The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Blood Dragon Armor from the Dragon Age Series
   
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Category: Armor
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102.497 MB
13 lutego 2013 o 21:13
6 maja 2017 o 18:16
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Blood Dragon Armor from the Dragon Age Series

Opis
Nexus[skyrim.nexusmods.com]

As the title says, this is the Blood Dragon Armor Set from the Dragon Age games. Well, a recreation, not a copy/paste. Credit to Bioware for the original design. No dlc required.

The armor will apply to all races, but there are no race specific parts. Khajit, Argonians, and Orcs will see no special treatment for now.

There are two versions of the armor: Unique (Blood Dragon) and Craftable (Dwarven Steel). Stats are similar and are either just above or just below Ebony Armor. The unique pieces also have enchantments. The unique version can be found just east of Robber's Gorge, Tamriel -21, 12 to be exact (Not a reference to Rush). A video of how to get the armor is above.

To craft, you will need about a dozen the following: Corundum ingots, steel ingots, and leather strips. Dwarven Smithing is also a requirement.

To temper, you will need 1-3 of each of the ingots above for each piece of armor.

Note:
-This is not a copy/paste of the original mesh/textures. Everything has been recreated from scratch with the originals used solely as guides. No more, no less.
-This is not recommended for lower spec systems. The textures are 2048x2048 and 2048x4096 and the armor has approximately 50k polygons.

Beta Release 2:
-Rebalanced details for the diffuse, specular, and normal maps on the boots, torso, and gloves.
-Adjusted the skin weights on the torso.

Beta Release 3:
-Added male armor

Known issues:
-The female front and rear plates will have polygons "cllp" through them depending on your viewing angle and distance. I have no clue why this is happening. If you know why, please let me know; otherwise, it will stay this way.
-Only the _0 female body will have parts that don't clip through each other most of the time. Transitioning to the _1 female body introduced some...design issues.
-This armor was designed to work with, well, itself. Mixing pieces with other armors may result in unsightly clipping, seams, and other fashionable oddness.
-The craftable version's female helmet seems to be bigger than the unique one, despite the only file difference being a texture change.
-The corpse next to the Bandit isn't consistently dead. It can be 1) alive and oblivious, 2) alive and running to keep that way, 3) dead, 4) alive and pulling a David Blaine, or 5) neither alive nor dead and standing upright in the air. Yeah. No idea. It's one of Bethesda's treasure corpses too.

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In the screenshots, I am wielding weapons from my Dragon Age Series weapon packs.
Pack 1
Pack 2
Pack 3
Komentarzy: 93
Rand0mNumbers  [autor] 18 marca 2020 o 0:32 
You'll need to get the Unique version of the armor. Unless there's a bug I don't know about.
Pandaunderablanket 17 marca 2020 o 21:19 
I love the armor.. I just have one small question, how do i make it light up like in the picture?
Rand0mNumbers  [autor] 19 maja 2016 o 18:30 
I think I made the textures a little too bright so, I agree, it looks more futuristic. This armor was based on the model from 2, which was, more or less, a direct copy from Origins. I'll have to revisit the textures and dim them a bit.
iSnortMarjiuana 19 maja 2016 o 16:47 
Lol any chance we could get the one form origins? nice armor but not really interested in having futuristic components to my game
Garmiir 6 lutego 2016 o 14:57 
isn't it from mass effect?
matt 25 stycznia 2016 o 14:26 
I already was thinking isn't that an armor of Mass Effect but i've got my answer
медавуха 25 grudnia 2015 o 15:22 
its fUcking MAss effect
Raven God. 20 listopada 2015 o 5:10 
Armor that,i used in ME3 nice. :)
MIGHTYMOXIE 5 października 2015 o 15:51 
Armor from Inquisiion would be awesome. BTW, love this armor
Rand0mNumbers  [autor] 13 września 2015 o 13:24 
No, there isn't.