Dead by Daylight

Dead by Daylight

692 ratings
๐‘น๐’†๐’‚๐’ ๐‘ฉ๐’–๐’Š๐’๐’…๐’” - ๐‘ฒ๐’Š๐’๐’๐’†๐’“๐’”
By Siudem and 2 collaborators
Greetings Fellow Killers,
If you want to be better servant of Entity, this tutorial is perfect for you. His Majesty will not be displeased once again.
You can't let Him down !
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Our builds are only suggestions of perks usage, so feel free to change 1 or 2 perks, if you want. We won't be angry and you don't have to waste your time to post comment about that.
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๐‘จ๐‘ฎ๐‘น๐‘ฌ๐‘บ๐‘บ๐‘ฐ๐‘ฝ๐‘ฌ ๐‘ฉ๐‘ผ๐‘ฐ๐‘ณ๐‘ซ๐‘บ
๐‘จ๐’”๐’”๐’‚๐’”๐’Š๐’
Hex: Undying While Hex: Undying is active, Survivors within 2 metres of any Totem have their Aura revealed for 4/5/6 seconds. When another Hex Totem is cleansed, that Hex transfers to an available Dull Totem, losing any Tokens in the process.
Hex: Haunted Ground Two trapped Hex Totems will spawn in the Trial. When one of the two trapped Hex Totems is cleansed by a Survivor, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds. The remaining trapped Hex Totem immediately becomes a Dull Totem.
Discordance Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura. When the Generator is first highlighted, Discordance triggers a Loud Noise notification on the Generator. After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura remains for another 4 seconds.
Infectious Fright Any Survivors that are within the Killer's Terror Radius while another Survivor is put into the Dying State will yell and reveal their current location to the Killer for 4/5/6 seconds.
๐‘ฉ๐’‚๐’… ๐‘ฌ๐’๐’…๐’Š๐’๐’ˆ
Bitter Murmur Each time a Generator is fully repaired, Survivors within 16 metres of the completed Generator will be revealed for 5 seconds. When the last Generator is fully repaired, all the Survivors' Auras are revealed for 5/7/10 seconds.
Blood Warden As soon as the Exit Gate is opened, Blood Warden is activated. The Auras of any Survivors located within Exit Gate areas are revealed to you. Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 30/40/60 seconds.
Hex: No One Escapes Death Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. While this Hex is active, Survivors suffer from the Exposed Status Effect and your Movement Speed is increased by 2/3/4 %. The Hex effects persist as long as the related Hex Totem is standing.
Infectious Fright Any Survivors that are within the Killer's Terror Radius while another Survivor is put into the Dying State will yell and reveal their current location to the Killer for 4/5/6 seconds.
๐‘ถ๐’Ž๐’๐’Š๐’”๐’„๐’Š๐’†๐’๐’•
Barbecue and Chili After hooking a Survivor, all other Survivors' Auras are revealed to you for 4 seconds when they are farther than 40 metres from the Hook. Each time a Survivor is hooked for the first time, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.
A Nurse's Calling The Auras of Survivors who are healing or being healed are revealed to you when they are within 20/24/28 metres of range.
Zanshin Tactics The Auras of all Pallets, Breakable Walls, and Vaults are revealed to you within a range of 24 metres. When a Survivor is damaged, Zanshin Tactics becomes inactive for 40/35/30 seconds.
I'm All Ears Any Survivor performing a rushed action within 48 metres from your location will have their Aura revealed to you for 6 seconds. I'm All Ears can only be triggered once every 60/50/40 seconds.
๐‘ฉ๐’†๐’‚๐’”๐’•
Hex: No One Escapes Death Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. While this Hex is active, Survivors suffer from the Exposed Status Effect and your Movement Speed is increased by 2/3/4 %. The Hex effects persist as long as the related Hex Totem is standing.
Hex: Haunted Grounds Two trapped Hex Totems will spawn in the Trial. When one of the two trapped Hex Totems is cleansed by a Survivor, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds. The remaining trapped Hex Totem immediately becomes a Dull Totem.
Hex: Devour Hope When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token. 2 Tokens: Gain a 3/4/5 % Haste Status Effect 10 seconds after hooking a Survivor, for a duration of 10 seconds. 3 Tokens: Survivors suffer from the Exposed Status Effect. 5 Tokens: Grants the ability to kill Survivors by your own hand. The Hex effects persist as long as the related Hex Totem is standing.
Make Your Choice When a Survivor rescues another from a Hook at least 32 metres away from you, Make Your Choice triggers and applies the Exposed Status Effect on the rescuer for 40/50/60 seconds. Make Your Choice has a cool-down of 40/50/60 seconds.
๐‘บ๐’•๐’‚๐’๐’Œ๐’†๐’“
I'm All Ears Any Survivor performing a rushed action within 48 metres from your location will have their Aura revealed to you for 6 seconds. I'm All Ears can only be triggered once every 60/50/40 seconds.
Play With Your Food Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens. Each Token increases your Movement speed by 3/4/5 %. Performing a Basic or Special Attack will consume 1 Token. Play With Your Food has a cool-down of 10 seconds.
Save The Best For Last You become obsessed with one Survivor. Earn a Token for each successful hit that is not dealt to the Obsession Each Token grants a stack-able 5 % decreased cool-down on successful attacks. You can earn up to 8 Tokens. Attacking your Obsession will make you lose 4/3/2 Tokens. You can no longer gain Tokens if your Obsession is sacrificed or killed.
Whispers Sporadically hear The Entity's Whisper when standing within a 48/40/32 metres of a Survivor.
๐‘ท๐’‰๐’‚๐’๐’•๐’๐’Ž
Fire Up For each Generator completed, gain a stack-able 3/3.5/4 % buff to Picking-up, Dropping, Pallet breaking, Breakable-Wall breaking, Generator damaging, and Vaulting speeds for the remainder of the Trial.
I'm All Ears Any Survivor performing a rushed action within 48 metres from your location will have their Aura revealed to you for 6 seconds. I'm All Ears can only be triggered once every 60/50/40 seconds.
Save The Best For Last You become obsessed with one Survivor. Earn a Token for each successful hit that is not dealt to the Obsession Each Token grants a stack-able 5 % decreased cool-down on successful attacks. You can earn up to 8 Tokens. Attacking your Obsession will make you lose 4/3/2 Tokens. You can no longer gain Tokens if your Obsession is sacrificed or killed.
Bamboozle Your Vault speed is 5/10/15 % faster. Performing a Vault action calls upon The Entity to block that Vault location for 8/12/16 seconds. Only one Vault location may be blocked this way at any given time. The Vault location is blocked only for Survivors. Bamboozle does not affect Pallets.
๐‘บ๐’‚๐’…๐’Š๐’”๐’•

Infectious Fright Any Survivors that are within the Killer's Terror Radius while another Survivor is put into the Dying State will yell and reveal their current location to the Killer for 4/5/6 seconds.
Save The Best For Last You become obsessed with one Survivor. Earn a Token for each successful hit that is not dealt to the Obsession Each Token grants a stack-able 5 % decreased cool-down on successful attacks. You can earn up to 8 Tokens. Attacking your Obsession will make you lose 4/3/2 Tokens. You can no longer gain Tokens if your Obsession is sacrificed or killed.
Sloppy Butcher Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor's bleeding frequency and cause the Mangled Status Effect. Haemorrhage and Mangled effects caused by Sloppy Butcher return to normal once the Survivor is fully healed.
Stridor Breathing of Survivors in pain is 25/50/50 % louder and regular breathing is 0/0/25 % louder.
๐‘ป๐’‰๐’Š๐’†๐’‡
Nurse's Calling The Auras of Survivors who are healing or being healed are revealed to you when they are within 20/24/28 metres of range.
Lightborn Grants immunity to Blindness caused by Flashlights or Firecrackers. Survivors attempting to blind you have their Aura revealed for 6/8/10 seconds.
Franklin's Demise Your vicious Basic Attacks make the Survivors drop their Item on impact. The lost Item will be consumed by The Entity after 150/120/90 seconds if it is not picked up. Reveals Items on the ground within a range of 32 metres with a white Aura. The Aura will slowly fade to red until the Item is consumed by The Entity.
Save The Best For Last You become obsessed with one Survivor. Earn a Token for each successful hit that is not dealt to the Obsession Each Token grants a stack-able 5 % decreased cool-down on successful attacks. You can earn up to 8 Tokens. Attacking your Obsession will make you lose 4/3/2 Tokens. You can no longer gain Tokens if your Obsession is sacrificed or killed.
๐‘ฏ๐’–๐’๐’ˆ๐’†๐’“
Infectious Fright Any Survivors that are within the Killer's Terror Radius while another Survivor is put into the Dying State will yell and reveal their current location to the Killer for 4/5/6 seconds.
Hex: Devour Hope When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token. 2 Tokens: Gain a 3/4/5 % Haste Status Effect 10 seconds after hooking a Survivor, for a duration of 10 seconds. 3 Tokens: Survivors suffer from the Exposed Status Effect. 5 Tokens: Grants the ability to kill Survivors by your own hand. The Hex effects persist as long as the related Hex Totem is standing.
Barbecue and Chili After hooking a Survivor, all other Survivors' Auras are revealed to you for 4 seconds when they are farther than 40 metres from the Hook. Each time a Survivor is hooked for the first time, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.
Hangman's Trick Gain a notification when a Survivor begins sabotaging a Hook. While carrying a Survivor, see the Aura of any Survivor within 2/4/6 metres of any Hook.
๐‘พ๐’Š๐’•๐’‰๐’๐’–๐’• ๐’‡๐’†๐’†๐’๐’Š๐’๐’ˆ๐’”
Rancor You become obsessed with one Survivor. Each time a Generator is completed, the Obsession sees your Aura for 5/4/3 seconds. Each time a Generator is completed, all Survivors' locations are revealed to you for 3 seconds. Once all Generators are completed, the Obsession has the Exposed Status Effect and the Killer can kill the Obsession.
Infectious Fright Any Survivors that are within the Killer's Terror Radius while another Survivor is put into the Dying State will yell and reveal their current location to the Killer for 4/5/6 seconds.
Make Your Choice When a Survivor rescues another from a Hook at least 32 metres away from you, Make Your Choice triggers and applies the Exposed Status Effect on the rescuer for 40/50/60 seconds. Make Your Choice has a cool-down of 40/50/60 seconds.
Hex: No One Escapes Death Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. While this Hex is active, Survivors suffer from the Exposed Status Effect and your Movement Speed is increased by 2/3/4 %. The Hex effects persist as long as the related Hex Totem is standing.
๐‘ฝ๐’‚๐’๐’…๐’‚๐’
Spirit Fury After breaking 4/3/2 Pallets, the next time you are stunned by a Pallet, The Entity will instantly break it. You still suffer from the stun effect penalty.
Enduring You reduce the duration of Pallet Stuns by 40/45/50 %.
Brutal Strength Destroy dropped Pallets and Breakable Walls, and damage Generators 10/15/20 % faster.
Fire Up For each Generator completed, gain a stack-able 3/3.5/4 % buff to Picking-up, Dropping, Pallet breaking, Breakable-Wall breaking, Generator damaging, and Vaulting speeds for the remainder of the Trial.
๐‘ซ๐‘ฌ๐‘ญ๐‘ฌ๐‘ต๐‘บ๐‘ฐ๐‘ฝ๐‘ฌ ๐‘ฉ๐‘ผ๐‘ฐ๐‘ณ๐‘ซ๐‘บ
๐‘ฉ๐’‚๐’”๐’†๐’Ž๐’†๐’๐’• ๐‘ฎ๐’–๐’‚๐’“๐’…๐’Š๐’‚๐’
Scourge Hook: Monstrous Shrine Basement has aroused The Entity interest. The Basement Hooks are granted the following bonuses: 3/6/9 % faster Entity progression. 5/10/15 % increased difficulty on escape attempts. 3/6/9 % increased penalty to escape fails.
Spies From The Shadows 100 % of the time, cawing Crows give you a visual cue when you are within a range of 20/28/36 metres. Spies from the Shadows has a cool-down of 5 seconds.
Territorial Imperative Survivors' Auras are revealed to you for 3 seconds when they enter the Basement and you are more than 32 metres away from the Basement entrance. Territorial Imperative can only be triggered once every 30/25/20 seconds.
Iron Maiden You open Lockers 30/40/50 % faster. Survivors who exit Lockers suffer from the Exposed Status Effect for 15 seconds and their location is revealed for 4 seconds.
๐‘ฏ๐’๐’๐’Œ ๐‘ซ๐’†๐’‡๐’†๐’๐’…๐’†๐’“
Hangman's Trick Gain a notification when a Survivor begins sabotaging a Hook. While carrying a Survivor, see the Aura of any Survivor within 2/4/6 metres of any Hook.
Knock Out Survivors put into the Dying State by your Basic Attack are not revealed to other Survivors when those are standing outside of a range of 32/24/16 metres. For the next 15 seconds, the dying Survivor is affected by the Blindness Status Effect and crawls 50 % slower.
Agitation Increases your Movement Speed while transporting bodies by 6/12/18 %. While transporting a body, your Terror Radius is increased by 12 metres.
Thanatophobia For each Injured, Dying or hooked Survivor, all Survivors receive a stack-able penalty of 4/4.5/5 % to their Repair, Sabotage, and Totem-Cleansing speed up to a maximum of 16/18/20 %.
๐‘ฏ๐’–๐’๐’•๐’†๐’“
Whispers Sporadically hear The Entity's Whisper when standing within a 48/40/32 metres of a Survivor.
Sloppy Butcher Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor's bleeding frequency and cause the Mangled Status Effect. Haemorrhage and Mangled effects caused by Sloppy Butcher return to normal once the Survivor is fully healed.
Shadowborn Your Field of View is increased by 9/12/15 ยฐ.
Predator Scratch Marks left by Survivors will spawn slightly/moderately/considerably closer together.
๐‘พ๐’“๐’†๐’„๐’Œ๐’†๐’“
Corrupt Intervention 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds at the start of the Trial.
Pop Goes The Weasel After hooking a Survivor, the next Generator you break is instantly regressed by 25 % of its total progression. Normal Generator regression applies after the damage is done. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
Brutal Strength Destroy dropped Pallets and Breakable Walls, and damage Generators 10/15/20 % faster.
Overcharge Overcharge a Generator by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check. Failing the Skill Check results in an additional 3/4/5 % Generator regression. Succeeding the Skill Check grants no progress but prevents the Generator explosion.
๐‘ฏ๐’๐’–๐’“๐’ˆ๐’๐’‚๐’”๐’”
Pop Goes the Weasel After hooking a Survivor, the next Generator you break is instantly regressed by 25 % of its total progression. Normal Generator regression applies after the damage is done. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
Thrilling Tremors After picking up a Survivor, all Generators not being repaired by Survivors are blocked by The Entity and cannot be repaired for the next 16 seconds. Affected Generators are highlighted by a white Aura. Thrilling Tremors can only be triggered once every 100/80/60 seconds.
Thanatophobia For each Injured, Dying or hooked Survivor, all Survivors receive a stack-able penalty of 4/4.5/5 % to their Repair, Sabotage, and Totem-Cleansing speed up to a maximum of 16/18/20 %.
Dying Light You become obsessed with one Survivor. Your Obsession gains a 33 % Action Speed bonus to unhooking and healing other Survivors. Each time you hook a Survivor that is not the Obsession and the Obsession is alive, gain a Token. If the Obsession is alive, all others Survivors get a 2/2.5/3 % stack-able penalty to Repair, Healing, and Sabotage speed for each Token.
๐‘พ๐’‚๐’“๐’…๐’†๐’
Thanatophobia For each Injured, Dying or hooked Survivor, all Survivors receive a stack-able penalty of 4/4.5/5 % to their Repair, Sabotage, and Totem-Cleansing speed up to a maximum of 16/18/20 %.
Discordance Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura. When the Generator is first highlighted, Discordance triggers a Loud Noise notification on the Generator. After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura remains for another 4 seconds.
Tinkerer When a Generator is repaired to 70 %, you receive a Loud Noise notification and you are granted the Undetectable Status Effect for 12/14/16 seconds.
Hex: Ruin Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/150/200 % of the normal Regression speed. Hex: Ruin affects all Generators. The Hex effects persist as long as the related Hex Totem is standing.
๐‘ฌ๐’๐’†๐’„๐’•๐’“๐’Š๐’„๐’Š๐’‚๐’
Pop Goes The Weasel After hooking a Survivor, the next Generator you break is instantly regressed by 25 % of its total progression. Normal Generator regression applies after the damage is done. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
Overcharge Overcharge a Generator by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check. Failing the Skill Check results in an additional 3/4/5 % Generator regression. Succeeding the Skill Check grants no progress but prevents the Generator explosion.
Distressing Your Terror Radius is increased by 22/24/26 %. Gain 100 % more Bloodpoints for actions in the Deviousness Category.
Unnerving Presence Survivors within your Terror Radius have a 10 % greater chance of triggering Skill Checks when repairing, healing or sabotaging. Triggered Skill Checks' success zones are reduced by 40/50/60 %.
๐‘ฏ๐’€๐‘ฉ๐‘น๐‘ฐ๐‘ซ ๐‘ฉ๐‘ผ๐‘ฐ๐‘ณ๐‘ซ๐‘บ
๐‘ฉ๐’–๐’•๐’„๐’‰๐’†๐’“
Sloppy Butcher Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor's bleeding frequency and cause the Mangled Status Effect. Haemorrhage and Mangled effects caused by Sloppy Butcher return to normal once the Survivor is fully healed.
A Nurse's Calling The Auras of Survivors who are healing or being healed are revealed to you when they are within 20/24/28 metres of range.
Thanatophobia For each Injured, Dying or hooked Survivor, all Survivors receive a stack-able penalty of 4/4.5/5 % to their Repair, Sabotage, and Totem-Cleansing speed up to a maximum of 16/18/20 %.
Infectious Fright Any Survivors that are within the Killer's Terror Radius while another Survivor is put into the Dying State will yell and reveal their current location to the Killer for 4/5/6 seconds.
๐‘ช๐’‚๐’Ž๐’‘๐’†๐’“
Insidious Standing still for 4/3/2 seconds will grant you the Undetectable Status Effect until you act or move again.
Hex: No One Escapes Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. While this Hex is active, Survivors suffer from the Exposed Status Effect and your Movement Speed is increased by 2/3/4 %. The Hex effects persist as long as the related Hex Totem is standing.
Iron Grasp Effects of Survivor struggling are reduced by 75 %. Time to struggle out of your grasp is increased by 4/8/12 %.
Agitation Increases your Movement Speed while transporting bodies by 6/12/18 %. While transporting a body, your Terror Radius is increased by 12 metres.
๐‘ซ๐’†๐’๐’Š๐’—๐’†๐’“๐’š
Agitation Increases your Movement Speed while transporting bodies by 6/12/18 %. While transporting a body, your Terror Radius is increased by 12 metres.
Iron Grasp Effects of Survivor struggling are reduced by 75 %. Time to struggle out of your grasp is increased by 4/8/12 %.
Hangman's Trick Gain a notification when a Survivor begins sabotaging a Hook. While carrying a Survivor, see the Aura of any Survivor within 2/4/6 metres of any Hook.
Mad Grit while carrying a Survivor, you suffer no cool-down on missed attacks and successfully hitting another Survivor will pause the carried Survivor's wiggle timer for 2/3/4 seconds.
๐‘ป๐’“๐’‚๐’„๐’Œ๐’†๐’“
Predator Scratch Marks left by Survivors will spawn slightly/moderately/considerably closer together.
Bloodhound Pools of Blood are shown bright red and can be tracked for 2/3/4 seconds longer than normal.
Sloppy Butcher Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor's bleeding frequency and cause the Mangled Status Effect. Haemorrhage and Mangled effects caused by Sloppy Butcher return to normal once the Survivor is fully healed.
Stridor Breathing of Survivors in pain is 25/50/50 % louder and regular breathing is 0/0/25 % louder.
๐‘พ๐’Š๐’•๐’„๐’‰๐’„๐’“๐’‚๐’‡๐’•
Hex: Ruin Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/150/200 % of the normal Regression speed. Hex: Ruin affects all Generators. The Hex effects persist as long as the related Hex Totem is standing.
Hex: Thrill Of The Hunt For each Dull Totem and Hex Totem remaining on the Map gain a Token. Gain 10 % more Bloodpoints for actions in the Hunter Category for each Token. Survivors' cleansing speed is reduced by 4/5/6 % for each Token. Gain a notification when someone starts working on a Hex Totem. The Hex effects persist as long as the related Hex Totem is standing.
Hex: No One Escapes Death Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. While this Hex is active, Survivors suffer from the Exposed Status Effect and your Movement Speed is increased by 2/3/4 %. The Hex effects persist as long as the related Hex Totem is standing.
Hex: Devour Hope When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token. 2 Tokens: Gain a 3/4/5 % Haste Status Effect 10 seconds after hooking a Survivor, for a duration of 10 seconds. 3 Tokens: Survivors suffer from the Exposed Status Effect. 5 Tokens: Grants the ability to kill Survivors by your own hand. The Hex effects persist as long as the related Hex Totem is standing.
๐‘ณ๐’–๐’๐’๐’‚๐’ƒ๐’š
Pop Goes The Weasel After hooking a Survivor, the next Generator you break is instantly regressed by 25 % of its total progression. Normal Generator regression applies after the damage is done. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
Hex: Huntress Lullaby Survivors receive a 2/4/6 % regression penalty when missing any Skill Check. Each time a Survivor is hooked, Huntress Lullaby grows in power: 1 to 4 Tokens: Time between the Skill Check warning sound and the Skill Check becomes shorter. 5 Tokens: No Skill Check warning. The Hex effects persist as long as the related Hex Totem is standing.
Hex: Undying While Hex: Undying is active, Survivors within 2 metres of any Totem have their Aura revealed for 4/5/6 seconds. When another Hex Totem is cleansed, that Hex transfers to an available Dull Totem, losing any Tokens in the process.
Hex: Haunted Grounds Two trapped Hex Totems will spawn in the Trial. When one of the two trapped Hex Totems is cleansed by a Survivor, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds. The remaining trapped Hex Totem immediately becomes a Dull Totem.
๐‘ท๐’๐’‚๐’š๐’ˆ๐’“๐’๐’–๐’๐’…
Deerstalker reveals dying Survivors' Auras when standing within 20/28/36 metres.
Knock Out Survivors put into the Dying State by your Basic Attack are not revealed to other Survivors when those are standing outside of a range of 32/24/16 metres. For the next 15 seconds, the dying Survivor is affected by the Blindness Status Effect and crawls 50 % slower.
Infectious Fright Any Survivors that are within the Killer's Terror Radius while another Survivor is put into the Dying State will yell and reveal their current location to the Killer for 4/5/6 seconds.
Hex: Ruin Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/150/200 % of the normal Regression speed. Hex: Ruin affects all Generators. The Hex effects persist as long as the related Hex Totem is standing.
โ–ท๐‘ฌ๐’๐’…โ—
Thank you for your precious time, we hope you liked our ideas. We can continue this series, if you want to know some more unusual perk combination ใƒ„.
๐‘ผ๐’‘๐’…๐’‚๐’•๐’†๐’”
22.11.2020
About builds:
-changed two perks in Electrician build
-changed two perks in Lullaby build
-changed name and one perk in Change the end Bad Ending
-changed name and two perk in Anti-Sabotage Hook Defender
-changed name and one perk in Chaser Vandal
-changed name and two perks in Warden Basement Guard
-changed one perk in Delivery build
-changed one perk in Tracker build
-changed one perk in Hunger build
-removed X-ray
-removed Uncontrollable
-removed Destroyer
-removed Depression
-removed Cursed
-added Omniscient
-added Assasin
-added Phantom
-added Warden
About readability:
-added Tested Build information
-the descriptions of the new perks have been changed
Known issues:
-i have to change green color to purple
-the new perks are smaller than the others
23.11.2020
-added and reworked icons
-reworked descriptions
-added AGRESSIVE BUILDS, DEFENSIVE BUILDS and HYBRID BUILDS
-removed EASY BUILD, MEDIUM BUILDS and HARD BUILDS
24.11.2020
-added new guide icon
-final touches
๐‘ถ๐’•๐’‰๐’†๐’“ ๐‘ฎ๐’–๐’Š๐’…๐’†
63 Comments
TTV.EvilRo66 20 Jun, 2021 @ 3:28pm 
Nice builds. I like to use Monstruos Shrine for the Camp Build and just one of the perks for movility when carring a survivor.
Cardboard 31 Mar, 2021 @ 8:41am 
i just stealth camp hooks
Ratticus Finch 17 Mar, 2021 @ 8:43am 
I do wonder how would "delivery" set work by replacing hangman's trick with the next killer's perk, "Carrying a survivor will cause anyone in your terror radius to be affected by the exposed status effect". Starstruck me thinks
Siudem  [author] 8 Mar, 2021 @ 3:16am 
:HeartSquishy:
Ratticus Finch 8 Mar, 2021 @ 3:13am 
THANK YOU. For this knowledge. The aura from the pallates let me long range hit SO MANY MORE TIMES. Oh the SALT. GOOD GOD THE SALT
Ratticus Finch 8 Mar, 2021 @ 2:18am 
All ears? Huh. I have always frowned upon using that, but you do have a certain affinity for this than I.
Siudem  [author] 8 Mar, 2021 @ 2:01am 
@Hex: Gun U can use this build for Executioner: I'm All Ears, Nemesis, Enduring and A Nurse's Calling :whiteward:
Ratticus Finch 8 Mar, 2021 @ 1:14am 
Mind If I ask what you believe would be apt on executioner? I don't have much in terms of perks as unfortunately all i have are oni, demo, ghost, and blight
Ratticus Finch 26 Feb, 2021 @ 4:31pm 
I love you.
What I do not love is that I do not own perks for 80% of these builds
Siudem  [author] 24 Nov, 2020 @ 10:11am 
Last mini update. Now survivors guide :cozyroe3:
24.11.2020
-added new guide icon
-final touches