Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Named Roman Legions
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8 ian. 2018 la 5:38
31 oct. 2021 la 11:07
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Named Roman Legions

În 1 colecție creată de Andrew Boyarsky
S.P.Q.R
31 obiecte
Descriere
UPDATE 25.09.2021 UPDATE 25.09.2021: The appearance of many units has been changed by using new models from Celticus and Nonaic. The recruitment area of some legions has been changed

Hello everyone!
I am proud to present to you the second part of Roman units from my old mod "Named legions and auxiliary troops"! The first part, "Roman Auxiliary Troops", can be found here:
http://steamproxy.net/sharedfiles/filedetails/?id=1234183504
This mod is updated to patch 19 and is not compatible with patch 17 and my old mod.
This part features famous Roman legions from the heyday of the empire. All of the Roman legions are included in the AOR system and can be recruited only in the regions of their historical location. The mod consists of two sections: legions for the Main campaign/Emperor Augustus and the legions for the Empire Divided campaign.

Main campaign/ Emperor Augustus:

All legion units appear in the game after learning the technology "Professional Army". Early legions can be recruited from military barracks level 2-4. Later legions can only be recruited from level 4 barracks. As we know, the Roman legion consisted of 10 cohorts, so the Eagle Cohort variants are capped at 1, and the regular Cohorts at 9. You will find 30 Roman legions in this campaign.

Divided empire:

The legions for this campaign are distinguished by weapons and ammunition. They appear in the game after the construction of level 2 military barracks and can be recruited by these factions of Rome: Aurelianian Rome, Gallic Rome and Palmyra Rome, all in different regions. We know that during this period the process of reducing the number of legionnaires in a legion began, therefore the units have a cap of 7. You will find 11 Roman legions in this campaign.

So, here is the list of units represented in this mod:

Main campaign/Emperor Augustus:

Legio I Adiutrix (reg. Celtic)
Legio V Alaudae (reg. Gallic)
Legio XV Apollinaris (reg. Celtic)
Legio VIII Augusta (reg. Celtic)
Legio VII Claudia Pia Fidelis (reg. Illyrian)
Legio XXX Ulpia Victrix (reg. Germanic)
Legio XXII Deiotariana (reg. Egyptian)
Legio IV Flavia Felix (reg. Thracian)
Legio VI Ferrata (reg. Syria)
Legio XVI Flavia Firma (reg. Assyrian)
Legio X Fretensis (reg. Arabian)
Legio XII Fulminata (reg. Assyrian)
Legio III Gallica (reg. Gallic)
Legio XIII Gemina (reg. Celtic)
Legio III Cyrenaica (reg. Egyptian)
Legio IX Hispana (reg. Iberian)
Legio II Augusta (reg. Briton)
Legio II Traiana Fortis (reg. Arabian)
Legio III Augusta (reg. North_African)
Legio I Italica (reg. Italica)
Legio V Macedonica (reg. Hellinic)
Legio I Minervia (reg. Germanic)
Legio XXII Primigenia (reg. Germanic)
Legio XXI Rapax (reg. Celtic)
Legio IIII Scythica (reg. Assyrian)
Legio VI Victrix (reg. Iberian)
Legio XI Claudia (reg. Illyrian)
Legio XIV Gemina Martia Victrix (reg. Celtic)
Legio X Gemina (reg. local_Tarraconensis)
Legio I Germanica (reg. Germanic)
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Divided empire:

Legio V Macedonica (reg. Thracian)
Legio XI Claudia (reg. local_Dacia)
Legio III Augusta (reg. Numidian)
Legio II Parthica (reg. Itallian)
Legio II Traiana Fortis (reg. Egyptian)
Legio XXX Ulpia Victrix (reg. Germanic)
Legio III Diocletiana (reg. Egyptian)
Legio IIII Scythica (reg. Eastern)
Legio X Fretensis (reg. Arabian)
Legio III Parthica (reg. Persian)
Legio III Italica (reg. Germanic)
Legio III Cyrenaica (reg. Arabian)
Legio XV Apollinaris (reg. Eastern)
Legio I Parthica (reg. Persian)
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This mod does not change the startpos file and it other mods that use a Non-Vanilla Area of Recruitment system may not be compatible.
A large number of units in custom battle can lead to crash of the game, to avoid this I canceled the automatic selection of the army by AI
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Credits and thanks:

I want to thank ThePupPeTmAsTeR and Creators of DeI for a beautiful helmet design

+ Celticus Magnus and Nonaic for magnificent models of armor:
https://steamproxy.net/sharedfiles/filedetails/?id=1506238217

+Zaskar70 for granting access to the models of helmets and armor:
http://steamproxy.net/profiles/76561197971858133/myworkshopfiles/?appid=214950

+Kaziel for models of armor and helmets:
http://steamproxy.net/profiles/76561197978443848/myworkshopfiles/?appid=214950

+Dark Centurion, for historically accurate models of shields:
http://steamproxy.net/id/FagridTheGreat/myworkshopfiles/?appid=214950

I want to thank Gio, for granting access to the models of icons for some units http://steamproxy.net/profiles/76561197975126048/myworkshopfiles/?appid=214950
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Translation

The names of the units for German localization here:
https://steamproxy.net/sharedfiles/filedetails/?id=1489755237

Translation for Spanish users:
https://steamproxy.net/sharedfiles/filedetails/?id=1521572504

Названия юнитов на английском языке для русской локализации:
https://steamproxy.net/sharedfiles/filedetails/?id=1271885478
___________________________________________________________________

SAVED GAME COMPATIBLE.

IF YOU ENJOY MY MOD, PLEASE RATE IT!!! ALL FEEDBACK IS GREATLY APPRECIATED!!!
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P. S. We often get questions regarding DEI, and how it affects the use of our mods. DEI are the initials for Divide Et Impera, a popular overhaul mod that completely changes the game in areas such as map, camera, units, stats, factions, and many other things. The common issue you will encounter when combining our mod with it is that our unit stats coincide with the vanilla stats and end up being overpowered when faced against DEI units. So, use with caution if you intend to play with both. Anyway thanks as always, Andrew and Waffle :)
474 comentarii
Sain 3 iul. la 4:33 
Андрей,ДВС, вот закинул мод с вашими юнитами в Стим ,за что вам огромное спасибо ,еще раз.
https://steamproxy.net/sharedfiles/filedetails/?id=3278568389
Sain 16 mart. la 12:03 
как выложу ,укажу вас ,и ссылку скину . Он давно у меня стоит и вроде еще что то ,тоже ваше.Спасибо за отличные работы!!
Sain 16 mart. la 12:01 
Спасибо Андрей вам.Всех благ вам и вашим близким.
Andrew Boyarsky  [autor] 16 mart. la 11:12 
Можно
Sain 16 mart. la 8:49 
Андрей ДВС!ваш этот,мод ,на легионеров,можно использовать в другом моде?
Andrew Boyarsky  [autor] 12 mart. la 22:27 
You can do it by yourself, you need to edit the main_units file in my mod.
Mehoff56 10 mart. la 9:27 
https://steamproxy.net/sharedfiles/filedetails/?id=318420643&searchtext=41

is the cap is stopped at a regular cohort at 9 with your mod then i wouldnt be able to fill a full army with the same legion. i was looking for a why to increase the cap or maybe uncap the cohort and leave the eagle cohort at 1?
Andrew Boyarsky  [autor] 9 mart. la 23:30 
I am not familiar with this mod and therefore cannot answer your question
Mehoff56 9 mart. la 17:16 
is there any way to increase the cap from 9 to 19 for the people who use the 41 unit mod?
Andrew Boyarsky  [autor] 12 dec. 2023 la 21:47 
This information for players is in English. There is no such designation (XIV) either on the shields or on the flags of the legions in the mod