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The B spot: For the size of the spot, there are too many openings to get there from T side. If CT's had some better hiding spots and if the spot would be a bit bigger, defending it and fighting there would be alot more fun.The amount of openings would be perfectly fine if the points above are applied.
General Rating: The Map itself is really great, I've enjoyed playing on it, and if some improvements come along, i can see this map being very successful and enjoyable.
8/10
I think you are probably right about cover on a. I'm gonna close off two of those recessed areas and see how that plays
Things I think need improving IMO:
-The A site feels like it has too many small corners to hide in, the ones that are supposed to be for displays (hope you know what I mean). Maybe some could be blocked up with something similar to police tape, so the feeling is kept but CT's cannot hide in so many places.
-The middle strecth, near the windows that can be broken, feels too empty and lacking of any sort of props. Even just one or two boxes would improve for this for me, but this may just be an aesthetic preference.
-Some of the areas that you are not allowed to get to arent entirely obvious, such as one of the barriers in the middle, below the window, the circle object connected to that. and the blocked off sides on the A site catwalk-like walkway, which look entirely strafable until you actually try and get stopped by a wall.