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tl;dr: a fleet of quick hit-and-runners to command & collect > big slow hauler/bactrian.
6. After you have 5 Sparrows other than your own and you're bringing in around ~400k a departure, you can start upgrading your fleet easily. The shipyard in Caph has Quicksilvers (~1.5kk a pop). The default guns on them are good enough of an upgrade, and by removing the hyperdrive, shields and adding 2 cargo mods, you end up with a fleet of 45 ton asteroid shredding lil' buggers. 5 to 6 of them (excluding your flagship) is enough to rack in 2kk each run, because you're popping asteroids almost immediately after giving the command.
cont.
2. Don't upgrade your ship immediately, instead keep buying additional Sparrows.
3. Sell shields and the hyperdrive on all Sparrows. You won't be making any jumps anytime soon, so why waste mass & 20 outfit capacity? Get additional cargo space instead + a third beam laser. This is now your default Sparrow loadout.
4. Each Sparrow in your fleet is another set of 3 lasers and 30 cargo space, so with each one you can mine faster and stay out for longer. Once you have 3 or more, you can sell the guns & cargo mod on your flagship and buy Asteroid Scanner(s). The more you have, the bigger the radius of detection.
cont.
I also second the Clipper over the Fury for it has 3 times more cargo and crew, rather more firepower (along with +25% range) as well as is a bit more tanky.
About @Grim_Reaper's advice to « never pay off your loan fully. the longer you have it and pay for it the higher your credit score » I'll certainly try to remember it for my next game!
Thought it might be good to mention, as it is a bit more pricey than the Fury, but takes you much further into the game.