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It's hard to explain and also can play out very differently in practise. Expert 2h-users will use the stun to create openings and confuse you as to when you're able to attack, just don't get intimidated and develop a feeling for when you're able to counter. Watch your own character's animation during the stun, it's quite noticable when you're in long stun.
If it would help, I can show you a few of these things ingame, just hit me up.
So as far as 1h+Shield vs 2h goes, if i am not supposed to block his (charged) attacks how do i evade them?
Characters move so slowly and his 2h has a long reach... so if i do not block the attack i will just get cut down?
If i could jump left/right or some kind of dodge i would understand, but his long 2h reach usually means i have to block or die.
If i am out of his 2handed reach then i have no chance to actually move to and reach him with my 1handed (after he missed his 2h swing due to distance).
What am i missing here?
If the 2h user is any good at blocking, I would say he always has the advantage here. For this matchup, reach actually does help. If he is just swinging at you, block the first hit (unless it is charged up, in which case block a second time just to be sure - but make sure the second his is not also charged up), then close in and go for a suitable attack. For 1h swords, I use left-to-right slashes for this, they come out quickly, have a great attack arc (can hit the head easily) and a sweetspot very close to your body so you won't often bounce off. Protip: Make sure to turn your whole body slightly into your attack so it reaches faster. More than likely, that's what he's doing and that's why he's faster than you.
Do NOT bother kicking when you're the 1h guy here. With a shield, you cannot block while kicking, while with only a weapon you can. Also, if he's smart he won't close in to kicking range with you but will try to make you fall for the same thing.
Blocking is fixed, as you said, and you must release RMB to switch directions. This is fair and balanced, because attacking works the same way. Feinting is the quintessential tool for mixing up your attack directions and throw the defender off. You'll get good at manual blocking if you practise, practise, practise. Shields are meant to make blocking a trivial manner for as long as they last.
The attack directions "suddenly switching sides" has to either be deliberate feinting, or lag - make sure the latter isn't the problem here.
4. Arrow-Physics
The trajectory is affected by the cross-/bow, the heavier the farther the projectile goes straight before dropping. The ammo itself makes no difference here. More expensive = farther. I have no actual data on the maths here, sorry.
Unbalanced weapons have slightly longer recovery after being swung, it is also more difficult to cancel swings when they're already underway. Take care and make every swing count (read: hit).
Heavy two handed mauls and the morningstar have the ability to crush through blocks. Check Pt. 1 for more detailed stuff on this. This ONLY works on overhead-swings and takes into account how heavy your weapons is vs the weight of whatever is used to block it (the bigger the difference the better for you). Charging the swing by holding it for ~1 second also helps a lot.
Your best option for defense is movement and quick attacks. If you see a 2h hammer coming at you, don't give him a free overhead but do block any sideswings, as they cannot crush.
Bonus vs shield applies to all axes, they simply do more damage to shields and destroy them quicker. Try to not block with a shield when fighting 2h axes.
1. Reach & Pike vs Sword
Unlike in real life, reach does not always give you an advantage. In Warband, a short sword will almost always beat a pike, simply because pikes are easily blocked (only two attack directions) and are rendered extremely ineffective if the sword-user closes in (see "Sweetspots"). Also note that the VERY tip of your thrust is not a sweetspot, so you risk just bouncing off without doing damage.
I tried block block attack but the enemy is not "stunned" from 2 blocks, he just keeps swinging and stuns me with damage.
I tried block attack block attack but, again, the enemy just keeps swinging and stuns me with damage.
I tried to kick him but the kick is such tiny range that it can never reach, especially since 2handed enemies keep their distance when attacking.