XCOM 2
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[WOTC] Bio Command
   
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43.006 MB
4.12.2017 klo 23.25
13.1.2019 klo 22.17
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[WOTC] Bio Command

1 kokoelmassa, tekijä MrShadow
CreativeXenos WOTC mod collection.
53 luomusta
Kuvaus
- Bio Command --
-- Mod by Team CreativeXenos --
-- Blender, SDK and Modbuddy, Super awsome totally not fat just big boned : ObelixDk --
-- Coding, art and conceptual idea : Shadow79 --
-- Original Bio Troops textures : SacredSoul 69 --
-- Original cape and cape physics : Claus --
-- Cape textures : Nekoworkshop --


The Bio Command mod adds 2 new Bio Generals to the game.

These Bio Generals can show up in Neutralize the Field Commander Missions as well as Base Defense Missions, Covert Escape missions and Terror Missions.

The two Bio Generals have on average 5 more HP than Advent Captains and lets just call one 2 stripes and the other 4 stripes for the sake of telling them apart.

BIO GENERAL - 2 Stripes has a Advent Rifle, is immune to poison and acid like any other Bio unit, like the base game General, is also immune to Mental attacks and can mark targets. He also can call in Bio Reinforcements is in trouble.

BIO GENERAL - 4 Stripes has the same as 2 Stripes except he has an SMG that has a higher % chance to hit the closer he is to you. And instead of calling in Bio Reinforcements, 4 Stripes can call in deadly Orbital Bio Strikes from a Satellite. Each Tier of General can call in higher tier Bio Troops or higher tier of Bio Strikes.

GAS STRIKE---- Tier 1 its called in over a 8 tile radius and 4 shells will drop. If The General has XCom targets in that drop area, the drop markers will mark over the XCom soldiers (like Blazing Pinions). You will have a 1 turn delay to move the best you can. Where these marker are is where the shells will drop and do their damage. If the 4 shells do not have 4 targets, the shells that do not have targets will drop randomly somewhere within that 8 tile Radius. BUT each shell has its own blast radius. So just because its dropping within a 8 tile radius, does not mean the individual shell explosions will also be within that 8 tile targeting redius. So RUN!!!

ADVANCED GAS STRIKE--- Tier 2, same as above but now has a 9 tile targeting radius and 5 shells will drop.

GASSTRIKE_SELECTION_RANGE = 24
GASSTRIKE_TARGETING_AREA_RADIUS = 8
GASSTRIKE_NUM_TARGETS = 4
GASSTRIKE_IMPACT_RADIUS_METERS = 4.5 (3 tiles)
GASSTRIKE_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=4, Tag = "", DamageType="BlazingPinions")
GASSTRIKE_ENVDAMAGE=10

ADVANCEDGASSTRIKE_SELECTION_RANGE = 24
ADVANCEDGASSTRIKE_TARGETING_AREA_RADIUS = 9
ADVANCEDGASSTRIKE_NUM_TARGETS = 5
ADVANCEDGASSTRIKE_IMPACT_RADIUS_METERS = 4.5 (3 tiles)
ADVANCEDGASSTRIKE_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=6, Tag = "", DamageType="BlazingPinions")
ADVANCEDGASSTRIKE_ENVDAMAGE=15


Once the Bio General is killed and Autopsied, Xcom can build their own Sat Strike Modules to call in their own Orbital Strikes. XComs is a bit stronger than Advents and spreads Fire Damage as well. They are expensive to build.

;XCOMS SAT STRIKE
SATSTRIKE_SELECTION_RANGE = 30
SATSTRIKE_TARGETING_AREA_RADIUS = 10
SATSTRIKE_NUM_TARGETS = 6
SATSTRIKE_IMPACT_RADIUS_METERS = 6 (4 tiles)
SATSTRIKE_BASEDAMAGE=(Damage=8, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=6, Tag = "", DamageType="BlazingPinions")
SATSTRIKE_ENVDAMAGE=20

All Stats subject to change.
Suositut keskustelut Näytä kaikki (4)
0
14.2. klo 12.29
Russian Translation
Sadler
0
21.9.2022 klo 14.19
Spanish Translation
Kanario97
0
11.4.2018 klo 18.41
Simplified Chinese Translation
zxc2008
103 kommenttia
Tommy 13.12.2023 klo 0.07 
I don't know why some strings cannot be translated. for examle:
"gas strike"..
zxc2008 28.3.2019 klo 23.07 
@MrShadowCX
I updated the Simplified Chinese language.
MrShadow  [tekijä] 17.1.2019 klo 7.32 
If you have only this mod, either the Bio General or the base game General (olive green guy) can show up.
Search 17.1.2019 klo 5.52 
If I just have this mod will the Bio General always get picked as the kill the General General or is it still only sometimes? Sorry for all the questions.
MrShadow  [tekijä] 16.1.2019 klo 20.21 
No they do not replace the other generals. How it works is when that mission spawns, if you have this mod and our other general mod active, one of them will be picked as the General for that mission. The mods do not conflict and can be used together. And both general types can also spawn in other mission types as well.
Search 16.1.2019 klo 18.18 
Thanks! Do the the Bio Generals replace the General in the Kill the General missions or do they spawn as additional enemies? If they do replace the General does this conflict with the Advent General Revamp mod or is there a chance you could get either General as the objective?
MrShadow  [tekijä] 16.1.2019 klo 8.46 
The Bio events SitReps are their own thing. But the generals in this mod can also show up in the Bio events SitReps yes.
Search 15.1.2019 klo 21.25 
Would this mod turn up in the Bio events sitreps?
MrShadow  [tekijä] 31.12.2018 klo 12.04 
You need the other 2 mods for this mod.
MrShadow  [tekijä] 31.12.2018 klo 12.03 
It is a separate mod