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回報翻譯問題
That said, there is some room for improvement. Two things namely.
1 - All traps should either A) Kill the player and/or B) Be escapable in someway. In a good map players should never have to click restart. Iif they fail to bounce in the pit or both portals are put into the glass cage with the player they are stuck. Its ts a simple solution for both. use a fizzler over an exit to prevent the cube from being removed but allowing the player to try again.
2 - The map for what it is is overly large. Overall you want to prevent long long walks and extra open empty space. Long walks make players impatient and extra open empty spaces can make a map feel empty and not well put together if there is no flinging requring it.Trying to keep stuff in the same area is generally more player friendly.
It is a good map though and was a lot of fun to play. Like to see more.