Total War: WARHAMMER II

Total War: WARHAMMER II

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Proper Combat Mod 2 - SFO Edition
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Etiquetas: mod, Battle
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1.115 MB
2 FEB 2018 a las 9:49
26 DIC 2021 a las 14:20
22 notas sobre cambios ( ver )

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Proper Combat Mod 2 - SFO Edition

Descripción
Hello eveyone!

Proper Combat mod for Warhammer 1 & 2 was originally made due to my dislike to pace of vanilla combat and my original mods had larger changes than this one.

Steel Faith is a great mod on it's own hence this submod does not change the balance. What this submod does is a change of pace in combat, which makes SFO battles last longer without feeling they get too easy/hard or too slow/fast in places. I made few small tweaks to AP damage on some low AP damage weapons as without it, blunt reduction to damage would only make high armour units stronger, which would screw with SFO balance.

This mod works around combat mechanics like unit speed, damage, fatigue etc. without changing base unit stats like melee attack or defence.

This is an early version but it made battles already more enjoyable for me.

Changes:
-Reduced unit running/charge speed
-Reduced melee weapon damage
-Reduced ranged damage slightly and increased reload time
-Reduced hit chance
-Few tweaks to morale like larger penalties for being flanked but lowered penalties for rescent casualties.
-Large changes to fatigue levels, now it take longer for units to get exhausted but also increases and reworks certain penalties for it.


Compatible with:
-SFO
-save games

Incompatible with:
-Non SFO mods

Do you want more mods, maybe some camera tweaks? Check out my workshop:
http://steamproxy.net/profiles/76561197988639375/myworkshopfiles/?appid=594570









[discord.gg]

530 comentarios
kam2150  [autor] 8 JUL 2023 a las 15:47 
I dont have WH2 installed so can't check but it did work last time :D
Claire <3 8 JUL 2023 a las 9:42 
does this still work properly?
The Phoenix 8 JUL 2023 a las 5:22 
Does this mod affect/increase overall average battle time ?
kam2150  [autor] 7 MAR 2023 a las 4:51 
Never used KMM but in normal manager all submods go above whatever you want to overwrite.
Umriq 7 MAR 2023 a las 4:34 
Sorry if i'm bothering you, but is this supposed to be below of base Sfo or up top of it ? using KMM
gabrielps38 30 SEP 2022 a las 18:31 
If i play with Cataphs Southern Realms does this mod affects the new units?
Stream1917 30 MAY 2022 a las 1:47 
Hi!
just wondering if there is any chance of this getting another update. Using just this and SFO seems to not affect the battle speed anymore (running & charging speed).
Finger crossed, thanks for porting over this mod for SFO!
K4mil 26 MAR 2022 a las 7:34 
Has it any impact on battle autoresolve results? I'm just wondering if it has any influence on balance on campaign map in the mod.
nndtnnd 16 MAR 2022 a las 4:19 
How does it compare with the combat pace of DEI?
nndtnnd 16 MAR 2022 a las 4:11 
Does it work with the latest version of SFO?