Cities: Skylines

Cities: Skylines

191 valoraciones
SHUTO expressway 2-Lane (β)
   
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Assets: Road
Tamaño
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Actualizado el
28.053 MB
2 DIC 2017 a las 11:02 p. m.
12 ENE 2020 a las 10:22 p. m.
8 notas sobre cambios ( ver )

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SHUTO expressway 2-Lane (β)

En 1 colección creada por TOKACHI269
首都高 SHUTO Expressway(β)
17 artículos
Descripción
Be sure to backup the saved data before use.


βバージョンのため不具合がある可能性があります。セーブデータのバックアップ推奨。

橋脚の種類を増やしたい方はこちら
http://steamproxy.net/sharedfiles/filedetails/?id=1215672475





<Contents>
1-Lane(4m)
2-Lane(8m)
2-Lane with sound barrier(8m)
2-Lane with sound barrier only one way(8m)
3-Lane(11m)

big thanks to hakurai and ako_ako[JPN].

SHUTO EXPWY 2L by TOKACHI269
10 comentarios
StayHungryStayFoolish 30 AGO 2021 a las 10:44 a. m. 
SHUTO EXPWY 1L
Invalid LOD texture size 128 x 384
SHUTO EXPWY 1L SB
Invalid LOD texture size 128 x 384
SHUTO EXPWY 2L
Invalid LOD texture size 128 x 384
SHUTO EXPWY 2L SB
Invalid LOD texture size 128 x 384
SHUTO EXPWY 2L SB one side
Invalid LOD texture size 128 x 384
Asset naming conflict
SHUTO EXPWY 2L TURNOUT
Invalid LOD texture size 128 x 384
SHUTO EXPWY 3L
Invalid LOD texture size 128 x 384
SHUTO EXPWY 4L
Invalid LOD texture size 128 x 246
SHUTO EXPWY pillar 1
Invalid LOD texture size 128 x 384
SHUTO EXPWY pillar 2
Invalid LOD texture size 128 x 384
SHUTO EXPWY pillar middle
Invalid LOD texture size 128 x 246
SHUTO EXPWY pillar middle stack
Invalid LOD texture size 128 x 246
SHUTO EXPWY pillar middle stack2
Invalid LOD texture size 128 x 246
SHUTO EXPWY pillar over
Invalid LOD texture size 128 x 246
SHUTO EXPWY Toll booth
Invalid LOD texture size 128 x 384
Isaac Ng 26 AGO 2021 a las 10:02 p. m. 
https://imgur.com/a/FNLdlgI

Probably something to do with the texture is not snapped to the road level, but instead snapping to the pavement level.
Isaac Ng 26 AGO 2021 a las 9:58 p. m. 
Amazing roads. Not sure if this will be updated, but really really wish you would fix the glitch where it slightly glitches when you draw an elevated road directly from an intersection on the ground. Thanks!
Fulanodetal 29 NOV 2020 a las 11:29 a. m. 
It worked great. Thanks TOKACHI269.
Fulanodetal 27 NOV 2020 a las 10:05 p. m. 
I’ll try that. Thank you.
TOKACHI269  [autor] 27 NOV 2020 a las 4:13 a. m. 
When saving the assets, select the texture quality high in the options.
Fulanodetal 26 NOV 2020 a las 5:30 p. m. 
Im trying to make a 2 lane 2 way version of this road with a continuos line. I’ve tried in the asset editor but it looses definition and looks all blurred. I don’t know how to avoid that. Can someone help please?
efra 23 AGO 2020 a las 4:09 a. m. 
Why the lod is so shitty and aliased?
TOKACHI269  [autor] 13 AGO 2018 a las 10:50 p. m. 
@Overlord
Unsubscribing after placing the road on the map may result in failure to read.Also, when updating, the name in the file may change without permission due to a bug in the game itself and it was impossible to read it. There is no plan to update anymore so it's okay.
Overlord 13 AGO 2018 a las 6:25 a. m. 
What do you mean by backup save data? To save all of my assets locally? Or only files related to your assets (this road)?