Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
It wasn't along the borders - it was, for some inexplicable reason, every frame show the previous frames. The shadow would 'disappear' when the animation went back to frame 0.
Not doing the 'Unoptimise' step solved the issue.
Photoshop has an option to disable matte blending entirely, and I'm quite confident GIMP has that option also. Another workaround is to ensure that no pixels are semi-transparent. The pixels have to be 100% opaque. If you apply the transparency by yourself, make sure anti-aliasing is turned off.
I have a transparent background GIF and you can see the motion of all layers, so this is an issue for me but I've seen you've been able to remove that issue with the Paper Mario character spray.