Cities: Skylines

Cities: Skylines

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Tugu Yogyakarta
   
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2.569 MB
28. jan. 2018 kl. 10:48
31. dec. 2020 kl. 23:56
3 ændringsbemærkninger ( vis )

Abonner for at downloade
Tugu Yogyakarta

I 1 samling af meshd
meshd Collection - Indonesia
24 genstande
Beskrivelse
Tugu Yogyakarta (also known as Tugu Jogja, Tugu Pal Putih, and De Witte Paal) is a landmark monument in Yogyakarta, Indonesia.

Informations
Type : Unique Building Level 1
Size : 2x2 Circular
Cost : ₡20000
Upkeep : ₡26/week
Water : 0
Electricity : 560kW
Pollution : 0
Noise Pollution : 10
Visitor Capacity : 40

More Information
Asset Name : Tugu Yogyakarta
Tris Count : 1814 | 100 LOD
Texture : 1024x1024 | 32x32 LOD
20 kommentarer
h2150523 12. maj 2024 kl. 19:47 
ternyata banyak juga yg bikkin monumen monumen Indo di CS wkwk
Skibitth.YT 21. mar. 2018 kl. 6:23 
@msyhd any chance to do something with the color? is too bright... :(
meshd  [ophavsmand] 9. feb. 2018 kl. 21:57 
@Oz nice collection!
Oz 9. feb. 2018 kl. 21:53 
Fit well in "Cities: Skylines Nusantara Indonesia" collection:
https://steamproxy.net/sharedfiles/filedetails/?id=828755048
✪SpiderFuji 9. feb. 2018 kl. 2:09 
awesome
Lima 29. jan. 2018 kl. 19:59 
mau request dong gedung sate hehe
greensniperhat 29. jan. 2018 kl. 19:24 
hehe ho oh, angkringane kui sing rung ono
Nouilles au poulet 29. jan. 2018 kl. 11:41 
tambahi Plengkung Gading karo Beringharjo!:steamhappy: Ojo lali angking2e
meshd  [ophavsmand] 29. jan. 2018 kl. 3:06 
@AmiPolizeiFunk Thanks for the help. Though, I don't think that I mirrored those two sides in the UV because the diffuse map in all sides are in the correct orientation. From what I've seen in this thread [forum.paradoxplaza.com], it is important to invert red channel but either way, two of the sides are still inverted. Here are some screenshots
how it should be [i.gyazo.com]
inverted normal map [i.gyazo.com]
AmiPolizeiFunk 29. jan. 2018 kl. 1:47 
normalmap symptoms sounds like you have mirrored UV coords on two of the faces, which would make the _n map be the opposite of what it should be. Try either mirroring those UV coords back or rotating the faces instead of mirroring them.