Source Filmmaker

Source Filmmaker

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Three Point Lighting
By haroonY | speedyzoot™
This guide will teach you how to do basic three point lighting in the Source FilmMaker
   
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What is Three Point Lighting?
Three-point lighting is a standard method used in visual media such as video, film, still photography and computer-generated imagery. By using three separate positions, the photographer can illuminate the shot's subject (such as a person) however desired, while also controlling (or eliminating entirely) the shading and shadows produced by direct lighting. Source: Wikipedia[en.wikipedia.org]

Three Point Lighting consists of three points of lighting. The Key Light, the Fill Light and the Back Light. There is also an optional Background Light, that can be used to light the background.

In this guide, I will be showing you what each light does on a subject, and the effect it has on the subject/scene.
An example of 3 point lighting. Source: Wikipedia[en.wikipedia.org]
Three Point Lighting in Source FilmMaker
Firstly, here is our subject (The Heavy) without any lighting at all in our scene:

Most of us can agree that this looks pretty bad. It's dull, and our subject camouflages in with the background. The first step to making our subject look a lot better is to add our Key Light:

The Key Light servers as the primary light source for the pose, marking out our subject. It's a rather intense light, which is pointed directly at the subject. If you want it to be colored, use lighter and more saturated colors to keep the theme of an image/scene.

However, if we only use the Key Light, there can be dark looking areas on our subject. This is where the Fill Light comes in. It's purpose is to be able to fill in the shadows that are created by the Key Light, while allowing the Key Light to be the primary light source. It is best to place the Fill Light at an angle that is opposite to the Key Light. Lets add our Fill Light:


Now there is one last thing for us to add to make this complete. Even though we have neat looking lighting, nothing makes it really stand out from the background. This is where our Back Light comes in. It's just a simple light above and behind our subject which gives them a little bit more of a "shine". This will make our subject stand out from the subject without being too in your face. Lets add one:


The Back Light gives a small, almost noticeable shine to the back part of the subject, but if you look carefully, it is noticeable!
Conclusion
Congratulations! You have just learned how to create Three Point Lighting in the Source FIlmMaker! You can use this in still images, or in videos as well.

And that concludes this pretty easy tutorial on Three Point Lighting. Have a free final render;


Feedback is also greatly appreciated!

Credit given where credit is due;

This guide is based off UberMunchkins' Three Point Lighting guide. Go check it out![facepunch.com]

One image and some text is from Wikipedia[www.wikipedia.org].
33 Comments
Guy 6 Sep @ 8:25pm 
imagen being stuck in 2023 lolll
Mereana Mordegard 30 Jul, 2023 @ 8:34am 
fungus
Douran 2.0 5 Feb, 2023 @ 7:30am 
@jellzz because its a very old guide. its from 2013.
mauve 1 Dec, 2022 @ 2:12am 
why are the comments here so old
Mavpomveil #savetf2 12 Apr, 2022 @ 7:07pm 
Thanks a lot ! Also that heavy is very cute
Sans 10 Aug, 2021 @ 11:16am 
Thanks you for this tutorial
[UA/SK] Divine Lotus 6 Jul, 2019 @ 9:02am 
Facepunch Forums have been down. The archive link is here: https://knockout.chat/thread/822/1

For something like this not to happen again, website admins must make their site/community websites decentralized.
Research what decentralization is.

As stated in this wiki about modding Insurgency: https://steamproxy.net/sharedfiles/filedetails/?id=1501754039

(Pasting this to related guides/discussions, spreading the words)
MichaHil 17 Aug, 2018 @ 5:42pm 
haha funny ok hand!!!
29 Mar, 2018 @ 4:08am 
@TruBlu look at the hand
TruBlu0014 19 Jan, 2017 @ 4:49pm 
Guide was helpful but didn't see much difference when adding the Fill and Background Lighting in the images.