hard to steer if you could fix this it would be realy helpfull thank youuu