Stellaris
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Technology Tree
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17 дек. 2017 г. в 5:07
7 ноя. 2024 г. в 4:41
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Technology Tree

Описание
It is a mod to add vanilla technology tree information on the technology of the description .
Achievment compatible.
For better visual effects you may need this mod: Wider Tooltip
Supported Languages: English, Brazilian Portuguese, German, French, Spanish, Polish, Russian, Chinese, Japanese, Korean
Supported versions : 3.14

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How To Read
Technology Tree of Self-Evolving Logic:
|--Self-Aware Colony Ships [require AI-Controlled Colony Ships(Colony Fabrication Drones)] [Computing] |--Positronic AI [Computing] | |--Synthetics [require Droids , Galactic Administration] [Maniacal, Spark of Genius, Curator, Industry] | | |--Synthetic Personality Matrix [Industry>3] | | |--Fungible Circuitry [require Cross-Model Standardization] [Maniacal, Spark of Genius, Curator, Industry] | |--Sapient Combat Simulations [require Extended Combat Algorithms] [Computing, Curator, Maniacal, Computing > 3] |--Extended Combat Algorithms [require Specialized Combat Computers] [Computing] |--Sapient Combat Simulations [require Positronic AI] [Computing, Curator, Maniacal, Computing > 3]
  • Researching Self-Evolving Logic is a necessary conditions for unlock Self-Aware Colony Ships, Positronic AI and Extended Combat Algorithms. You also need research Self-Aware Colony Ships in order to unlock AI-Controlled Colony Ships (also called Colony Fabrication Drones for machine intelligence).
  • From the icon behind the tech name Sapient Combat Simulations, you know that it is physics technology. If the lead physics scientist has a Computing field expertise, then the tech's chances of being drawn would be increased. The left condition gives more chances than the right. "Computing" and "Computing > 3" are two different things. ">3" means the skill level of a leader should greater than three, otherwise the tech's chances of being drawn would not be changed.
  • There are two Sapient Combat Simulations, which does not mean there are two different technologies (Machine Template System is the only exception). Sapient Combat Simulations has two prerequisite technologies: Extended Combat Algorithms and Positronic AI, so the tree shows two path:
    1. Self-Evolving Logic -> Positronic AI -> Sapient Combat Simulations [require Extended Combat Algorithms]
    2. Self-Evolving Logic -> Extended Combat Algorithms [require Specialized Combat Computers] -> Sapient Combat Simulations [require Positronic AI]
Attention
  • Tiers - Technologies are divided into 6 levels (T0 to T5) of advancement. Higher tier technologies require obtaining a certain number of technologies from the preceding tier (set at 6 for all tiers) before they become available as research alternatives. (from https://stellaris.paradoxwikis.com/Technology )
  • "|--(2)Xenobiology" means the tier of Xenobiology is 2.
  • Some technologies's teconology tree text may too long to show on the screen.
Комментариев: 55
Wairui 23 мая в 17:43 
@Codexvn
How does 'Full language support' work? I've never used it and wouldn't know how to start...
Codexvn 20 мая в 20:22 
A brand-new mod is now available!
https://steamproxy.net/sharedfiles/filedetails/?id=3484461951
Latest update: Full language support has been added.
Wairui 14 мая в 12:47 
Looks abandoned... shame, Sakuya Minagami put a lot of effort and time into this invaluable mod. :-(
LittleNightmare 13 мая в 4:31 
update for 4.0 pls
NekoCharm 11 мая в 6:54 
update for 4.0, 大佬 pls
BW.pickaxe 10 мая в 6:14 
update for 4.0 pls
Rose 5 мая в 19:16 
update for 4.0
LEon Scott 3 ноя. 2024 г. в 6:39 
update for 3.14, 大佬 pls
Heyone 21 ноя. 2023 г. в 5:43 
update for 3.10, pls
fedekk2014 19 сен. 2023 г. в 20:22 
update for 3.9, pls