Overgrowth
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Bonehead
   
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Mots-clés : Level, Combat, Stealth, Single Player
Taille du fichier
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2.711 MB
28 janv. 2018 à 18h24
29 janv. 2018 à 9h14
2 notes de changement ( voir )

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Bonehead

Description
I've made this map a few years ago but never uploaded it to the forums or SUMLauncher. There is no story but some guards patrolling the settlement and there are 5 bags hidden throughout the map to steal (it's not a victory condition though).

IMPORTANT: you need to enable "Jim's assets" in the game's mod menu to be able to play this map!

In case you don't want to walk so far at the beginning of the level, just open the map, edit the spawn point and save it again!

If you have any ideas or comments on how to improve this mod, please let me know in comments or discussions section. All feedback is appreciated!



thanks for playing and have fun,
Roy
10 commentaires
Skullbelly 6 juil. 2019 à 16h57 
Reminds me of a wendigo
Ubermorgen  [créateur] 15 mars 2018 à 4h16 
@Senseless: thanks mate, I initially planned to make a few connected missions with this character, but never got to finish even the first one :D
Dad 15 mars 2018 à 0h49 
"Bonehead". His overall design and name make 'em a likable character, spite having no backstory or voice. I dig it. Nice mod.
samkagerou 14 févr. 2018 à 7h43 
Cool map!
Ubermorgen  [créateur] 3 févr. 2018 à 16h07 
Thank you guys for the kind words, it really means a lot :happymeat:
Bakyn 3 févr. 2018 à 15h00 
Holy crap this is great. Actually takes great advantage of the stealth mechanics of the game, this is probably the most fun I've had with the game!
Long Johnson 3 févr. 2018 à 12h00 
Nice map, the only problems are the stupid AI and a bit of lag. Other than that, its really good
Ubermorgen  [créateur] 29 janv. 2018 à 10h44 
Mod got updated. Please let me know if anything isn't working.
Ubermorgen  [créateur] 29 janv. 2018 à 2h52 
Hmm that's weird. Do you have "Jims assets" enabled?
edo 28 janv. 2018 à 19h27 
This is throwing me errors, but the errors are easy to fix. They are looking for objects that are no longer on the specified folder, most of them are now on Data/objects/Environments, so just go to the xml file and add the /Environment word where it goes