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GG Ez Tiger Shark OP (almost complete)
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A guide for shark players of all skill level. You can be level 1 or level 100 and this will help. I will talk about my experience with this shark and how to be good with it.
   
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INTRODUCTION
Please keep in mind that this is all based off of our own opinions and all of the information has been gathered through trial and error, trust us, lots of it. It will also take practice to get used to the strategies, so be patient. Don't forget that none of this is written in stone which means you can adapt your builds and tactics to your own needs.

~I try to keep these guides fairly short and straight forward~
ABOUT:
Tiger Shark:
This is your all around decent shark, its got good damage and health but its also quick. This shark is placed 3rd on the shark power scale due to the fact that it is not specialized in anything unlike the 2 before it. The shark power scale is based on stats not ability in case you're wondering. This is the shark you will want to take for maps that have decently sized rooms with some maneuver space. The Tiger Shark is also decently big so smaller rooms are a challenge as the shark can get stuck easier compared to the mako or thresher.
3 Pros of this shark:
- Does very high damage
- Very balanced
- Very easy to aim and maneuver while attacking

3 Cons of this shark:
- Has bad stamina
- Has an almost useless ability
- Tougher to get in and out of tight spaces
ABILITY:
The tiger sharks ability allows you to hide from tracking devices or rounds when you are spotted. This ability is almost useless and a waste of points if you ask me. Not alot of people use tracking rounds so you won't need to use the ability when it comes to that. The chances of you slipping in and out without being seen at all is pretty slim even without that red outline.



I find that only at level 3 does the ability become slightly more useful as you have a bigger window to slip in and out undetected. See more on this in the strategy section where ill tell you how and when to use this abilty.

Level 1: 2 Seconds

Level 2: 3 Seconds

Level 3: 5 Seconds
STRATEGY:
This shark compared to the others is one of the easiest to use by far due to the fact that this shark is good at everything. It can hit and run, while at the same time being able to take a few hits before dying. The bast tactic with this shark is similar to the way most people play the Mako. Find your entrance, find your exit, and take a diver while entering and exiting in one lunge.


Early game:
When in early game the best upgrades to get lean toward the mouvement aspect of the game, i'd recommend getting nimble finned or blindsided to start you off. Nimble finned will let you lunge and dart more often while blindsided will let you change direction while lunging or darting.
Nimble finned:
Blindsided:


Mid game:
The first upgrade to get would be hemogenesis. This allowes you to recooperate health slowly if you are not in combat. This saves time if the map you are on does not have any easy access to seals.
There are 2 other good options depending on how the game is playing out. Placoid scales: and serrated teeth: Placoid scales reduces damage done by ammo modifiers and should be used when the divers are using multiple ammo modifiers like toxin or bleed. Serrated teeth causes bleed to affect any diver that gets away from you and is very useful if there is no medkit directly in the safe room. I recommend using serrated teeth when the sharks have more lives then divers because it will draw them out to a medkit if you die during an attack.


Late game:
There is a couple very good late game upgrades for tiger. The best of them being Blood rage: Blood rage, if used correctly with the other upgrades i mentioned will turn your shark into a hit and run beast. Blood rage allows your shark to gain stamina after a kill resulting in a very quick exit. The other upgrade would be Powerful tail; Powerful tail lets you dart or lunge while prey is in your jaws, letting you get in grab your prey and go back out the entrance in the blink of an eye.


Using your ability:
The tiger ability, although not that good could be the only thing in between you and a harpoon on a course to your shark. The best way to use the ability would be to activate it just before entering the room or the range of a flare/sonar buoy. Then you would go in, grab your prey and either carry through to an exit or find an open hallway leading off around a corner. The trick is, is that you dont have much time so you have to try and make it work in one lunge.
CONCLUSION:
To sum it all up, This is a shark that, no matter what level you are, you should give it a shot as it is extremely easy to use. This shark is made to hit, and hit hard it will. So don't be afraid to be a bit cocky in chat after you destroy them with 20 kills. But most important of all, give this a thumbs up, (I deserve it, right?).


Please share with your friends and let us know if it helped at all!
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If you are not planning on re producing any of this information you can skip this section.
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Thanks,
Sprite and Orbit
6 kommenttia
Æsa 16.6.2020 klo 11.18 
"Has an almost useless ability"
Ok
:Dogeface:
Sprite  [tekijä] 3.3.2018 klo 21.41 
Very strategical ability, good for some cases but doesn't help kill faster or make the shark stronger.
deogsiirybos 3.3.2018 klo 19.58 
i use the ability all the time lmao it is not useless
m o t h e r ✦ 3.3.2018 klo 14.56 
The Tiger's ability is pretty gucci though...
Horns  [tekijä] 18.2.2018 klo 12.09 
Great! glad it worked out for you! still adding to the build section so we'll have more on it soon enough.
Kingjaffad 17.2.2018 klo 2.46 
Just tried out your build, worked surprisingly well.

Thanks for sharing!