Left 4 Dead 2

Left 4 Dead 2

827 ratings
Use the Console & Cheat Codes List in L4D2
By AymericTheNightmare and 1 collaborators
Use the Console & Commands List in L4D2, made by AymericTheNightmare & Childeric_Bantu.
The most complete guide of L4D2 commands ever made! Please like, favorite and share our work!
https://www.youtube.com/c/AymericTheNightmarexChilderic_Bantu?sub_confirmation=1&app=desktop
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Introduction
Message from AymericTheNightmare :

Remember, cheating is bad.


It's not bad if it's just to try some things in singleplayer. Spawn some things, try CS:S weapons, etc.

Just use the codes in singleplayer, do not cheat in multiplayer.

Don't try to cheat in multiplayer.

You will not unlock achievements when you use the cheat codes.
How to Unlock the Console
The console starts disabled by default. To enable it, load the game and visit Options > Keyboard > Advanced. There will be a pop-up that will include two options, one of them labeled "Enable Developer Console". Once enabled, it can be opened and closed by pressing the button above Tab ⇆, known as the "tilde." ~

Note:This should work regardless of your keyboard layout. If it doesn't, add "-console" to the game's launch options and type
bind your_key toggleconsole (replace your_key with the key to open the console).

ex : bind C toggleconsole


Master Code
Enable the cheat codes :
Enable Cheat Codes : sv_cheats 1
Disable Cheat Codes : sv_cheats 0
Maps
Note: You can't use the cheat codes in a campaign / singleplayer.
You must use the console to choose your map, then use the cheat codes.


Maps :


Dead Center :
chap 1 : map c1m1_hotel
chap 2 : map c1m2_streets
chap 3 : map c1m3_mall
chap 4 : map c1m4_atrium

Dark Carnival :

chap 1 : map c2m1_highway
chap 2 : map c2m2_fairgrounds
chap 3 : map c2m3_coaster
chap 4 : map c2m4_barns
chap 5 : map c2m5_concert

Swamp Fever:
chap 1 : map c3m1_plankcountry
chap 2 : map c3m2_swamp
chap 3 : map c3m3_shantytown
chap 4 : map c3m4_plantation

Hard Rain :
chap 1 : map c4m1_milltown_a
chap 2 : map c4m2_sugarmill_a
chap 3 : map c4m3_sugarmill b
chap 4 : map c4m4_milltown_b
chap 5 : map c4m5_milltown_escape

The Parish :

chap 1 : map c5m1_waterfront
chap 2 : map c5m2_park
chap 3 : map c5m3_cemetery
chap 4 : map c5m4_quarter
chap 5 : map c5m5_bridge

The Passing
chap 1 : map c6m1_riverbank
chap 2 : map c6m2_bedlam
chap 3 : map c6m3_port

The Sacrifice

chap 1 : map c7m1_docks
chap 2 : map c7m2_barge
chap 3 : map c7m3_port

No Mercy :
chap 1 : map c8m1_apartment
chap 2 : map c8m2_subway
chap 3 : map c8m3_sewers
chap 4 : map c8m4_interior
chap 5 : map c8m5_rooftop

Crash Course :
chap 1 : map c9m1_alleys
chap 2 : map c9m2_lots

Death Toll :

chap 1 : map c10m1_caves
chap 2 : map c10m2_drainage
chap 3 : map c10m3_ranchhouse
chap 4 : map c10m4_mainstreet
chap 5 : map c10m5_houseboat

Dead Air :
chap 1 : map c11m1_greenhouse
chap 2 : map c11m2_offices
chap 3 : map c11m3_garage
chap 4 : map c11m4_terminal
chap 5 : map c11m5_runway

Blood Harvest :
chap 1 : map C12m1_hilltop
chap 2 : map C12m2_traintunnel
chap 3 : map C12m3_bridge
chap 4 : map C12m4_barn
chap 5 : map C12m5_cornfield

Cold Stream :
chap 1 : map c13m1_alpinecreek
chap 2 : map c13m2_southpinestream
chap 3 : map c13m3_memorialbridge
chap 4 : map c13m4_cutthroatcreek


Bonus Maps :
The Parish, Beta Level : chap 1 + 2 : map c5m1_waterfront_sndscape
Curling Stadium : map curling_stadium

Maps in Survival Mode:

To play in survival, write the code of the map and then type survival.
ex : map c6m1_riverbank survival

Maps in VersusMode:

To play in versus, write the code of the map and then type versus.
ex : map c6m1_riverbank versus
Some useful codes
Noclip = makes you fly and go through walls
God 1 = Survivors are completely invincible.
buddha 1 = Survivors are invincible.
Boom : Spawn a pipe-bomb under you.
fire / burn : ignites you.
upgrade_add laser_sight : add the laser sight on your gun.
ent_remove : removes the item that you aim.
bot mimic 1 : the bot and the special infected do the same things than you.
bot mimic 0 : disable bot_mimic.
sv_infinite_ammo 1 : infinite ammo
Time
nb_stop 1 : stop the time
nb_stop 0 : disable the code

host_timescale 1 : normal speed

"host_timescale" and time under 1 : slow motion
--> ex : host_timescale 0.3

"host_timescale" and time over 1 : fast motion
--> ex : host_timescale 3
Weapons & Items
Weapons :

Counter-Strike Source Weapons:
give rifle_sg552
give smg_mp5
give sniper_awp
give sniper_scout

Left 4 Dead 2 Firearms:
give pumpshotgun
give sniper_military
give rifle_ak47
give shotgun_chrome
give rifle_desert
give rifle_ak47
give rifle
give pistol_magnum
give pistol
give autoshotgun
give shotgun_spas
give hunting_rifle
give smg_silenced
give smg

Left 4 Dead 2 Tier 3 Weapons:
give rifle_m60
give weapon_grenade_launcher

Left 4 Dead 2 Throwable Weapons:
give molotov
give pipe_bomb
give vomitjar

Left 4 Dead 2 Melee Weapons:
give chainsaw
give tonfa
give electric_guitar
give frying_pan
give katana
give machete
give crowbar
give fireaxe
give baseball_bat
give cricket_bat

Health items:
give first_aid_kit
give pain_pills
give adrenaline
give defibrillator

Items:
give cola_bottles
give fireworkcrate
give gascan
give propanetank
give oxygentank
give gnome

Upgrades:
give upgradepack_incendiary
give upgradepack_explosive
Spawn a Heavy Machine Gun
How to Spawn a Heavy Machine Gun.

prop_dynamic_create w_models/weapons/50cal.mdl
cl_precacheinfo modelprecache
ent_create prop_minigun
ent_setname 50cal
ent_fire 50cal addoutput "MaxYaw 180.00"
ent_fire 50cal addoutput "MaxPitch 40.00"
ent_fire 50cal addoutput "MinPitch -30.00"
Spawn & Kill Zombies
Spawn:

z_spawn zombie = spawn a classic zombie
z_spawn = spawn a special infected
z_spawn mob = spawn a zombie horde
z_spawn boomer = spawn boomer at location of crosshair
z_spawn hunter = spawn hunter at location of crosshair
z_spawn smoker = spawn smoker at location of crosshair
z_spawn tank = spawn tank at location of crosshair
z_spawn jockey = spawn jockey at location of crosshair
z_spawn spitter = spawn spitter at location of crosshair
z_spawn charger = spawn charger at location of crosshair
z_spawn witch = spawn witch at location of crosshair

Kill:

Note, The first letter of the zombie's name must be in Capital.
--> ex : Hunter, not hunter


kill Boomer
kill Hunter
kill Smoker
kill Tank
kill Jockey
kill Spitter
kill Charger
Spawn Jimmy Gibbs Jr
How to spawn Jimmy Gibbs Jr :

Type all the following codes :

sv_cheats 1
map c1m4_atrium
z_forcezombiemodelname common_male_jimmy
z_forcezombiemodel 1
z_spawn
Play as another Survivor
Play as another Survivor :
"sb_takecontrol" then the name of the character/bot

ex: sb_takecontrol Nick
ex: sb_takecontrol Coach
ex: sb_takecontrol Ellis
ex: sb_takecontrol Rochelle
Kick or Kill someone
Kick someone from the server:
"kick" and then the name of the person.
--> ex : kick Coach / --> ex : kick AymericTheNightmare

Kill someone from the server:
"kill" and then the name of the person.
--> ex : kill AymericTheNightmare
Add L4D1 & L4D2 Survivors
You can add the L4D1 Survivors in L4D2 maps.

L4D1 :

You have to precache the models in order to spawn the bots.

prop_dynamic_create survivors/survivor_manager
prop_dynamic_create survivors/survivor_namvet
prop_dynamic_create survivors/survivor_teenangst
prop_dynamic_create survivors/survivor_biker

Your models are now precached, now you can spawn the bots:

sb_add francis,
sb_add bill
sb_add zoey
sb_add louis.

They can't kill others zombies.

L4D2 :

Add L4D2 Survivors as props
prop_dynamic_create survivors/survivor_producer
prop_dynamic_create survivors/survivor_coach
prop_dynamic_create survivors/survivor_gambler
prop_dynamic_create survivors/survivor_mechanic

Props : Vehicles
prop_dynamic_create props_vehicles/airliner_finale_left.mdl
prop_dynamic_create props_vehicles/airliner_finale_right.mdl
prop_dynamic_create props_vehicles/airport_baggage_cart2.mdl
prop_dynamic_create props_vehicles/airport_baggage_tractor.mdl
prop_dynamic_create props_vehicles/airport_catering_truck.mdl
prop_dynamic_create props_vehicles/airport_fuel_truck.mdl
prop_dynamic_create props_vehicles/airport_fuel_truck_hose.mdl
prop_dynamic_create props_vehicles/airport_fuel_truck_lever.mdl
prop_dynamic_create props_vehicles/airport_fuel_truck_pump.mdl
prop_dynamic_create props_vehicles/ambulance.mdl
prop_dynamic_create props_vehicles/army_truck.mdl
prop_dynamic_create props_vehicles/boat_fishing.mdl
prop_dynamic_create props_vehicles/boat_fishing02.mdl
prop_dynamic_create props_vehicles/bridgecollapse_part00.mdl
prop_dynamic_create props_vehicles/bridgecollapse_part01.mdl
prop_dynamic_create props_vehicles/bridgecollapse_part02.mdl
prop_dynamic_create props_vehicles/bridgecollapse_part03.mdl
prop_dynamic_create props_vehicles/bridgecollapse_part04.mdl
prop_dynamic_create props_vehicles/bridgecollapse_physbox.mdl
prop_dynamic_create props_vehicles/bridgecollapse_physboxbefore.mdl
prop_dynamic_create props_vehicles/bridgecollapse_traina.mdl
prop_dynamic_create props_vehicles/bridgecollapse_trainb.mdl
prop_dynamic_create props_vehicles/bus01.mdl
prop_dynamic_create props_vehicles/c130.mdl
prop_dynamic_create props_vehicles/car_glass.mdl
prop_dynamic_create props_vehicles/car_white.mdl
prop_dynamic_create props_vehicles/cara_69sedan.mdl
prop_dynamic_create props_vehicles/cara_69sedan_glass.mdl
prop_dynamic_create props_vehicles/cara_82hatchback.mdl
prop_dynamic_create props_vehicles/cara_82hatchback_glass.mdl
prop_dynamic_create props_vehicles/cara_82hatchback_wrecked.mdl
prop_dynamic_create props_vehicles/cara_82hatchback_wrecked_glass.mdl
prop_dynamic_create props_vehicles/cara_84sedan.mdl
prop_dynamic_create props_vehicles/cara_84sedan_glass.mdl
prop_dynamic_create props_vehicles/cara_95sedan.mdl
prop_dynamic_create props_vehicles/cara_95sedan_glass.mdl
prop_dynamic_create props_vehicles/cara_95sedan_glass_alarm.mdl
prop_dynamic_create props_vehicles/cara_95sedan_wrecked.mdl
prop_dynamic_create props_vehicles/cara_95sedan_wrecked_glass.mdl
prop_dynamic_create props_vehicles/carparts_muffler01a.mdl
prop_dynamic_create props_vehicles/carparts_tire01a.mdl
prop_dynamic_create props_vehicles/carparts_wheel01a.mdl
prop_dynamic_create props_vehicles/church_bus01.mdl
prop_dynamic_create props_vehicles/flatnose_truck.mdl
prop_dynamic_create props_vehicles/flatnose_truck_glass.mdl
prop_dynamic_create props_vehicles/flatnose_truck_wrecked.mdl
prop_dynamic_create props_vehicles/floodlight_generator_nolight.mdl
prop_dynamic_create props_vehicles/floodlight_generator_nolight_static.mdl
prop_dynamic_create props_vehicles/floodlight_generator_pose01_static.mdl
prop_dynamic_create props_vehicles/floodlight_generator_pose02_static.mdl
prop_dynamic_create props_vehicles/generatortrailer01.mdl
prop_dynamic_create props_vehicles/helicopter_bg_flightpath.mdl
prop_dynamic_create props_vehicles/humvee.mdl
prop_dynamic_create props_vehicles/humvee_glass.mdl
prop_dynamic_create props_vehicles/humvee_lighton.mdl
prop_dynamic_create props_vehicles/longnose_truck.mdl
prop_dynamic_create props_vehicles/longnose_truck_glass.mdl
prop_dynamic_create props_vehicles/news_van.mdl
prop_dynamic_create props_vehicles/police_car.mdl
prop_dynamic_create props_vehicles/police_car_glass.mdl
prop_dynamic_create props_vehicles/police_car_lightbar.mdl
prop_dynamic_create props_vehicles/police_car_lights_on.mdl
prop_dynamic_create props_vehicles/police_car_opentrunk.mdl
prop_dynamic_create props_vehicles/semi_trailer.mdl
prop_dynamic_create props_vehicles/semi_trailer_freestanding.mdl
prop_dynamic_create props_vehicles/semi_trailer_wrecked.mdl
prop_dynamic_create props_vehicles/semi_truck.mdl
prop_dynamic_create props_vehicles/semi_truck3.mdl
prop_dynamic_create props_vehicles/semi_truck_glass.mdl
prop_dynamic_create props_vehicles/tanker001a.mdl
prop_dynamic_create props_vehicles/taxi_cab.mdl
prop_dynamic_create props_vehicles/tire001c_car.mdl
prop_dynamic_create props_vehicles/tractor01.mdl
prop_dynamic_create props_vehicles/train_box.mdl
prop_dynamic_create props_vehicles/train_box_small.mdl
prop_dynamic_create props_vehicles/train_boxwreck.mdl
prop_dynamic_create props_vehicles/train_enginecar.mdl
prop_dynamic_create props_vehicles/train_flatcar.mdl
prop_dynamic_create props_vehicles/train_flatcar_small.mdl
prop_dynamic_create props_vehicles/train_ladder.mdl
prop_dynamic_create props_vehicles/train_orecar.mdl
prop_dynamic_create props_vehicles/train_tank.mdl
prop_dynamic_create props_vehicles/train_tank_small.mdl
prop_dynamic_create props_vehicles/trains_lever.mdl
prop_dynamic_create props_vehicles/utility_truck.mdl
prop_dynamic_create props_vehicles/utility_truck_windows.mdl
prop_dynamic_create props_vehicles/van.mdl
prop_dynamic_create props_vehicles/van_cab_controls.mdl
prop_dynamic_create props_vehicles/van_glass.mdl
prop_dynamic_create props_vehicles/van_glass_rear.mdl
prop_dynamic_create props_vehicles/van_interior.mdl
Props : Vents
prop_dynamic_create props_vents/vent_cluster006.mdl
prop_dynamic_create props_vents/vent_cluster007.mdl
prop_dynamic_create props_vents/vent_large_corner001.mdl
prop_dynamic_create props_vents/vent_large_straight001.mdl
prop_dynamic_create props_vents/vent_large_straight002.mdl
prop_dynamic_create props_vents/ventbreakable01.mdl
prop_dynamic_create props_vents/ventbreakable01_dm01_frame.mdl
prop_dynamic_create props_vents/ventbreakable01_dm01_part01.mdl
prop_dynamic_create props_vents/ventbreakable01_dm01_part02.mdl
prop_dynamic_create props_vents/ventbreakable01_dm01_part04.mdl
prop_dynamic_create props_vents/ventbreakable01_dm01_part05.mdl
prop_dynamic_create props_vents/ventbreakable01_dm01_part06.mdl
prop_dynamic_create props_vents/ventbreakable01_dm01_part07.mdl
prop_dynamic_create props_vents/ventbreakable01_dm01_part08.mdl
prop_dynamic_create props_vents/ventbreakable01_dm01_part09.mdl
prop_dynamic_create props_vents/ventbreakable01_dm01_part10.mdl
Props : Buildings
prop_dynamic_create props_buildings/barn_fence.mdl
prop_dynamic_create props_buildings/barn_steps.mdl
prop_dynamic_create props_buildings/barn_supports.mdl
prop_dynamic_create props_buildings/barn_supports_bases.mdl
prop_dynamic_create props_buildings/collapsedbuilding01a.mdl
prop_dynamic_create props_buildings/collapsedbuilding01awall.mdl
prop_dynamic_create props_buildings/hmap_citycenter_destroyed.mdl
prop_dynamic_create props_buildings/hmap_citycenter_hill.mdl
prop_dynamic_create props_buildings/storefront_door_curved.mdl
prop_dynamic_create props_buildings/storefront_door_straight.mdl
prop_dynamic_create props_buildings/storefront_window_left.mdl
prop_dynamic_create props_buildings/storefront_window_neutral.mdl
prop_dynamic_create props_buildings/storefront_window_right.mdl
prop_dynamic_create props_buildings/warehouse_beam_01.mdl
prop_dynamic_create props_buildings/warehouse_beam_02.mdl
prop_dynamic_create props_buildings/warehouse_roofbeams.mdl
prop_dynamic_create props_buildings/watertower_001a.mdl
Props : Canals
prop_dynamic_create props_canal/boat001a.mdl
prop_dynamic_create props_canal/boat001a_chunk01.mdl
prop_dynamic_create props_canal/boat001a_chunk010.mdl
prop_dynamic_create props_canal/boat001a_chunk02.mdl
prop_dynamic_create props_canal/boat001a_chunk03.mdl
prop_dynamic_create props_canal/boat001a_chunk04.mdl
prop_dynamic_create props_canal/boat001a_chunk05.mdl
prop_dynamic_create props_canal/boat001a_chunk06.mdl
prop_dynamic_create props_canal/boat001a_chunk07.mdl
prop_dynamic_create props_canal/boat001a_chunk08.mdl
prop_dynamic_create props_canal/boat001a_chunk09.mdl
prop_dynamic_create props_canal/canal_bars004.mdl
prop_dynamic_create props_canal/rock_riverbed02b.mdl
Props : Cemetery
prop_dynamic_create props_cemetery/cemetery_column.mdl
prop_dynamic_create props_cemetery/grave_01.mdl
prop_dynamic_create props_cemetery/grave_02.mdl
prop_dynamic_create props_cemetery/grave_03.mdl
prop_dynamic_create props_cemetery/grave_04.mdl
prop_dynamic_create props_cemetery/grave_05.mdl
prop_dynamic_create props_cemetery/grave_06.mdl
prop_dynamic_create props_cemetery/grave_07.mdl
prop_dynamic_create props_cemetery/grave_08.mdl
Props : C17
prop_dynamic_create props_c17/awning001a.mdl
prop_dynamic_create props_c17/awning002a.mdl
prop_dynamic_create props_c17/chair_office01a.mdl
prop_dynamic_create props_c17/chair_stool01a.mdl
prop_dynamic_create props_c17/computer01_keyboard.mdl
prop_dynamic_create props_c17/concrete_barrier001a.mdl
prop_dynamic_create props_c17/consolebox01a.mdl
prop_dynamic_create props_c17/furniturechair001a.mdl
prop_dynamic_create props_c17/furniturechair001a_chunk01.mdl
prop_dynamic_create props_c17/furniturechair001a_chunk02.mdl
prop_dynamic_create props_c17/furniturechair001a_chunk03.mdl
prop_dynamic_create props_c17/furnituredrawer001a_shard01.mdl
prop_dynamic_create props_c17/furnituredresser001a.mdl
prop_dynamic_create props_c17/furniturefireplace001a.mdl
prop_dynamic_create props_c17/furniturepipecluster001a.mdl
prop_dynamic_create props_c17/furnituresink001a.mdl
prop_dynamic_create props_c17/furnituretable001a.mdl
prop_dynamic_create props_c17/gasmeter001a.mdl
prop_dynamic_create props_c17/handrail04_brokencorner.mdl
prop_dynamic_create props_c17/handrail04_brokenlong.mdl
prop_dynamic_create props_c17/handrail04_corner.mdl
prop_dynamic_create props_c17/handrail04_doublerise.mdl
prop_dynamic_create props_c17/handrail04_long.mdl
prop_dynamic_create props_c17/handrail04_medium.mdl
prop_dynamic_create props_c17/handrail04_short.mdl
prop_dynamic_create props_c17/handrail04_singlerise.mdl
prop_dynamic_create props_c17/hospital_cart01.mdl
prop_dynamic_create props_c17/hospital_surgerytable01.mdl
prop_dynamic_create props_c17/lamppost03a_off.mdl
prop_dynamic_create props_c17/lamppost03a_on.mdl
prop_dynamic_create props_c17/light_domelight02_off.mdl
prop_dynamic_create props_c17/light_domelight02_on.mdl
prop_dynamic_create props_c17/metalladder001.mdl
prop_dynamic_create props_c17/metalladder002.mdl
prop_dynamic_create props_c17/metalladder005.mdl
prop_dynamic_create props_c17/metalpot001a.mdl
prop_dynamic_create props_c17/metalpot002a.mdl
prop_dynamic_create props_c17/oildrum001.mdl
prop_dynamic_create props_c17/pottery01a.mdl
prop_dynamic_create props_c17/pottery01a_break01.mdl
prop_dynamic_create props_c17/pottery01a_break02.mdl
prop_dynamic_create props_c17/pottery01a_break03.mdl
prop_dynamic_create props_c17/pottery01a_break04.mdl
prop_dynamic_create props_c17/pottery02a.mdl
prop_dynamic_create props_c17/pottery02a_break01.mdl
prop_dynamic_create props_c17/pottery02a_break02.mdl
prop_dynamic_create props_c17/pottery02a_break03.mdl
prop_dynamic_create props_c17/pottery02a_break04.mdl
prop_dynamic_create props_c17/pottery04a.mdl
prop_dynamic_create props_c17/pottery04a_break01.mdl
prop_dynamic_create props_c17/pottery04a_break02.mdl
prop_dynamic_create props_c17/pottery04a_break03.mdl
prop_dynamic_create props_c17/pottery04a_break04.mdl
prop_dynamic_create props_c17/pottery08a.mdl
prop_dynamic_create props_c17/substation_circuitbreaker03.mdl
prop_dynamic_create props_c17/substation_transformer01a.mdl
prop_dynamic_create props_c17/substation_transformer01b.mdl
prop_dynamic_create props_c17/truss02d.mdl
prop_dynamic_create props_c17/truss02e.mdl
prop_dynamic_create props_c17/truss02g.mdl
prop_dynamic_create props_c17/truss02h.mdl
prop_dynamic_create props_c17/utilitypole01d.mdl
Props : Equipment
prop_dynamic_create props_equipment/construction_lift.mdl
prop_dynamic_create props_equipment/cooler.mdl
prop_dynamic_create props_equipment/cooler_door.mdl
prop_dynamic_create props_equipment/diesel_pump.mdl
prop_dynamic_create props_equipment/diesel_pump2.mdl
prop_dynamic_create props_equipment/elevator_buttons.mdl
prop_dynamic_create props_equipment/firehosebox01.mdl
prop_dynamic_create props_equipment/firepipe01.mdl
prop_dynamic_create props_equipment/firepipe02.mdl
prop_dynamic_create props_equipment/fountain_drinks.mdl
prop_dynamic_create props_equipment/gas_pump.mdl
prop_dynamic_create props_equipment/gas_pump_nodebris.mdl
prop_dynamic_create props_equipment/gas_pump_p10.mdl
prop_dynamic_create props_equipment/gas_pump_p11.mdl
prop_dynamic_create props_equipment/gas_pump_p12.mdl
prop_dynamic_create props_equipment/gas_pump_p13.mdl
prop_dynamic_create props_equipment/gas_pump_p14.mdl
prop_dynamic_create props_equipment/gas_pump_p15.mdl
prop_dynamic_create props_equipment/gas_pump_p16.mdl
prop_dynamic_create props_equipment/gas_pump_p17.mdl
prop_dynamic_create props_equipment/gas_pump_p18.mdl
prop_dynamic_create props_equipment/gas_pump_p19.mdl
prop_dynamic_create props_equipment/gas_pump_p2.mdl
prop_dynamic_create props_equipment/gas_pump_p20.mdl
prop_dynamic_create props_equipment/gas_pump_p3.mdl
prop_dynamic_create props_equipment/gas_pump_p4.mdl
prop_dynamic_create props_equipment/gas_pump_p5.mdl
prop_dynamic_create props_equipment/gas_pump_p6.mdl
prop_dynamic_create props_equipment/gas_pump_p7.mdl
prop_dynamic_create props_equipment/gas_pump_p8.mdl
prop_dynamic_create props_equipment/gas_pump_p9.mdl
prop_dynamic_create props_equipment/irrigation_system.mdl
prop_dynamic_create props_equipment/irrigation_system_end.mdl
prop_dynamic_create props_equipment/light_floodlight.mdl
prop_dynamic_create props_equipment/luggage_x_ray.mdl
prop_dynamic_create props_equipment/metalladder002.mdl
prop_dynamic_create props_equipment/oxygentank01.mdl
prop_dynamic_create props_equipment/phone_booth.mdl
prop_dynamic_create props_equipment/phone_booth_indoor.mdl
prop_dynamic_create props_equipment/scaffolding.mdl
prop_dynamic_create props_equipment/scaffolding_norails.mdl
prop_dynamic_create props_equipment/security_desk1.mdl
prop_dynamic_create props_equipment/securitycheckpoint.mdl
prop_dynamic_create props_equipment/sleeping_bag1.mdl
prop_dynamic_create props_equipment/sleeping_bag2.mdl
prop_dynamic_create props_equipment/sleeping_bag3.mdl
prop_dynamic_create props_equipment/snack_machine.mdl
prop_dynamic_create props_equipment/snack_machine2.mdl
prop_dynamic_create props_equipment/snack_machine_glass.mdl
prop_dynamic_create props_equipment/surgicaltray_01.mdl
prop_dynamic_create props_equipment/tablegreenhouse01.mdl
prop_dynamic_create props_equipment/ticketmachine.mdl
prop_dynamic_create props_equipment/tsabin_01.mdl
prop_dynamic_create props_equipment/turnstile01.mdl
Camera & Crosshair
Camera :
firstperson
thirdperson
thirdpersonshoulder

Crosshair :
c_thirdpersonshoulderoffset 0
c_thirdpersonshoulderaimdist 720
c_thirdpersonshoulderdist 40
c_thirdpersonshoulderheight 5
cam_ideallag 0
AI Director
AI Director :

tongue_range <#> = (Default 750) Sets the maximum range of the smoker's tongue attack
z_pounce_damage X = amount of damage you want to do to survivors
z_witch_burn_time = Amount of time before a burning Witch dies from fire
z_health = Change zombie health
z_speed = Change Zombie speed
director_no_human_zombies 0/1 = Disables/enables controllable Boss Infected on any map
director_panic_forever 0/1 = Enables/Disables never ending panics
director_force_panic = Forces a panic event
sb_friendlyfire <1/0> = sets whether or not bots are allowed to do friendly fire damage
director_stop = Shuts off all wanderers, mobs, specials, and bosses
AI Disabled
"director_stop" to disable Director AI.

"nb_delete_all" to get rid of bots and spawned zombies.

"nb_blind 1" so that SI won't attack you.

"nb_stop 1" will freeze all bots and sb_stop 1 will freeze only bots-survivors.
216 Comments
chess 19 May @ 8:21am 
Is there a code to stop Tier 2 Weapons from spawning?
Corporal Langley McStompy-Son 22 Apr, 2023 @ 2:19pm 
Is there a way to make the grenade launcher like the one in rocket dude? or a way to type in a map for the rocket dude mutation?
Leo 24 Sep, 2022 @ 9:13am 
how do i load maps with mutations using the console?
Carnivalism (Birthday on May 25) 9 Feb, 2022 @ 9:52am 
map c6m1_riverbank survival is for survival and map c6m1_riverbank versus is for versus

is there one for versus survival?
jonnybee 25 Nov, 2021 @ 8:26am 
@art use sb takecontrol
Art 20 Nov, 2021 @ 8:43pm 
Using "sb_takeover" to play as a spawned L4D1 bot seems to not work. Im guessing theres no way to play Zoey in L4D2 maps?
mballr 23 Oct, 2021 @ 8:32pm 
To spawn a machine gun

command "ent_setname 50cal" gives an error "Set the name of player to 50cal"

So how exactly use this command?
AymericTheNightmare  [author] 19 Oct, 2021 @ 6:40pm 
Updated.
cAXxa 20 Sep, 2021 @ 8:26pm 
The cricket bat seems to be not working
Coach 2 Sep, 2021 @ 3:45pm 
How do I spawn the Health medical cabinet via console? The medical cabinet that has a chance to spawn 4 pills in it or a medkit y'know.