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e.g: before the old build can reach 20 Two-Handed, now only max 10 in DE. So there will be 10 spare points, which you can put into Pyro / Geo to increase elemental damage from those schools.
p/s: I only revisited the game recently to continue updating my old works, which 80% of them are now tweaked to DE, except this one. And i'm not planning to update it either, as i got IRL stuffs to deal with so i will be off for a long time again.
The points in pyro will make up for the lacking damage from 20+ pyro. Because int effects all spells, spellcasting different magic types won't be as effective once you hit lvl10+.
Crit spec will render enrage useless. For one thing enrage will be nerfed by the lower crit multiplier from two handed. In endgame that is a lacking bonus of 100% in enraged mode. So enrage is pretty much directly nerfed there. Then again going for a crit spec, you practically don't need enrage because you'll be progressing towards a crit rate of 100% anyways. And you will always have it - without the disadvantages of enrage.
This also means, it is probably worth taking hothead and/or savage sortilege earlyer on.