Starbound
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Boss Improvements
   
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19.326 KB
2017年12月11日 19時37分
2018年1月18日 8時31分
3 項目の変更履歴 ( 表示 )

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Boss Improvements

解説
A small mod that makes small changes to some bosses in Starbound.

List of changes

Erchius Horror

Increases the line of sight of the Erchius Horror by 50%.

Shockhopper MK I

Added elemental weakness and resistance.

Overload Attack has been overhauled. Tweaked the range and rise hight of the attack so that the bottom left and right corners are completely safe if you are crouching or in a distortion sphere. To compensate for this tweak I have made it so that the attack is executed faster, it does more damage, and the time the attack is preformed is 1/3 as long (so that you can not sit in that corner with a gun and take advantage of the tweak.)

Because of the changes to the Overload Attack it is now possible to defeat the Shockhopper MK I with only tier 4 weapons and no techs at all.

Vault Guardians.

Adds an Elemental weakness to each of variety. (The minions have weaknesses too!)

Feel free to suggest a tweak that you feel may be an improvement to the Bosses of Starbound. (Please no suggesting tweaks for modded bosses. If you want that change you should bring it up with the original author.)
31 件のコメント
AngryMiner5704 2021年8月21日 21時44分 
I think it'd be good to increase Dreadwing's line of sight too. In vanilla, you can just press Ctrl to get a free shot in with a powerful, long-range weapon, and in my experience, sometimes when he goes over to the right of the arena, you have to go and get him, he doesn't come back on his own.
43770gaming 2020年1月21日 19時04分 
Can you make a tweak to the Ruin/Heart of Ruin/ the final boss?
Since most of the people say that it has a large health but that's all, could you speed up it's attacks a bit (or a lot)?
AbyssStarer 2019年12月30日 19時29分 
Does this mix well with FU? Just asking.
Sparklink  [作成者] 2019年8月2日 18時36分 
I have not been giving this mod too much attention, but I decided that I should probably come around and finish it up. I battled the Swansong for the first time tonight and got half way through it. During my second attempt the game crashed and closed (annoying.)

Honestly, the battle is not all that bad, the only problem I find is that the minions that are summoned only drop energy tanks less than half of the time. I will probably only need to up the drop rate of energy tanks on those minions and the whole thing will be much better.
43770gaming 2019年8月1日 20時29分 
1- Asra follows a certain pattern. The attacks are not random, so I guess that the moves are not as easily customisable. Otherwise, I'm guessing her upgrade is that she'll do the Morph Ball strike less often in order to keep the forcefield up.

2-The Big Ape boss has a similar AI, but can be predicted by the two monitors (Not like anyone even pays attention to them), so removing them would increase difficulty.

3-Ruin- It's already the hardest boss with Vanilla weapons, I guess make the laser blast instakill and there.

4- Swansong- I used lots of mods in order to beat it, I pretty much raged.
BOT nobody 2019年6月23日 22時04分 
will there be an update to the Swansong?
tigerfestival1988 2018年9月22日 2時17分 
Do you think you can add an improvement for the Vault Guardians to be able to attack even when I'm attacking them? When I fight them they just sit there and let me whack them if I'm hitting them, they keep cancelling their attacks as I'm hitting them. They're only able to attack if I refrain from attacking them. I'd like to be able to get some real challenging battles from the vault guardians, but they don't put up a fight if you're attacking them.
༺Keeper༻ 2018年8月26日 18時54分 
i was hoping difficulty increasement on Asra Knox, The Ruin, and Bone Dragon, cuz the last two are way to easy, and Asra Knox has such a predictable attack pattern making her fight so trivial that i just wish i could skip them...
warmainiac 2018年8月1日 9時22分 
could you make vault guardians drop additional loot like random weapons or furniture?
Sim 2018年7月20日 6時42分 
What are the elemental weaknesses of shockhopper?