Anno 2070

Anno 2070

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Tycoon production layouts
By Glyphis
This guide contains a collection of building layouts which I've been using for while now; partially self-made, partially from contributors on the official Anno 2070 Wiki website. These layouts are focussed on productivity and efficiency and should therefore be used in the more high-end games with large cities and high numbers of inhabitants. This guide will scope on the Tycoon buildings. Be sure to check my other guides for the Eco and Tech layouts.
All the layouts include: a list of required goods needed to build the layout, an in-game screenshot of the layout and a schematical layout.

The following production layouts will be discussed:
- Building modules
- Coal & coal power plants
- Liquor
- Convience food
- Plastics
- Luxury meals
- Champagne
- Jewelry
- Pharmaceuticals

Production lines like tools, concrete, weapons, etc. are bound by resources, therefore I can't make any layouts for them.
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Building modules
This building modules layout requires a 12x12 box.

Requirements (total):
- 15 ton tools
- 1 ton building modules
- 780 credits (inc. roads)
- Available resources: basalt

Layout includes:
- 4x Basalt crusher plant
- 4x Smelter plant
- 1x Depot (any level)

Coal & coal power plants
Coal

This coal production layout requires a 14x14 box.

Requirements (total):
- 15 ton tools
- 5 ton building modules
- 600 credits (inc. roads)

Layout includes:
- 4x Rotary excavator
- 1x Depot (any level)

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Coal power plant

This coal power plants layout requires a 16x14 box.

Requirements (total):
- 23 ton tools
- 7 ton building modules
- 1240 credits (inc. roads)

Layout includes:
- 4x Rotary excavator
- 2x Coal power plant
- 1x Depot (any level)

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Note: the coal surplus created by this layout can be used to power other coal power plants or can be used in an iron smelter to create iron.
Liquor
This liquor production layout requires a 12x26 box.

Requirements (total):
- 11 ton tools
- 17 ton building modules
- 1020 credits (inc. roads and fields)
- Fertility: rice

Layout includes:
- 8x Distillery
- 1x Depot (any level)

Convience food
This convience food production layout requires a 24x15 box.

Requirements (total):
- 29 ton tools
- 15 ton building modules
- 41 ton concrete
- 2030 credits (inc. roads and fields)
- Fertility: vegetables

Layout includes:
- 2x Flavor lab
- 4x Meat factory
- 3x Convience food factory
- 1x Depot (any level)

`
Note: the setup with 2 flavor labs and 4 meat factories probably works best on islands with a very positive ecobalance. When having a negative ecobalance, try a '3x flavor, 3x meat'-setup.

Note: When using 3 convience food factories, the changes are that they won't all run @ 100%, 2 convience food factories will. Use the space for a third convience food factory for something else (for example a basalt crusher or a coal power plant).
Plastics
This plastics production layout requires a 14x14 box.

Requirements (total):
- 27 ton tools
- 15 ton building modules
- 30 ton concrete
- 2680 credits (inc. roads and fields)
- Available resources: oil

Layout includes:
- 6x Oil driller
- 2x Plastic factory
- 2x Oil refinery
- 1x Depot (any level)

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Note: oil can also be drilled from an underwater plateau. If you're getting your oil this way instead of using oil drillers on land, just build some refineries and plastic factories in a simple and efficient corridor.
Luxury meals
This luxury meals layout requires a 10x20 box for the production of truffles.

Requirements (truffle farms):
- 9 ton tools
- 1 ton building modules
- 16 ton concrete
- 6 ton steel
- 940 credits (inc. roads and fields)
- Fertility: truffles

Layout includes:
- 2x Truffle farm
- 1x Depot (any level)

`
Note: for the production of luxury meals you will also need some lobster farms and luxury meals factories. Lobster farms can only be build on specific lobster population locations (always near a beach). Luxury meal factories can just be build in a simple corridor.
Champagne
This champagne production layout requires two fields:
- a 18x12 box for the production of sugar beets
- a 35x18 box for the production of grapes

Sugar

Requirements:
- 19 ton tools
- 15 ton building modules
- 2040 credits (inc. roads and fields)
- Fertility: sugar beets

Layout includes:
- 2x Sugar beet plantation
- 1x Depot (any level)

`
Grapes

Requirements (grapes and champagne cellars):
- 50 ton tools
- 25 ton building modules
- 64 ton concrete
- 47 ton steel
- 2900 credits (inc. roads and fields)
- Fertility: grapes

Layout includes:
- 4x Vineyard
- 3x Champagne cellar
- 1x Depot (must be level 3!)

`
Note: Since the air transporter must be used to collect the grapes from the vineyard, I prefer to use a road to connect the champagne cellars with the depot. In my oppinion, the layout with the road works better than a layout without a road.
Jewelery
For the production of Jewelery, we will need a 24x20 box to produce Diamonds. Don't forget that this layout must be built underwater!

Requirements (inc. power plants and depot):
- 72 ton tools
- 136 ton building modules
- 19140 credits (inc. underwater transport road and fields)
- Available resources: diamonds
- Must be build underwater!

Layouts includes:
- 4x Diamond harvesting station
- 4x Marine current power plant
- 1x Underwater depot

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Notes:
- Since underwater plateaus are often small and very irregular, changes are that the underwater layouts might be too large. In that case, try to fit the production plants as efficient as possible.
- Running 4 Diamond harvesting stations at 100% will ensure enough Diamonds to keep 4 Jewelery manufacturers running at 100%. Besides the Diamonds, you will also need 4 Gold melteries. To keep these running smoothly, you will also need 4 Gold refineries and 4 Rotary excavators.

Pharmaceuticals
This pharmaceuticals production layout requires three fields:
- a 18x22 box for the production of omega acids
- a 18x18 box for the production of algaes
- additional space for the production of manganese modules.

Omega Acids

Requirements:
- 54 ton building modules
- 116 ton tools
- 162 ton concrete
- 94 ton steel
- 3900 credits (inc. roads and fields)

Layout includes:
- 6x Fat factory
- 2x Chemical plant
- 2x Healthcare office
- 1x Depot (any level)

`
Algaes

Requirements:
- 22 ton tools
- 56 ton building modules
- 8460 credits (inc. underwater transport road and fields)
- Fertility: algae
- must be build underwater!

Layouts includes:
- 4x Aquafarm
- 2x Marine current power plant
- 1x Underwater depot

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Manganese modules

Requirements (manganese modules/rare-earth elements):
- Available resources: manganese modules
- must be build underwater!

Both the Manganese excavation robots and the Rare-earth borers can be build in a simple line.

note: since underwater plateaus are often small and very irregular, changes are that the underwater layouts might be too large. In that case, try to fit the production plants as efficient as possible.

Disclaimer
Layouts used in this guide are partly developed by myself, partly developed by others. Some layouts have been published by other contributers on the official wiki-page of Anno 2070 before I made this guide. Please thank the original contributor/creator of each layout.
46 Comments
Octogon 26 Jun, 2019 @ 7:32am 
To be honest I mostly do tycoon so thx
thea 7 Jan, 2016 @ 4:59am 
@Thomas075 tx bro.
Glyphis  [author] 6 Jan, 2016 @ 12:34pm 
The production of Tools is bound primairly by mining sites for Iron Ore and Coal. The remaining buildings (The Iron Smelters and Tool Workshops) can be build anywhere to your liking (they're quite handy to fill up unused gaps). Thus there are no layouts for the manufacturing of Tools @acrafter680.
thea 6 Jan, 2016 @ 7:41am 
what about tools:steambored:
Cop Unit 12 1 Aug, 2015 @ 8:26am 
The Convience food is a little off for the Meat factory. You need 2 extra Meat Factorys to have 100% but you can fit a road that leads out to put them in on the side :). But still good job :D
hanymi 25 Feb, 2015 @ 2:05pm 
thx, good job!
BodyDilder 12 Jan, 2015 @ 6:37pm 
thx Bro ;)
human 28 Jun, 2014 @ 1:58pm 
I like it very much, it's really wisely planed, especially useful on smaller islands ;)
crimped357 29 Apr, 2014 @ 8:05pm 
I don't always have the perfect box area to start with but this is a great guide to help out. THANK YOU!
Largrange 28 Mar, 2014 @ 3:03am 
Great~