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Beyond just making sure that capital letters are there and that you have the parameters under their intended parent-parameter, there's something else at work that depends on which weapon you're trying to spawn.
For example, if you try spawning an unique weapon with a different "baseDps", that DPS will be changed to the value -- though there's a few ways you can do that that do not rely on that parameter in specific.
Changing the "baseDps" is a way, but there's more. I believe that changing fire rate ("fireTime", I think it's the parameter that governs fire rate), also will change the DPS, which would make sense. There's also a parameter that's called "baseDpsFactor", which would, as you might guess, add a multiplier to the DPS depending on another factor. That factor being, if I gathered everything right, the Tier of the weapon.
I figure that your issue might be that, the weapon fire rate, the dps factor multiplier or a combination of either, since fire rate and the factor are also tied to randomness in a way or another.
All in all, if you use any of the randomised weapon spawn commands, you better specify everything in order to obtain the DPS you're looking for.