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One of my favorites of the series, to be honest - even if I like “advanced” maps anyway, being experienced. Like the original, the fact that you can’t jump is a little confusing, especially for newcomers, but I also understand that might have been the only way to make the main mechanic work.
I do like that this was a bonus chamber though as opposed to being part of the main series - the physics are a little wonky with this concept to begin with, and they become even more so as the tactics required in this chamber are harder to execute. Specifically, I noticed I began strafing for no apparent reason, which is obviously not desired in a map like this. (Although it really comes in handy if you want to skip over half the chamber as I did near the start :P I challenged myself to find the proper solution though.)
Design: 8.5/10
Enjoyed: 7.5/10