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Even better, it doesn't have a cooldown, so the only limit on how long you live is how many mental energy drinks you have.
And it doesn't stop there. If you are inside a zone that damages you, such as radiation, poison, heat, or cold, and you cast it (you have to cast it when already inside the zone) you'll return to life if you die. This allows you to explore the entire game world without worrying about hazards or even map boundries.
It's a great skill!
- I invested only 1 point and I don't know how much of an impact it has to fight without that point, but I'm staggering trolls / cyclops from my 3rd combo hit with each additional hit, so they actually cannot retaliate. I'm using 1h serrated axe II and even when I wielded serrated axe I, the sludge beast were an easy kill. Just waited for them to attack, and then I unleashed my combo until they just dropped dead for 260 exp or so.
- you can still attack and kill those creatures and it's not useless, because as a melee fighter I can position myself and kill them without them to retaliate. However I suggest that it's maybe better to get it through necklace (Explorer's Amulet)
i agree on its usefulness, but it's still not worth spending a point on imo because you can find the jewelry with the skill on it for free, plus camo.