Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
-theres 4 good awp positions for ct (bridge, water, A to suicide, B to suicide) and 3 for T's (bridge, suicide, water)
-theres flanks to EVERY POSITION OF THE MAP
-theres possibility to just stack B site on CT with awper holding bridge from water, then Retake A from 3 different directions as soon as bridge is crossed
-theres eco pushing suicide door getting 0 kills
its slightly CT sided BUT its fairly big so a well coordinated T side can play for map control because you only need to control bridge to have it (its easier to control on T side bcz waterway view is to CT side of bridge while CT's view is from 90 degrees side)
@VALVE !!!!
you guys NEED TO throw the flash and PEEK SUICIDE DOORS: make this an MM map. you just have to trust the rifler going box and the awper clearing B; THIS MAP WILL IMPRESS EVERYONE -they werent there on 1.6 and CZ, they just dont know ... YET
Чуваки, зацените мой скин по ссылке или в профиле
https://steamproxy.net/sharedfiles/filedetails/?id=3315891045