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Cultural Overhaul [ Ethics - Civics - Traditions ] 2.0.2
   
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9.007 MB
12 mar 2018, ore 20:13
20 mar 2018, ore 8:45
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Cultural Overhaul [ Ethics - Civics - Traditions ] 2.0.2

Descrizione
2.0.2 beta UPDATE
***************
Mod is currently updated to 2.0.2 beta. comment any bugs you find so we can help fix it faster. I made this mod originally for private use but decided to share it anyway.

Credits to petruxa for creating the mod and allowing permission to everyone to take the mod and make his own version of it.

what is fixed
Discovery bug (this is mainly the problem of 2.0.2 users)
Other effects/bug that were not showing in-game
Added description for most of the Traditions (adds more flavor)

=============================================================================
It completely reworks almost all the existing Ethics, Civics and Traditions, putting them together to a complex and at the same time pretty coherent system.

This is an overhaul mod, so PLEASE, pay attention to the FULL DESCRIPTION in the related topic

http://steamproxy.net/workshop/filedetails/discussion/1100284147/1484356232249968862/

There are a lot of issues.

BRIEF INTRODUCTION
===================
Ethics => 7 scales in total, including 3 new: Individualist-Collectivist, Industrialist-Ecologist, Elitist-Egalitarian
Civics => 53 in total, including 32 Cultural civics (green) and 18 Themed-government civics (yellow)
Traditions => 80 in total: 16 different trees, 5 traditions each
Ascension Perks => 7 new perks, maximum perks is set to 16
Policies => 7 new policies available: Economic Stance, Economy Focus, Healthcare, Education, Transportation, Personal Weapons, Military Budget
Number of Civic points is set 3 (with an opportunity to get 2 more along the game)
Maximum leader level is increased to 20 (though anything above level 10 will probably not be visible)

Thread on Paradox forum
====================
https://forum.paradoxplaza.com/forum/index.php?threads/mod-ethics-civics-and-traditions-rebuild.1039827/

COMPATIBILITY
=============
Here is the full list of overwritten vanilla files. Mod will not be 100% compatible with any other modifying any of these files:

customize_species_editors.gui
topbar_traditions_view.gui
crisis_events_1
crisis_events_2
on_action_events
pirate_events
00_actions.txt (diplomatic)
00_opinion_modifiers
01_personality_opinions
01_planetary_edicts
00_ethics
00_authorities
00_civics
00_personalities
00_buildings
00_policies
species_rights
00_empire_names
00_soc_tech
all vanilla Faction files
all vanilla Tradition files
34 commenti
AlphaAsh 25 mag 2019, ore 2:53 
Subscriber Zyme has informed my mod's subscriber base that the authors of this mod need hugs. So, hi and *hug*
Kepos 18 apr 2018, ore 10:37 
Yeah, seems this mod may be causing AI to not leave their home system.
GameMaster 4 apr 2018, ore 23:34 
I'm getting a wonky discovery tree bug where the discovery tree goes borked...
Slurreydude 30 mar 2018, ore 19:31 
ahaaa it is this mod that is creating the no growth bug. too bad, i rather enjoy this mod
Hiun 30 mar 2018, ore 12:40 
same here, hopefully its fixed
DigitalDomino 28 mar 2018, ore 6:59 
It seems like the AI automatically forbids entering any system that you don't control. This leads to the AI having a single system and not expanding. Mind you, I noticed this in 2216.
tilarium 26 mar 2018, ore 13:38 
Thank You! You saved my game. I've been using the beta and enjoying would never beable to finish the Discovery tradition which is always the first one I start with.
theobromin.junkie 23 mar 2018, ore 16:51 
at the moment, discovery tree and in the expansion tree have finisher effects, which should not be there. the discovery traditions also don't give materialist ethics attraction anymore.
lyndonguitar  [autore] 20 mar 2018, ore 8:45 
@arkangle edit done, thanks
Arkangel of Mono 20 mar 2018, ore 2:10 
@lyndonguitar I submitted a request for an edit to the interface folder species editor to your paradox account please let me know if you get it and are willing to make the changes suggested.