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Love not only the reuse of elements several times, but it feels… a lot less tedious than most times you have to redo something. Not that that’s a bad thing especially when you’re figuring out a map - it’s to be expected - but bouncing everywhere and achieving higher and higher velocities is just a good time, I think. It was very nice to solve this almost for the first time once again, although I remembered the core mechanic still. Time just forgot the layout of things. Really did like the mini-puzzle at the end though! And I REALLY loved coating the cube in blue gel to break it out of the glass - not sure I’ve seen that anywhere else besides in later entries in this series , and this was one of the first maps I’ve played I believe.
Difficulty: 5.5/10
Design: 9/10
Enjoyed: 8.25/10