Killing Floor 2

Killing Floor 2

Evaluări insuficiente
Lost Woods
   
Premiază
Adaugă la preferate
Preferat
Elimină din preferate
Dimensiunea fișierului
Postat
Actualizat
138.633 MB
13 mart. 2018 la 14:48
16 mart. 2018 la 11:52
2 notițe privind schimbările ( vizionare )

Abonează-te pentru a descărca
Lost Woods

În 1 colecție creată de Bimbes McFly
Kill
56 obiecte
Descriere
Simple grid-based maze set in a foggy, densely wooded forest.
Was loosely inspired while playing Ocarina of Time, but this is my first map so I'm sure it's nothing close to any kind of quality.
6 comentarii
MrRogersBestNeighbor 15 iul. 2019 la 23:57 
Actually looking at the images it might not be bad if you can see both directions standing in the shrubberies. Didn't notice that when I played through. If that's the case it might be fine?
MrRogersBestNeighbor 15 iul. 2019 la 23:55 
Needs a bit less shrubbery. The Shrubbery obscuring view of zeds is a GREAT idea! It definitely separates this map from other maps, it's just a bit excessive. Could remove like every third shrubbery patch and it'd probably be perfect (by that I mean if you're moving through the level, pass through two, remove the third, pass through another two, remove the third).
You need at least a few points where you can stop and breathe for a second, otherwise you're kiting endlessly and not even sure what you're kiting through (this is especially bad on Suicidal and HoE with husk flamethrowers, bloats that take half your health and spinning gorefiends). If you're constantly running into husks you can't see, it makes for an easy wipe.

I might even say remove every other shrubbery, but I think every third would be fine.
zachjd 21 mart. 2018 la 15:00 
Found a way to walk through the trees. https://imgur.com/a/2ZrfQ
Bimbes McFly  [autor] 17 mart. 2018 la 18:32 
Thanks for the feedback! The map size and simple grid-like structure is due to limiting myself to something simple to learn the tools of mapping. I needed something to balance both kiting (can't be too windy) and sniping (can't have too many straight open paths), so my solution at the time was obstructing the view with all the shrubbery. Once I get better, I do want to expand on the concept of a heavily wooded environment later, so I'll keep what you said in mind, especially making it larger!
SyndicateZulu 17 mart. 2018 la 18:08 
Im a sucker for woodland/forest type maps so this sings to my ears.
While Im sure you planned this to be a simple project for fun with friends, here's a bit of criticism out of personal preference:

1. I like the idea of having shrubbery in the way, hiding paths, to make the map more mazelike, however, it just comes out to be a bigger annoyance (visually and gameplay-wise) than it is immersive. It could be better done via secret paths; the best way to describe this is if you had two parallel lanes( l l l l ) next to each other, shrubbery would best be placed from one to the other to form an "H" like pathway ( l l==l l ). In its current state, the maze is either too small or too connected to form any real strategy in terms of pathway.
SyndicateZulu 17 mart. 2018 la 18:08 
2. The excess shrubbery placed around kind of make the map a bit more cluttered in my opinion, especially with the walls of shrub already in place. Pick one or the other. Grass can stay.

I would love a larger version of this map. This is one of those concepts that help bring back the horror aspect to Killing Floor and I openly welcome all those like it.