XCOM 2
116 avaliações
Melee/Psionics Won't Explode Purifiers
   
Premiar
Adic. a Favoritos
Nos Favoritos
Desfavoritar
Tamanho:
Publicado em:
Atualizado em:
81.037 KB
4 mar. 2018 às 19:38
4 mar. 2018 às 22:14
2 notas de alterações ( ver )
Precisas de certos DLCs para usares este item.

Subscreve para transferir
Melee/Psionics Won't Explode Purifiers

Descrição
Purifiers will not explode when killed by melee attacks, or psionic abilities that don't do environmental damage. The ability list is configurable.

If the ability is not on the list, it will fall back to base game rules:

- configurable 50% chance to explode
- purifiers killed by explosions will always explode
- for technical reasons, skullmining is guaranteed not to make purifiers explode (this is why skullmine is not in the mod's default config)

Compatibility
Edits the trigger for PurifierDeathExplosion
Can be safely un/installed on tactical saves
13 comentários
Rusty | SkyPaladin 19 dez. 2021 às 20:50 
Is this LWOTC compatible?
GargakOfTheEast 25 jul. 2020 às 11:50 
It doesn't work. They still blow up.
Latis 11 ago. 2018 às 19:26 
The rain of swords (dunno how is the skill name on english) made this one and the shyntoids explode
Latis 25 jun. 2018 às 7:29 
well, one puriefier just killed my best melee unit in my ironman legend campaing because he explodes :( never happened before today
Din 29 mar. 2018 às 22:46 
Think this way , a melee specialist would be able to cut the enemy with his expertise without hitting the tank, so i apreciate the mod.
SentySent 13 mar. 2018 às 5:09 
How do I make the Purifiers to not explode when they get killed by the ADVENT Priest's Holy Warrior feedback?
Deadput 5 mar. 2018 às 13:43 
Like Purifiers needed to be more useless then they currently are.

It's a good option though for those who want it.
Schadenfreude 5 mar. 2018 às 12:29 
Personally I like that Purifiers force you to adapt your playstyle, but a lot of people will appreciate the option. Thanks for adding to the community!
Conefed 5 mar. 2018 às 6:03 
@shadow79 The way I see it, the skilled swordsman can strike with such precision that it never touches the tank - useful for when trying to protect nearby supplies.
MrShadow 4 mar. 2018 às 23:03 
It's good to have options like this for those that don't want it so all in all good mod.