Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Also Whip if you wouldn't mind. Could I requsest an addition for your script?
I have this "Big ol fuck off" custom naval cannon design. that uses multible small grids cannons as it's main firepower. Could you add in a custom option to be able to group up those groupss as a "Single fire" unit? So i can use as the main fire.
(Basicly. I wanna be able to Group up X amounts of guns
"Say 18 cannons into as 1 Single group unit"
And then be able to use said groups of those together as a "Salvo Group" type)
Example:/ 12 cannons together as 1 "CustomTag" group // CustomNameTags=Cannon 1 2 and 3//
"Salvo Group Cannon 1+Cannon 2+Cannon 3 --burst 3"
The script dosen't wanna do any burst fire of (insert number) of shots... It's just fires normally.
example/ Salvo Group Cannons burst 4