Sid Meier's Civilization VI

Sid Meier's Civilization VI

57 évaluations
Gedemo Tairona
   
Récompenser
Ajouter aux favoris
Favoris
Retirer des favoris
Taille du fichier
Publié le
Mis à jour le
57.833 MB
28 janv. 2018 à 12h49
12 janv. 2023 à 7h53
23 notes de changement ( voir )

S'abonner pour télécharger
Gedemo Tairona

Dans 1 collection faite par Gedemo
Gedemo's Civilizations Collection
37 objets
Description


[fr.tipeee.com]

Compatible with New Frontier 2020 - Gathering Storm - Rise and Fall - Vanilla

The Tairona Civilization is led by the Cacique Cuchacique.

Leader Trait: El Dorado
Cuchacique will receive 500 gold when a city is founded.

Civilization Trait: Heart of the world
Mines grant +1 faith and +1 culture. Quarries grant +1 science and +1 gold.

Unique Unit: Manicato (replaces the Slinger): it gets +1 range in or adjacent to owned land and grants +5 Great Merchant points from kills.

Unique building: Nuhue: It yields +2 Amenities. It grants +2 Housing and has got a slot for a great work of any type.

Agenda: Golden Cacique: Tries to have the highest possible Gold per turn income. Respects other high income civilizations.

Support:
Ynaemp (Giant, Greatest, LargestEarthCustom and Cordiform)
Zobtzler (The Americas Map)
C15 and SeelingCat's Colonial City Names
Gedemon's Historical Spawn dates
JFD's Rule With Faith
Tomatekh's Historical Religions
Leugi's City Style
English, spanish and french languages

Credits:
Nucuma (art)
Chrisy15 (help)
Notes:
I will not always respond to comments on this page. These mods are tested before being uploaded.
In case of problems, please make sure these problems do not come from other mods.
To do this, disable the other mods and restart the game. If the problem persists, discuss it on my Civfanatics page: https://forums.civfanatics.com/threads/gedemos-civilizations.623444/


The unique units are usually those of Firaxis with a new icon. The leader is not animated.
Thank you!
If you like this mod, feel free to give it a positive rating by clicking on the thumbs up, just below the screenshots. This allows the mod to be better known and especially it motivates me to improve and keep them up to date.

Merci!
Si vous aimez ce mod, n'hesitez pas a lui donner une evaluation positive en cliquant sur le pouce leve, juste en dessous des captures d'ecran. Cela permet de faire connaitre le mod et surtout cela me motive a m'ameliorer et a les maintenir a jour.

Danke!
Wenn du diesen Mod magst, kannst du ihm gerne eine positive Bewertung geben, indem du auf die Daumen oben direkt unter den Screenshots klickst. Dadurch kann der Mod besser bekannt gemacht werden und vor allem motiviert es mich, ihn zu verbessern und auf dem neuesten Stand zu halten.
31 commentaires
Gedemo  [créateur] 12 janv. 2023 à 8h04 
Update:
-now it should not interfere with units re-scaling mods.
-reduce mod size
ypd83 7 juin 2021 à 23h24 
Mines grant +1 faith and +1 culture. Quarries grant +1 science and +1 gold.
isn't working, so please repare ! ㅠ...ㅠ
Fantasieprodukt 18 mars 2021 à 13h58 
Perfect! I've nothing to add, it's just perfect.
Gedemo  [créateur] 17 mars 2021 à 11h26 
@Dumbo Twinko: Thanks for your feedback! I changed the Guecha to the Manicato. At the time, I didn't choose the muisca on purpose because I thought Firaxis would make the Muisca.
Gedemo  [créateur] 17 mars 2021 à 11h23 
I changed to 153/41. Tell me if it is better now.
Fantasieprodukt 17 mars 2021 à 8h56 
"However 154/32 should not have any infliction with another CS of CSE... ", that was wrong, i mean 153/41 should not have any infliction with another CS of CSE , ynamp TSL or any other major civ or leader mod.
Fantasieprodukt 17 mars 2021 à 5h48 
I played recently on ynamp giant earth with Tairona and Omagua. Unfortunately the placement of any starting units for Tairona failed, because Tairona and Omagua have in their ynamp support files both the TSL 154/32. If 2 civs have the same TSL, the placement of starting units for one of both fails and thus one TSL becoming invalid. I checked Wikipedia for Tairona and it seems that the most historically convenient TSL for Tairona is 153/41. Unfortunately, that area is lil bit crowded, because CS Teyuna (of CSE mod) is just one tile away (152/41). CSE CS Port Royal and YNAMP TSL for Gran Colombia are also in that area. However 154/32 should not have any infliction with another CS of CSE , ynamp TSL or any other major civ or leader mod. Also if you look at the area Syria/Palestine in YNAMP giant earth with CSE, also it's quite crowded there with city states just 1 tile away from each other, so crowdedness should not be a concern here.
Dumbo Twinko 2 févr. 2021 à 22h26 
Hi, i wanted to voice some criticism I have about the historical accuracy about this mod, speaking as Colombian Art History student who has been working and studying about pre-colonial groups in the territory.
I think you should just change the name to Muisca, the only Tairona thing about the mod is the leader and the building; El Dorado is uniquely Muisca and the real Dorado myth is also important to Colombian identity, we never talk or teach about a city made out of gold, but a serious and important ritual that was part of Muisca cosmology.
The Guecha and the Civ ability work really well for a Muisca civ, the Guecha was an unique warrior class of the Muisca, the Tairona never had them, the closest thing would be Manicatos, been the names of the Tairona warriors that guarded their homelands.
I do like your focus on “less-known” civs with your mods, and I think this mod would be “historically” more successful as a Muisca civ rather than a Tairona one.
MºTºrH34d 18 nov. 2020 à 12h12 
I love it. It's look to me that is a little OP but I have a lot of fun to play with it. Good artwork
Gedemo  [créateur] 7 oct. 2020 à 2h07 
Thanks!