Left 4 Dead 2

Left 4 Dead 2

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(BUGGED) Better Gun Stats - Realistic Vanilla Scripts V0.4
   
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Game Content: Weapons, Scripts
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17 Thg02, 2018 @ 10:47pm
21 Thg02, 2018 @ 5:57am
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(BUGGED) Better Gun Stats - Realistic Vanilla Scripts V0.4

Mô tả
This mod is bugged. It is fully functional on all L4D2 campaigns, but you will get CTD on every L4D1 campaign.

This mod alters the stats on most of the game's firearms to be more realistic. This increases difficulty a little in some ways.

Most firearms had their damages and ranges upped, but their magazine and tube capacities reduced.

STATS CHANGED
- Damage
- Range
- Penetration
- Magazine Capacity
- Chrome Shotgun now shoots "slugs"

Do NOT take this mod into a VAC-secured server or you will risk getting banned. With this mod, playing single-player/split screen and hosting games locally is fine, and make sure to set -insecure as a launch option for the game, because then you won't have anything to worry about. The "-insecure" launch option prevents you from joining VAC-secured servers and makes the servers you host non-VAC.

Here are some detailed changes I made to the stats. Not every change is listed here.

Key/Legend

A = B (C)

A = Stat
B = New Value
C = Old Value

Pistol (designed to work with an M9 replacer mod because I hate dual-wielding unmatching guns) | 9mm

Damage - 28 (36)
Range - 2700 (2500)
Capacity - no change (15)

Magnum Pistol | .50 AE

Damage - 90 (80)
Range - 3100 (2500)
Capacity - 7 (8)

Sub-machine Gun | 9mm

Damage - 28 (20)
Range - 2700 (2500)
Capacity - 30 (50)

Auto Shotgun | 3" buckshot

Damage - 407 (253)
Range - 1150 (3000)
Capacity - 8 (10)

Chrome Shotgun | 3" slugs

Damage - 410 (248) | 1 "pellet" (slug)
Range - 1300 (3000)
Capacity - 7 (8)

Hunting Rifle (upped penetration to compensate for damage reduction) | 5.56x45

Damage - 70 (90)
Range - no change (8192)
Capacity - 10 (15)

Assault Rifle | 5.56x45

Damage - 40 (33)
Range - 5500 (3000)
Capacity - 30 (50)

SUMMARY
Most firearms had their damages increased. The shotguns got big damage increases, but also restricted ranges that more accurately reflect real life. The game's "hunting" rifle and "sniper" rifle barely qualify as having those titles, hence why I didn't reduce the range of the mini-14, which basically shoots .223. The "sniper" rifle is basically a semi-auto .308, which would definitely have a fair amount of range, and could "double" as a sniper rifle.

Credit goes to quazi_moto83 for collaboration, ideas, and input on this project.

New in V0.4:

- increased range for all shotguns (+200)
- slight damage increase on pistol and uzi
- changed 2 shotguns' tube capacities (tube lengths now match capacities)
- reduced penetrationnumlayers value on buckshot shotguns by 1 (resulting in a value of "2")

New in V0.3:

- Fixed missing L4D1 survivors' missing arms/hands by adding these lines to the CharacterViewmodelAddon section in the weapon scripts:
"Namvet" "models/weapons/arms/v_arms_bill.mdl"
"Biker" "models/weapons/arms/v_arms_francis.mdl"
"Manager" "models/weapons/arms/v_arms_louis.mdl"
"TeenGirl" "models/weapons/arms/v_arms_zoey.mdl"
4 bình luận
G I A L L O 3 Thg06, 2020 @ 4:44am 
Why is the icon a picture from Re-Animator?I don't see the correlation.
Atomic Bane  [tác giả] 28 Thg08, 2018 @ 10:33pm 
I haven't tested this mod in multiplayer beyond LAN / non-VAC servers, so I'm really not sure. But like I said in the description:

Do NOT take this mod into a VAC-secured server or you will risk getting banned. With this mod, playing single-player/split screen and hosting games locally is fine, and make sure to set -insecure as a launch option for the game, because then you won't have anything to worry about. The "-insecure" launch option prevents you from joining VAC-secured servers and makes the servers you host non-VAC.
Grubson2115 28 Thg08, 2018 @ 4:38pm 
*mode
Grubson2115 28 Thg08, 2018 @ 4:36pm 
does this mod work in multiplayer mod?