Starbound
173 voti
Arachne Mod Color Patch
   
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10 feb 2018, ore 18:26
10 feb 2018, ore 22:06
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Arachne Mod Color Patch

Descrizione
Changes the Arachne species to lack skin and instead be entirely covered in their exoskeleton, so they won't flop in half and have their head sag into a goey pile.

Because this opened up a slider, you can now also choose the eye color of your Arachne character.

Obviously requires the Arachne species mod (by Quintexial) to work.

See the discussion for suggesting/voting on additional Arachne sprite modification mods.
Discussioni più popolari Visualizza tutte (1)
10
19 apr 2018, ore 18:35
Additional Arachne sprite alteration mods
Null_Error
18 commenti
Z'uldiss 20 apr 2021, ore 22:20 
Flop in half?🤔

I don't know. Arachne anatomy might be confusing without a more direct examination, but my crewmates seem to be standing, walking, and jumping just fine.

Still, this is a good mod for anyone who prefers an appearance that's less human and more monstrous, like the Merr-kin sprite mods.
Astralex Crucible 18 mar 2018, ore 6:43 
do it like the cat race lets just say they have telepathy, but the armor thing i understand will look messed up. sorry
Null_Error  [autore] 15 mar 2018, ore 19:51 
@HoudiniTheSnek: That'd be impossible to do without messing up all of the armors, and wouldn't really work within Starbound's system. For example, what about weapons? I mean, sure I could make them hold items in their pedipalps, but that'd look weird, and wouldn't function all that well either probably. It'd be doable, but a pain in the butt, and I have other projects to work on.
Astralex Crucible 15 mar 2018, ore 15:44 
yeah
Total Takeover 15 mar 2018, ore 14:55 
So... a spider...
Astralex Crucible 15 mar 2018, ore 14:25 
wtf william? anyways could you do another reskin of the arachne so that it looks like a full spider without the human upper half, like just with a spider head, and then just make the female bigger than the male version like in real life
moomal 18 feb 2018, ore 5:02 
I always thought that their exoskeleton went inwards at their waist, building into a human skeleton from that point onwards.
Total Takeover 15 feb 2018, ore 21:12 
+1 on the comment below, i agree
Syke Stryker 15 feb 2018, ore 11:42 
@ENOTCHAN you have a character extender mod right?
Ren 14 feb 2018, ore 20:26 
Neat! But you may want to tune up the shading, the human half still looks somewhat "non-chitinous" when you compare it with the spider half.