MachineCraft

MachineCraft

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Mine Co's Guide to Everything(still WIP)
By chieflego and 3 collaborators
A Guide for everything a person will need for machine craft
   
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Introduction
In this guide the people in Mine_Co will teach you about the diffrent things to do in this wonderful game. Or if you have any questions you want to ask directly join the discord and ask away!-> https://discord.gg/tw4fm9a
Beginnings (for people new to the game)
Tracker: the block that if set with 0 (other numbers change angle) will follow your mouse but it must be on a hinge or a rotor

Hinges:180 degree movement, S is the one that you control the angle/speed A is the one you set to go to that angle (see Joints for more info)

Rotors:360 degree movement, S is the one that you control the angle/speed(for wheels) A is the one you set to go to that angle with (see Joints for more info)

Paint tools:Q for sample and you can click on what color you want or you can play with the RGB values, (the R0 G0 b0(black) value when set to transparent will make things invisible)

Basic Tools and Equipment: the only blocks you will need starting out is the Wheel,RotorS,HingeA,chassis,Tracker,Cannon(or weapon of your choice),and possibly Box or Capsule (RotorA is recommended for trackers)

the first thing to do is make a T shape with your chassis with the horizontal bit facing backwards (the B) and then at the front of the line add two HingeA to each side(or one for mirror) and then set it up with Setup(number 4) by clicking on it, it should open up to the menu with a bunch of bars with dashes in them, click on one then click on the control you wanna set (turn left and right) then set the angle for them to turn (around +-20)

afterwards add a Rotor S to all four edges(on the hinges too) of the I shape and Set them up to have move forward(100 on the right and -100 on the left) then add wheels to the Rotors and set them up for size

And there you have a basic car

once you have that add a rotor A to the middle or around it (feel free to make the I frame into a rectangle) add a few chassis on it then add a tracker facing forward(it will face forward from the side of a block you place it on) then set it up to have neutral 0 , then add a HingeA with a tracker(with neutral0) and a cannon on the end with a barrel or two put on the end then set the cannon up to have a command to fire it (you need to add something in assign, just click on one of the boxes and name it fire then click the dashed box next to it and set it to a key or mouse button

once you have done that you have a basic car with a cannon on it (if it doesnt work you need to put a Core on it somewhere)

It should look something like this

Build mode tools
The build area, or "Garage," as it's commonly referred to, has several different modes, most of which can be switched to using the number keys 1 through 8, in addition to a few universal functions. The "modifier" key (game default is Left_Alt), when held down, switches certain functions (some modifier functions are changeable in your game settings, but more on that later).

Notes:
For simplicity, all parts will be referred to collectively as "blocks," unless otherwise noted.
The default key or button for each function is listed in parentheses.
The "modifier" key will be referred to as "Mod"

Mode 0: Universal Functions
These are the build functions you can use regardless of the selected mode:
  • Lock Camera (G)
  • Orthogonal Camera (Mod+G)
  • Push (B): When looking at a block, this pushes everything connected to and in contact with that block back (along the nearest reference axis) by one space. When you look at an empty space, all blocks are moved by one. (And don't worry: if blocks are pushed through the garage wall, they Pac-Man to the opposite wall.)
  • Split (Mod+B):
  • Mirror (N):
  • Block-only Mirror (Mod+N):
  • Preview (Z):

Mode 1: Form
This is the first and most basic build mode. It allows you to place and delete parts. The only interesting functions here are the modifier (L_Alt) functions:

Flood Fill (Mouse1): Places a block in the garage. Holding Mod lets you place "floating" blocks, as well as allowing you to "flood fill" a specified space.
1) Hold Mod and click M1.

2) Release Mod, and move camera the desired distance away.
3) Holding Mod again, you should see flashing lines, which indicate the edges of the box to be filled. When that box is the right size and shape, hold Mod and click again.
Voila! Box of blocks.
Multiple Delete (Mouse2):
Copy (Mouse3):
Joints and angles (what for and when)
Weapons (basic types)
Weapons (other types)
Weapons (Multiblocks)
Missles
Joint Assignment and Function
[introduction]

Simple Cars and Tanks
Gyroscopes
Walkers
Boats
Hovers(non mover)
Hovers/Spacecraft (movers)
Helicopters,Prop-Planes,and Jets
Complex tools and part usage
How to make a proper tank (to tank damage)
2 Comments
chieflego  [author] 9 Nov, 2019 @ 10:46pm 
ill think about making it part of this
Panco 9 Nov, 2019 @ 1:45pm 
This is a cool one. I wish you made one considering Map-building