XCOM 2
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[WOTC] Bio Events
   
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10 jan 2018 om 15:16
15 mrt 2019 om 11:59
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[WOTC] Bio Events

In 1 verzameling van MrShadow
CreativeXenos WOTC mod collection.
53 items
Omschrijving
-- Mod by Team CreativeXenos --
-- Blender, SDK, Textures : Super awsome totally not fat just big boned : ObelixDk --
-- Coding, art and conceptual idea : Shadow79 --



What does Bio Events add?
Bio Events adds a new Dark Event and 2 Sitreps for the Bio mods.

Why didnt you just add this to Bio Troops or Bio Beasts?
Because not everyone will want to use this mod so having the option to add it or not is probably best :)

What other Bio Mods do I need to work with this mod?
You'll need Bio Troops and Bio Beasts. Sorry that will not change so please dont ask ;)

Are these "Bio Events hard"?
Well... that depends on when and where these events take place i guess.


Better explanation on the Bio Events...

* SitRep Bio Troop Deployment: Just as it sounds. If this Sitrep is active, youll see a much larger force of Bio EVERYTHING that can spawn at that time in the game. There is a chance that some smaller mixing of random additional game enemies can and will show up. But this event will throw 90% to 95% pure Bio Forces at you. This event can trigger between Force Level 6-20.

* Sitrep Bio Purge: In this Sitrep, the Bio Division has set loose its form of a Savage Sitrep but in this event, it will be all Bio Beasts. Bio Faceless in both forms (trooper and alien forms), Bio Vipers and BioZerkers. This Sitrep can trigger between Force Level 8-20.


NOTE: Its been seen that Modded Sitreps can and will trigger on top of other Sitreps. So these as well as other modded Sitreps can and will spawn to create a double Sitrep event and or spawn on top of Lost Sitreps. Plan accordingly.
Populaire discussies Alles weergeven (4)
2
9 aug 2019 om 20:11
Bug reports here please!
MrShadow
0
15 feb om 3:46
Russian Translation
Sadler
0
11 apr 2018 om 18:44
Simplified Chinese Translation
zxc2008
64 opmerkingen
nvrqwyatt10 30 okt om 5:29 
Am I able to use this and the bio fusion mod, rather then both of the single bio mods?
JeffbotClassic.TTV 5 nov 2023 om 15:51 
So what's the dark event? and what the sitrep code for it?
Grey Star, The Rival Defender 4 feb 2021 om 20:49 
What's the Dark Event? I don't see it described in the description.
Cloacky 30 okt 2020 om 7:08 
Can you add this mod in the middle of your playthrough? :D
4rrakis 22 mei 2020 om 10:29 
@Dark unit: From the other mod's description:

Q) Do I need the other Bio mods to use this?
A) No, this is an all in one mod and if using this mod, you'll need to unsub to any of the other 4 Bio mods and clean your config before starting a new game.
Kidshotgun 22 mei 2020 om 10:20 
Does this work with bio division 2.0?
GargakOfTheEast 2 apr 2020 om 17:08 
Hi @MrShadowCX

This bug was semi-reproducible, but I wouldn't worry about it. There is definitely some weird business going on when the network tower hack "gain control of an enemy" randomly steals a hidden faceless.

Further crashes ensued, and an actual complete lock up of the computer.

I re-verified game files and restarted the computer. It seems to work again.
MrShadow  [auteur] 2 apr 2020 om 9:09 
no idea on the soft lock. But yes, some Bio troops are hidden Bio Faceless. If you have mind control of the trooper and something causes the trooper to shift into a bio faceless, you will lose mind control.
GargakOfTheEast 1 apr 2020 om 18:41 
On that same mission, I hacked a network tower and successfully got "Gain control of a random enemy on the map." The game randomly gave me a Bio Trooper (not the one I ended up suppressing).

A hostile Stun Lancer went up and smacked by stolen Bio Trooper - but what, ho! My stolen Bio Trooper was actually a Bio Faceless in disguise, and when the Bio Trooper shapeshifted into the Bio Faceless, mind control was lost.

I have no idea why that would cause a soft lock with Suppression on another enemy, but edge conditions cause weird things in computer programs.
GargakOfTheEast 1 apr 2020 om 18:39 
Hi @MrShadowCX,

A soft-lock happened today, but I am not sure what caused it.

On my final move of the turn, I had my girl suppress a Bio Trooper. She just kept shooting and shooting, and the next turn never happened. I had to Alt + F4.

Is there any known lock-ups like this when suppressing Bio Troops?

Though, I just noticed now you say this mod is "not compatible with PGO", but I don't understand what the problem is. I researched Bio Viper, and the vest is in Engineering ready to build. Does PGO cause this problem?

Another thing happened though that might be responsible (another comment incoming)